Mythos (computer game)
Infobox VG| title = Mythos
designer = Travis Baldree
engine = Developed in-house
released = Hiatus
genre = Action RPG,
modes = Multiplayer, Online
platforms = PC (Windows)
media = Download
input = Keyboard, mouse
"Mythos" is a
multiplayer computer role-playing gamethat was under development by Flagship Studios Seattle, a subdivision of Flagship Studios, a video game company composed largely of ex- Blizzard Northemployees who were lead producers of the "Diablo" series. Due to financial issues at Flagship Studios, Flagship Seattle was subsequently dissolved with the full staff of 14 moving to the new game company Runic Games, leaving the intellectual propertyrights in the hands of the Korean company Hanbitsoft. [cite web|url=http://www.warcry.com/articles/view/interviews/5127-WarCry-Interviews-Runic-Games-Travis-Baldree|title=Runic Games Interview|publisher=WarCry|accessdate=2008-08-11|date=2008-08-11|author=Suzie Ford]
Mythos is similar in style to "Diablo", utilizing a similar interface and perspective, extensive map and item randomization, and a
high fantasysetting. Its development was led by Travis Baldree, creator of the action RPG"FATE", now a co-founder of Runic Games. The game started as an MMORPG intended to test the networking technology behind the multiplayer component of Flagship Studios' "", but has since grown into an independent game scheduled for a separate release.
"Mythos" shares the same core engine and technology that "" uses. Features between the two games are often shared since they are so similar in technology.
Starting in 2007, the game had been in an ongoing closed beta testing stage, with an open beta expected sometime during 2008. However, on July 19, 2008 it was announced that due to continuing financial hardships at Flagship Studios, "Mythos" would be going on hiatus. There is currently no information on whether or not the beta will re-launch. As Flagship has laid off most of its employees (two founding members remain), the development of "Mythos" has been suspended.
According to the developers' statements prior to the hiatus of July 2008, "Mythos" was to be digitally distributed by Flagship Studios subsidiary Ping0 in North America and Europe. The game will be free to play and download, but optional in-game items will be available for online purchase to help finance the game.
The gameplay of "Mythos" is very similar to that of the "Diablo" series using
Point-and-clickmovement from an overhead isometric view. Players fight monsters in randomly-generated, instanceddungeons, collecting items, gaining experience points, and completing quests. The graphics are rendered in fully 3D polygons, rather than pre-rendered 2D spriteson a 3D perspective plane.
"Mythos" offers four different
game modes: Normal, Elite, Hardcore, and Hardcore-Elite. Players of each mode can only play and trade with players of the same mode, but guilds are not limited to each mode and members can be of all types.
"Normal" mode is the standard way of playing "Mythos". There is one benefit to Normal: Normal is the only mode where players are allowed to respec their character. Respec is free if your character is under level 5. After level 5, it costs 1 gold the first time, and doubles in price each subsequent time.
"Elite" mode causes the damage dealt to monsters to be reduced, while the damage caused by the monsters is increased. Items in Elite mode also sell for half of their normal sale price. Elite mode also offers more champion monsters, which are stronger monsters who drop rarer items.
"Hardcore" Paying homage to the "Diablo" series, "Hardcore" mode in "Mythos" features permanent death. If a character dies in Hardcore, you will not be able to play it again or retrieve any items from it. Hardcore Elite mode is even harder, as both Elite and Hardcore settings are on.
"Shadowlands Only" constrains the player to the Shadowlands, which is a version of the game world with Player versus Player combat allowed at all times. This mode can be combined with Elite or Hardcore modes for extra difficulty.
"Mythos" allows players to trade currency and items to each other. There is also a mail system that allows players to send items, money, and messages to each other while in town.
Player vs. Player
"Mythos" will have an open Player vs. Player (PvP) play style for those who choose to participate. There are two sides to the world, Normal and Shadow. If you are on the Normal side, randomized levels are for you and your party alone except roadways. However, if you are on the Shadow side, levels are randomly generated and other players may join the same one you are in and attack you. If you are killed in PvP combat (aside from duels) you will drop one inventory item depending on your Anarchy level and if the attacker is 10 levels higher than you.
Characters gain Crafting Points upon leveling up and from completing crafting-related quests. These points can be spent in a tiered crafting skill tree. As the player invests in a specific crafting tree, the creation of higher quality items with greater customization becomes possible. Crafting supplies can be found by exploring, created by breaking down equipment, or purchased from vendors. Recipes can be found as treasure or purchased from vendors.
Currently there are four races in the closed beta with at least one other, unnamed race in development. The races are
Human, Satyr, Gremlin, and Cyclops. The races all share the same attributes, however.
Aside from the humans, the races are based on mythological or folkloric (in the case of the Gremlin) creatures. Gremlins are a very short race of people with pointy ears, who have an affinity for technology and machines. Player-character Gremlins can sport accessories like sunglasses and cigars. The Satyrs are of similar height to Humans and are inspired by the the horned, goat-legged creatures of Greek mythology. Cyclopes are large, hulking, one-eyed humanoids, also inspired by Greek myth.
The three classes are Bloodletter, Pyromancer, and Gadgeteer. The Bloodletter can be considered "the
warrior," Pyromancer "the mage," and Gadgeteer "the marksman." However, each class has three different skill trees, supporting a large degree of variation in character builds. For example, a Pyromancer with "Cinderblade" skills can be played as a strength-based meleefighter, almost an entirely different class compared to mage-like Pyromancer builds. Each class can potentially summon minions that work independently of their master (without control).
A Gadgeteer can summon fire/lightning turrets and widgets, small airborne machines that have abilities ranging from damaging foes to healing the Gadgeteer and his party to giving the Gadgeteer additional damage in their presence. Widgets last for a set amount of time, and turrets last until damaged or recast. This is the range of the Gadgeteer's Tinker group. Marksman skills expand the Gadgeteer's ranged attack ability with rifles, and Grenadier skills allow the Gadgeteer to throw bombs and traps.
Flamecaster Pyromancers learn ranged attacks such as Flaming Dart and Meteor. Pyromancers with Coalsmasher skills have two summons: Flame Wisp and Burning Colossus. Flame Wisps fire streams of missiles at enemies and only last until a set number of shots are used up. The Burning Colossus primarily takes damage but moves slowly, and lasts until it takes a maximum amount of damage. The Cinderblade skill tree focuses on fire-based melee attacks and abilities that protect the user in close combat.
A Bloodletter may use melee attacks from the Martialist skill tree, specializing in bladed weapons. Crimsonate Bloodletters build their skills around "bleed" effects which buff themselves and weaken (or possibly even explode) their enemies. Red Hand Bloodletters fight using minions summoned from corpses: Bloodlings (melee attackers) and Blood Imps (ranged attackers). The Bloodletter may have six of each at maximum level, creating a small personal army.
Flagship Seattle stated that they would implement a Real Money Trading (RMT) system, instead of a monthly subscription-based system. The in-game RMT currency is planned to be called "ingots", to be freely traded between players who choose to purchase ingots and players who do not. They also stated that ingots would not tip the balance towards players who purchase them and players who do not, which can be seen in many other games.
In the game "" (another Flagship Studios game) while in one of the stations in the London underground you can find posters of "Mythos" on the walls.
The game features an item called "Zivia's Puzzle Box" that is an homage to the "Horadric Cube" from
Diablo IIand features very similar functionality, allowing the player to transmute certain items into different items.
* [http://www.flagshipstudios.com/ Flagship Studios Website]
* [http://www.mythos.com/ Official Mythos Website] Dead link|date=September 2008
Wikimedia Foundation. 2010.
Look at other dictionaries:
Mythos (card game) — An example of a typical Mythos in game setup. Designer(s) Charlie Krank Publisher(s) … Wikipedia
Mythos (video game) — Mythos Developer(s) Flagship Studios Publisher(s) NA HanbitSoft EU … Wikipedia
Mythos — may refer to: Mythology, the study of myths, or to a body of myths Mythos (Aristotle), the term used by Aristotle in his Poetics for the plot of an Athenian tragedy Games and comics Mythos (card game), an Origins Award winning card game by… … Wikipedia
Call of Cthulhu (role-playing game) — Infobox RPG title=Call of Cthulhu caption= Call of Cthulhu edition 5.5 rulebook cover designer=Sandy Petersen publisher=Chaosium date=1981 genre=Horror system=Basic Role Playing (BRP) (Adaptations into other systems also available) Call of… … Wikipedia
I Have No Mouth, and I Must Scream (video game) — Infobox VG| title = I Have No Mouth, and I Must Scream developer = The Dreamers Guild publisher = Cyberdreams designer = Harlan Ellison, David Mullich David Sears engine = SAGA released = October 31, 1995 genre = Adventure Game modes = Single… … Wikipedia
List of game engines — Many tools called game engines are available for game designers to code a game quickly and easily without building from the ground up. Contents 1 Free and open source 2 Proprietary 2.1 Commercial 2.2 Freeware … Wikipedia
Ferrari Mythos — Infobox Automobile name=Ferrari Mythos Concept manufacturer=Ferrari class=mid engined coupe production=1989 successor= none body style=2 door coupé engine=4.9 Flat 12The Ferrari Mythos was a mid engine, rear wheel drive concept car designed by… … Wikipedia
Pirates Constructible Strategy Game — Infobox Game subject name=Pirates Constructible Strategy Game image link= image caption=Pirates of the Cursed Seas is a tabletop strategy game depicting naval battles and hunt for treasure in the Caribbean in the 17th century. players= 2 ndash;?… … Wikipedia
Dark Seed (video game) — Dark Seed Developer(s) Cyberdreams Publisher(s) Cyberdreams … Wikipedia
Anchorhead (video game) — Infobox VG title= Anchorhead developer=Michael S. Gentry publisher=Self published designer=Michael S. Gentry engine=Z machine version= Release 5 / Serial number 990206 released= 1998 genre= Interactive Fiction, Adventure, Horror platforms= Z… … Wikipedia