Thurian Age

The Thurian Age a specific epoch in the fictional timeline used by Robert E. Howard in his Kull stories. It predates the Hyborian Age of the Conan the Barbarian stories and is known to them as the "Pre-Cataclysmic Age""The Hyborian Age" by Robert E. Howard (1936)] .

The main continent is called Thuria, although smaller continents such as Atlantis and an unnamed Eastern continent exist, as do several island chains. Most of the planet is unexplored wilderness inhabited by "scattered clans and tribes of primitive savages."

A great cataclysm ends the Thurian Age some time after the Kull stories. Several countries sink into the sea, others rise from it, and the rest is devastated by earthquakes and volcanoes. Civilization is destroyed and the survivors attempt to build a new culture but warfare and a Lesser Cataclysm strike, creating the Hyborian "Vilayet Sea" and destroying any last remnants of Thurian society.

Dominant kingdoms

Six kingdoms dominate the main continent of Thuria. All share a common language and possibly a common origin. East of these kingdoms is a vast desert. The six kingdoms are all part of the "Seven Empires" although the seventh member is never named.

Following the Cataclysm, one of the kingdoms (not Valusia), become the Zhemri people who eventually form the land of Zamora (the people of which in turn eventually become the Romani people).

Commoria

They are described as having wars with Valusia but it does not appear in the Kull stories.

Grondar

The kingdom furthest to the east of the Thurian continent, bordering the eastern desert. Its people are less cultured than those of the other kingdoms.

Kamelia

Thule

The name Thule comes from Classical mythology (or pseudo-geography). First described by Greek explorer Pytheas, it is a mysterious land to the north. It has been associated with Scandinavia and Iceland.

Valusia

The kingdom furthest to the west of the Thurian continent. It was created and initially ruled by Serpent Men until they were overthrown by their human slaves. They attempted to control new human kingdom of Valusia from behind the scenes, using illusionary magic, when mankind's memories of the past wars faded but they were again defeated in a secret war. Finally they created a religion, the Snake Cult, to do the same thing again and almost succeeded. Their power was, however, eventually destroyed by Kull, an Atlantean barbarian who had gained the crown of Valusia by force."The Shadow Kingdom" by Robert E. Howard (1929)]

Kull notes, in "The Shadow Kingdom" that the Valusia of his time is a "fading, degenerate" country, "living mostly in dreams of bygone glory, but still a mighty land and the greatest of the Seven Empires". The kingdom is already ancient by his standards: "The hills of Atlantis and Mu were isles of the sea when Valusia was young."

Verulia

Barbarian societies

There are three main barbarian societies in the Thurian Age.

Atlantis

A small continent to the west of Thuria and east of the Pictish Islands. They have colonies on Thuria itself.

Atlantis is an old enemy of the "Seven Empires" (see Dominant Kingdoms) of Thuria and has an even more ingrained enmity of the Picts.

Following the cataclysm that destroys the Thurian Age, Atlantis sinks beneath the sea. The survivors on the Thurian continent are forced back into the stone age by lack of resources but become skilled in this medium and develop an artistic culture. They soon enter a war with the surviving Picts and lose to their superior numbers and stone-age military technology. The survivors of the war devolve back into apes. They eventually re-evolve into humans to become the Cimmerians of the Hyborian Age. In turn the Cimmerians become the Celts, Gaels and Scythians of modern, real world, history.

Lemuria

Lemuria is a chain of large islands east of Thuria.

Following the cataclysm that ended the Thurian age, these islands sank into the sea. The surviving Lemurians escaped to the east coast of the Thurian continent but were enslaved by an unnamed Pre-Human race. After enduring more than a thousand years of brutal slavery, the Lemurians are reduced to a state of savagery but they eventually rise up and destroys their masters (the survivors of whom escape to the south of Thuria to form the nation of Stygia).

The Lemurians eventually become the Hyrkanians of the Hyborian Age and form the country of Turan on the edge of the Vilayet Sea. The Hyrkanians play a part in destroying the Hyborian civilisations some unspecified time after the Conan stories. They eventually became the Tatars, Huns, Mongols and Turks of the modern age.

Pictish Islands

A chain islands far to the west of Thuria and Atlantis. Due to raiding expeditions, they have colonies on Thuria itself. They have an ancient feud with the Atlanteans.

After the cataclysm, the Pictish Islands rose to form the mountains of what would be the Americas. The Picts of the islands would become the Native Americans. The Picts of Thuria fell further into barbarism but remained stable, neither evolving or devolving as other societies had. At first their society held, despite reverting to the stone age, but a war with the surviving Atlanteans halted any advances they would have made. They would become the savage Picts of the "Pictish Wilderness" on the west coast of the Hyborian realms in the Conan the Barbarian stories and the more degenerate Picts of Britain in the Bran Mak Morn stories ["Kings of the Night" by Robert E. Howard] and real history.

Other kingdoms

Another mysterious kingdom lies on the east coast of the Thurian continent. They have some contact with Lemuria but come from another continent entirely to the east of the Lemurian islands.

The Kull story "The Shadow Kingdom" refers in passing to two other countries, Mu and Kaa-u. Mu sinks during Cataclysm and its mountains become the islands of the South Seas."The Isle of the Eons" by Robert E. Howard (unfinished fragment)]

Pre-human societies

There are other "equally civilized" but non-human kingdoms. The citizens were of one or more older, pre-human races. One such mysterious pre-human civilization exists at the south of Thuria, this country is, at first, untouched by the Cataclysm. When the oppressors of the Lemurians are overthrown, however, the survivors escape to this region and destroy it in turn, creating the new country of Stygia.

References

External links

* [http://www.dodgenet.com/~moonblossom/Katl.htm An Atlas of Valusia]
* [http://www.rehupa.com/rippke_precataclysmic.htm Mysteries of the Pre-Cataclysmic Age]
* [http://www.dodgenet.com/~moonblossom/Kgaze.htm Visions of the Pre-Cataclysmic Age] - glossary of places in the Kull stories


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