Knight Rider Special

Infobox VG
title = Knight Rider Special

developer = Pack-In Video Co. LTD.
publisher = Pack-In Video Co. LTD.
designer = Pack-In Video Co. LTD.
engine =
released = December 16, 1994
genre = Adventure
modes = Single player
ratings =
platforms = PC-Engine
media =
requirements =
input =
nihongo|"Knight Rider Special"|ナイトライダースペシャル|Naito Raidā Supesharu is a video game for the PC-Engine based on the hit 1980s television series Knight Rider. It was produced by and published by Pack-In Video Co. LTD. on December 16, 1994 in Japan only. The game features soundbytes by KITT's seiyu Akio Nojima straight from the show's Japanese dub.


Unlike the NES version, Special's game play is featured in third person perspective akin to even the most basic driving games like Rad Racer and Out Run. The action is very similar to that of Chase H.Q. which also features a third person driving perspective. Players will have to navigate KITT through and around various cars, big rig trucks, and other obstacles in order to reach their destination and face each level's boss. However many of the cars on the open road are armed with rear guns and will try and fire at KITT. Jet fighters or propeller planes will also fly by and try fire machine guns or drop missiles on KITT.

Area Checkpoints

Like many other driving games checkpoints or "areas" as they are called, are very important as one of the player's biggest enemies throughout the game is the clock. Players are given 60 seconds to get from area to area. When the player reaches an area his or her time is extended another 60 seconds.


When the game starts KITT will only be armed with a pair machine guns and have turbo boost function. Unlike the show and other Knight Rider games, if the player hold the turbo boost button down they can remain airborne for long periods of time (Which could be considered a glitch in the game's programing). Over the course of the game players will be able to earn upgrades.

*One Side Tires (Ski Mode)
*A Lazer Gun
*M. Jam (Microwave Jammer)


At the start of each stage a map of the stage's course will be displayed. With red triangles representing start and finish and blue circle representing each area.
#Sea Side
#New York
#Grand Canyon
#Unnamed Boss Battle
#Snow Mountain
#Unnamed desert facility

Boss Battles

During a boss battle KITT will stay at a constant 200 mph., but sometimes he'll go over that mark and clock about 210 or so. The player will still have maneuverability and weapons control during these battles. The boss will swerve and fire some random weapon that penetrate KITT's molecular bonded shell. The player will have the option of ether firing their machine guns or ramming the boss several times till the vehicle explodes. Players will have to beat most of these bosses within a time limit of 30 seconds, one at least must be done in 55 seconds. In stage five the player will faceoff an armored tank and automatically lose, with KITT severely damaged in the process thus (In true Knight Rider fashion) prompting Bonnie to rebuild KITT. The final battle takes place at an unnamed facility, the boss is a generator that can be taken out in a few shots. However this fight features no driving or manual turbo boosts.


As follows the bosses are:
#Yellow Lamborghini LP400 Countach
#White Porsche 911
#A pair of motorcyclist
#A customized Bulldozer
#Armored tank
#Hine D. Chopper
#A generator


The game features the show's opening theme by composer Stu Phillips.


*Another car that is featured within the game is a Ferrari Testarossa.

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