Aleatoric music


Aleatoric music

Aleatoric music (also aleatory music or chance music; from the Latin word alea, meaning "dice") is music in which some element of the composition is left to chance, and/or some primary element of a composed work's realization is left to the determination of its performer(s). The term is most often associated with procedures in which the chance element involves a relatively limited number of possibilities.

The term became known to European composers through lectures by acoustician Werner Meyer-Eppler at the Darmstadt International Summer Courses for New Music in the beginning of the 1950s. According to his definition, "a process is said to be aleatoric ... if its course is determined in general but depends on chance in detail" (Meyer-Eppler 1957, 55). Meyer-Eppler's German terms Aleatorik (noun) and aleatorisch (adjective), however, both mean "aleatory". By mistakenly rendering them, his translator inadvertently created a new English word, "aleatoric", which quickly became fashionable (Jacobs 1966).

Contents

History

Early precedents

Compositions that could be considered a precedent for aleatory composition date back to at least the late 15th century, with the genre of the catholicon, exemplified by the Missa cuiusvis toni of Johannes Ockeghem. A later genre was the Musikalisches Würfelspiel or musical dice game, popular in the late 18th and early 19th century. (One such dice game is attributed to Wolfgang Amadeus Mozart.) These games consisted of a sequence of musical measures, for which each measure had several possible versions, and a procedure for selecting the precise sequence based on the throwing of a number of dice (Boehmer 1967, 9–47).

The French artist Marcel Duchamp composed two pieces between 1913 and 1915 based on chance operations. One of these, Erratum Musical written for three voices, was published in 1934. American composer John Cage's Music of Changes (1951) is often considered the first piece to be conceived largely through random procedures (Randel 2002, 17), though his indeterminacy is of a different order from Meyer-Eppler's concept. Cage later asked Duchamp: "How is it that you used chance operations when I was just being born?" (Lotringer 1998,[page needed]).

Modern usage

The earliest significant use of aleatory features is found in many of the compositions of American Charles Ives in the early 20th century. Henry Cowell adopted Ives’s ideas during the 1930s, in such works as the Mosaic Quartet (String Quartet No. 3, 1934), which allows the players to arrange the fragments of music in a number of different possible sequences. Cowell also used specially devised notations to introduce variability into the performance of a work, sometimes instructing the performers to improvise a short passage or play ad libitum (Griffiths 2001). Later American composers, such as Alan Hovhaness (beginning with his Lousadzak of 1944) used procedures superficially similar to Cowell's, in which different short patterns with specified pitches and rhythm are assigned to several parts, with instructions that they be performed repeatedly at their own speed without coordination with the rest of the ensemble. Some scholars regard the resultant blur as "hardly aleatory, since exact pitches are carefully controlled and any two performances will be substantially the same" (Rosner and Wolverton 2001) although, according to another writer, this technique is essentially the same as that later used by Witold Lutosławski (Fisher 2010)[unreliable source?]. Depending on the vehemence of the technique, Hovhaness’s published scores annotate these sections variously, for example as “Free tempo / humming effect” (Hovhaness: Lousadzak, p.3) and “Repeat and repeat ad lib, but not together” (Meditation on Orpheus, p.2).

In Europe, following the introduction of the expression "aleatory music" by Meyer-Eppler, the French composer Pierre Boulez was largely responsible for popularizing the term (Boulez 1957), using it to describe works that give the performer certain liberties with regard to the sequencing and repetition of parts.[citation needed] The French composer and broadcaster Pierre Schaeffer developed the term jeu (French for play) in reference to a technique of allowing random sounds to enter into a musical composition.[citation needed]

Other early European examples of aleatory music include Klavierstück XI (1956) by Karlheinz Stockhausen, which features 19 elements to be performed in a sequence to be determined in each case by the performer (Boehmer 1967, 72). A form of limited aleatory was used by Witold Lutosławski (beginning with Jeux Vénitiens in 1960–61) (Rae 2001), where extensive passages of pitches and rhythms are fully specified, but the rhythmic coordination of parts within the ensemble is subject to an element of chance. Lutosławski calls these sections 'ad libitum'[citation needed]. In some works by Krzysztof Penderecki characteristic sequences are repeated quickly, producing a kind of oscillating sound.[vague]

There has been considerable confusion of the terms aleatory and indeterminate/chance music. One of Cage's pieces, HPSCHD, (see also his books of changes for more musical examples[citation needed]) itself composed using chance procedures, uses music from Mozart's Musikalisches Würfelspiel, referred to above, as well as original music. Still, both the aesthetic aims as well as the number of elements controlled by chance make the two methods clearly different.[vague]

The First Symphony of Alfred Schnittke uses aleatory techniques as only one of a number of approaches to the 'chaos' of 20th century life (Schnittke also uses Ivesian dissonance to similar effect).[citation needed]

"Open form" chance music

Open form is a term sometimes used for mobile or polyvalent musical forms, where the order of movements or sections is indeterminate or left up to the performer. Roman Haubenstock-Ramati composed a series of influential "mobiles" such as Interpolation (1958).

However, "open form" in music is also used in the sense defined by the art historian Heinrich Wölfflin (Renaissance und Barock, 1888) to mean a work which is fundamentally incomplete, represents an unfinished activity, or points outside of itself. In this sense, a "mobile form" can be either "open" or "closed". An example of a closed mobile musical composition is Stockhausen's Zyklus (1959). Terry Riley's In C (1964) was composed of 53 short sequences; each member of the ensemble can repeat a given sequence as many times as desired before going on to the next, making the details of each performance of In C unique. However, because the overall course is fixed, it is a closed form.

Film music

In contemporary film music, often aleatoric composition techniques are used to increase the sense of drama and urgency.[citation needed] The composer usually indicates in the score what level of freedom the performer has and gives indications as to the required pitch and rhythm of the aleatoric passage. Examples of extensive aleatoric writing can be found in John Williams' score for the film Images, but also notably in his more recent score for Steven Spielberg's Jurassic Park: The Lost World. Other film composers using this technique are Mark Snow (X-Files: Fight the Future), Jerry Goldsmith and others (Karlin and Wright 2004, 430–36).[not in citation given]

See also

Sources

  • Boehmer, Konrad. 1967. Zur Theorie der offenen Form in der neuen Musik. Darmstadt: Edition Tonos. (Second printing 1988.)
  • Boulez, Pierre. 1957. "Aléa". Nouvelle Revue française, no. 59 (1 November). Reprinted in Pierre Boulez, Relevés d’apprenti, collected and presented by Paule Thévenin, 41–45. Paris: Éditions du Seuil, 1966. ISBN 2020019302. English as "Alea" in Pierre Boulez, Notes of an Apprenticeship, collected and presented by Paule Thévenin, translated from the French by Herbert Weinstock, 35–51. New York: Alfred A. Knopf, 1968. New English translation, as "Alea", in Pierre Boulez, Stocktakings from an Apprenticeship, collected and presented by Paule Thévenin, translated from the French by Stephen Walsh, with an introduction by Robert Piencikowski, 26–38. Oxford: Clarendon Press; New York: Oxford University Press, 1991. ISBN 0193112108.
  • Fisher, Lynn. 2010. "An Unlikely Musical Pioneer? Early Aleatory Counterpoint". AleaCounterpoint blog site (Accessed 22 June 2010).
  • Griffiths, Paul. 2001. "Aleatory". The New Grove Dictionary of Music and Musicians, second edition, edited by Stanley Sadie and John Tyrrell. London: Macmillan Publishers.
  • Hovhaness, Alan. 1944. Lousadzak Op.48, 3. New York: Peer International Corporation; 1958. Meditation on Orpheus Op.155, 2. New York: C. F. Peters Corporation.
  • Jacobs, Arthur. 1966. "Admonitoric Note". The Musical Times 107, no. 1479 (May): 414.
  • Karlin, Fred, and Rayburn Wright. 2004. On the Track: A Guide to Contemporary Film Scoring, second edition. New York: Routledge. ISBN 0415941350 (cloth); ISBN 0415941369 (pbk).
  • Lieberman, David. 2006. "Game Enhanced Music Manuscript." In GRAPHITE '06: Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, Kuala Lumpur (Malaysia), November 29–December 2, 2006, edited by Y. T. Lee, Siti Mariyam Shamsuddin, Diego Gutierrez, and Norhaida Mohd Suaib, 245–50. New York: ACM Press. ISBN 1-59593-564-9.
  • Lotringer, Sylvère. 1998. "Duchamp Werden". In Crossings: Kunst zum Hören und Sehen [exhibition catalogue],[Full citation needed]), 55-61. Vienna: Kunsthalle
  • Meyer-Eppler, Werner. 1957. "Statistic and Psychologic Problems of Sound", translated by Alexander Goehr. Die Reihe 1 ("Electronic Music"): 55–61. Original German edition, 1955, as "Statistische und psychologische Klangprobleme", Die Reihe 1 ("Elektronische Musik"): 22–28.
  • Pimmer, Hans. 1997. Würfelkomposition: zeitgenössische Recherche: mit Betrachtungen über die Musik 1799. Munich: Akademischer Verlag. ISBN 3929115905.
  • Prendergast, Mark J. 2000. The Ambient Century: from Mahler to Trance: The Evolution of Sound in the Electronic Age. London: Bloomsbury. ISBN 0747542139.
  • Rae, Charles Bodman. 2001. "Lutosławski, Witold (Roman)". The New Grove Dictionary of Music and Musicians, second edition, edited by Stanley Sadie and John Tyrrell. London: Macmillan Publishers.
  • Randel, Don Michael. 2002. The Harvard Concise Dictionary of Music and Musicians. ISBN 0-674-00978-9.
  • Rosner, Arnold, and Vance Wolverton. 2001. "Hovhaness [Hovaness], Alan [Chakmakjian, Alan Hovhaness]". The New Grove Dictionary of Music and Musicians, second edition, edited by Stanley Sadie and John Tyrrell. London: Macmillan Publishers.
  • Stone, Susan. 2005. "The Barrons: Forgotten Pioneers of Electronic Music", NPR Music (7 February). (Accessed 23 September 2008)
  • Wölfflin, Heinrich. 1888. Renaissance und Barock: Eine Untersuchung über Wesen und Entstehung der Barockstils in Italien. Munich: T. Ackermann. English edition: Renaissance and Baroque. Translated by Kathrin Simon, with an introduction by Peter Murray. London: Collins, 1964; Ithaca: Cornell University Press, 1967.

External links


Wikimedia Foundation. 2010.

Look at other dictionaries:

  • Music without sound — can refer to music that falls outside the range of human hearing (typically 20 Hz–20 kHz) or to compositions, such as visual music, that are analogous to or suggestive of conventional music but in media other than sound, such as color, shape …   Wikipedia

  • Music — For other uses, see Music (disambiguation). Music …   Wikipedia

  • aleatoric — adjective Etymology: Latin aleatorius Date: 1961 characterized by chance or indeterminate elements < aleatoric music > …   New Collegiate Dictionary

  • Music therapy — Intervention ICD 9 CM 93.84 MeSH …   Wikipedia

  • aleatoric — [ā΄lē ə tôr′ik] adj. designating or of music that involves chance or unpredictability in composition or performance or both * * * …   Universalium

  • aleatoric — [ā΄lē ə tôr′ik] adj. designating or of music that involves chance or unpredictability in composition or performance or both …   English World dictionary

  • Music video game — Open source music video game StepMania A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player s interactions with a musical score or… …   Wikipedia

  • music — I (New American Roget s College Thesaurus) Organized sound Nouns 1. music; classical, semiclassical, or popular music, rock [& roll] music, country [and western] music, world music; acid, punk, hard metal, hard, or soft rock; soul [music], blues; …   English dictionary for students

  • aleatoric —   a. (of electronic music) with random elements inside a framework …   Dictionary of difficult words

  • Noise (music) — Noise music Stylistic origins Modernism 20th century classical music Electronic art music Musique concrète Electroacoustic music Performance art Free improvisation Cultural origins Early 1910s Europe Typical instruments …   Wikipedia


Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”

We are using cookies for the best presentation of our site. Continuing to use this site, you agree with this.