Radio-controlled (or R/C) cars are self-powered model cars or trucks that can be controlled from a distance using a specialized transmitter. The term "R/C" has been used to mean both "remote controlled" and "radio controlled", where "remote controlled" includes vehicles that are connected to their controller by a wire, but common use of "R/C" today usually refers to vehicles controlled by a radio-frequency link. This article focuses on radio-controlled vehicles only.
Cars are powered by various sources. Electric models are powered by small but powerful electric motors and rechargeable nickel-cadmium, nickel metal hydride, or lithium polymer cells. There are also brushed or brushless electric motors. Most fuel-powered models use glow plug engines, small internal combustion engines fueled by a special mixture of nitromethane, methanol, and oil (in most cases a blend of castor oil and synthetic oil). These are referred to as "nitro" cars. Recently, exceptionally large models have been introduced that are powered by small gasoline engines, similar to string trimmer motors, which use a mix of oil and gasoline. Electric cars are generally considered easier for the novice to work with compared to fuel-driven models, but can be equally as complex at the higher budget and skill levels.
In both of these categories, both on-road and off-road vehicles are available. Off-road models, which are built with fully functional off-road suspensions, and a wide tire selection, can be used on various types of terrain. On-road cars, with a much less robust suspension, are strictly limited to smooth, paved surfaces. In the past decade, advances in "on-road" vehicles have made their supension as adjustable as many full scale race cars, today.
- 1 Toy-grade radio control models
- 2 Hobby-grade radio control models
- 3 Principles of operation
- 4 History
- 5 See also
- 6 References
- 7 External links
Toy-grade radio control models
The term "toy" or "toy-grade" in regards to radio control cars is used to describe vehicles of the pre-assembled type generally found in discount stores and consumer stores. Sometimes they are colloquially referred to as "Radio Shack cars". Some toy-grade R/C models may also be found in hobby shops in an attempt to gain some market share from discount stores and appeal to younger users.
Cost is one of the main advantages of toy R/C vehicles. The average medium-scale toy R/C car is around $50–$100 cheaper than an entry-level electric hobby class vehicle. Toy class vehicles are easy to operate, have a relatively low danger level (top speeds are typically under 20 mph (32 km/h) (with most capable of only about 10 mph (16 km/h) ), and are even easier to set up than the simplest hobby class ready-to-run vehicles (RTR's). Toy class vehicles are usually modeled after real cars, and often feature details that hobby class vehicles lack, like working lights, sounds, windows, opening doors and hoods, and realistic interiors at the expense of weight and durability. Some vehicles also feature working sound systems with radios or MP3 player inputs. There is also an almost endless array of toy R/C vehicle designs, ranging from common cars and trucks, to tanks, bulldozers, and motor cycles, to increasingly odd vehicles with unorthodox designs.
Toy-grade R/C cars are typically manufactured with a focus on design coupled with reducing production costs. Whereas a hobby-grade car has a standardized motor and separate electronic components that are individually replaceable if they fail, toy grade cars are typically made with a non-standard motor, non-replaceable chassis components and a single electronic circuit board integrated into the design of the vehicle. This makes them difficult, if not impossible to repair, with exceptions being Nikko models and some Radio Shack models. Usually when one component on the vehicle fails, the entire vehicle must be thrown away. Performance is poor as well. Most are equipped with small, weak motors and are powered by cheap alkaline or NiCad batteries which means their top speed is usually only 5-15 mph, and they have short run times before new batteries are required. Most lack any form of a suspension and the ones that do feature a suspension have very primitive or rudimentary designs. Steering is typically not proportional (with only three positions: straight, full left, and full right) and there is typically no proportional "throttle" either, with stopped and full power usually being the only options. The alignment on many of the smaller cars is off and they are susceptible to great damage on crashing.
Hobby-grade radio control models
In recent years, hobby-grade "ready-to-run" (or "RTR") models have become available from every major manufacturer of radio-controlled cars, attracting many hobbyists who would otherwise have purchased a pre-assembled car (ARTR or Race-Roller). Vehicles of this type need little or no final assembly and in most cases, the bodies are shipped painted and trimmed, requiring little or no work from the owner before they can be used (other than purchasing and installing batteries). A number of cars and trucks are presently available only in ready-to-run form. The growing popularity of the RTR vehicle has prompted many manufacturers to discontinue production of kit vehicles. High-spec racing vehicles are generally still available or sold only as kits, and companies like ThunderTiger, Losi, HPI and Tamiya sell kit and RTR versions with the benefits of a kit version being in upgraded parts or lower costs, respectively. But with a hobby grade rc car can cost much more. Hobby grade can range from $80–$1500.
Electrically powered models utilize mechanical or electronic speed control units to adjust the amount of power delivered to the electric motor. The power delivered is proportional to the amount of throttle called for by the transmitter - the more you pull the trigger, the faster it goes. The voltage is "pulsed" using transistors to produce varying output with smooth transitions and greater efficiency. Electronic speed controllers use solid state components to regulate duty cycle, adjusting the power delivered to the electrical motor. In addition, most electronic speed controllers can use the electric motor as a magnetic brake, offering better control of the model than is possible with a mechanical speed control. Mechanical speed controllers use a network of resistors and switch between them by rotating a head with an electrode around a plate that has electrical contacts. Mechanical speed controllers are prone to being slow to react because they are actuated by servos, waste energy in the form of heat from the resistors, commonly become dirty and perform intermittently, and lack a dedicated braking ability. They are less expensive than high performance electronic speed controls and usually ship in older hobby-grade models. They are gradually being phased out. Most electric cars up to recently used brushed motors but now many people are turning to brushless motors for their much higher power and because they require much less maintenance. They are rated either in relative turns or Kv. The Kv number tells how many RPM the motor will turn per volt, assuming no load and maximum efficiency. However, the ability of the system to put out power is dependent on the quality of the batteries used, wires and connectors supplying power. A well wired brushed system can outperform a poorly wired brushless system in many cases. Due to their power, brushless motors are also used in bigger monster trucks and 1/8 nitro-powered buggies that have been converted to electric. High quality brushless systems can be much more powerful than nitro and can do feats such as standing backflips when installed in a monster truck, most notably the HPI Savage Flux. Some 1/5 scale gas to electric conversions are in production but are uncommon due to high price.
Nitromethane fuel powered models utilize a single servo for throttle and braking control; rotation of the servo in one direction will cause the throttle on the carburetor to open, providing more air and fuel mixture to the internal combustion engine. Rotation of the servo in the other direction causes torque to be applied to a linkage and cam which causes friction with the braking material. The brake is commonly located on the driveshaft or spur gear in some cases and applies stopping power only to the driven wheels. Some models will also use an additional servo to control a transmission box, enabling the vehicle to drive in reverse.
Fuel engine sizes most often range between .12-.35 cubic inches. This is due to restrictions by the main sanctioning bodies for radio-controlled racing. Many "outlaw" engines are manufactured larger than these, mainly intended for vehicles which will not be used in sanctioned races and therefore do not need to comply with these regulations. Engine size is related to the class of car; 1/10 scale on and off road vehicles usually are equipped with .12-.18 cubic inch engines, with 1/8 scale vehicles using .21-.32 cubic inch engines. There are exceptions, with many Schumacher and Thunder Tiger/Team Associated RC models being good examples of unusually large engines coming as standard equipment on certain models.
Fuel-powered engines allow model cars to reach moderate speeds unmodified. Maximum power is generally achieved at medium to high speeds, and a slightly slower throttle response than electrically powered vehicles is to be expected due to clutching and lack of torque. Electric motors effectively produce instantaneous torque, whereas nitro engines, like full-sized gasoline engines, take time for the engine to spool up and for the clutch to engage. Nitro- (and fuel) powered cars may be refueled and returned to action in a few seconds, as opposed to electrics needing to remove the body shell and battery fasteners to replace a discharged battery. Nitro cars are cooled some by air, some by the oil mixed in with the fuel and may be run continuously with no need to take breaks for cooling down assuming they are properly tuned.
Nitro-powered cars operate like full-sized fuel vehicles more than their electric counterparts do, making use of a two stroke engine rather than an electric motor. The sound of the engine and generally higher stock top speeds are main selling points to nitro enthusiasts. However, their exhaust contains unburned oil, which usually ends up coating the chassis. This, in turn, requires more cleaning than an electric-powered equivalent. Cleaning is usually achieved by the use of compressed air nozzles and solvents (such as denatured alcohol). Tuning a fuel-powered vehicle requires learning to maintain optimum performance and fuel economy, and to minimize engine wear and overheating, even in ready-to-run vehicles. Running a nitro-fuel motor without tuning or tuning improperly can hurt performance in rich conditions, and cause severe damage in lean conditions.
Because of higher stock performance and their ability to be driven for longer periods of time, mechanical wear in nitro vehicles is generally greater than in electric vehicles. In addition, the increased speed and weight of fuel-powered vehicles generally lead to higher speed collisions, causing greater damage to the collided vehicles, and a greater degree of safety concerns needs to be taken into account. Maintenance such as cleaning of the air filter and general chassis cleaning, replacement of worn clutch parts, proper after-run lubrication (necessary for storage) and maintenance of other motor-related items such as glow plug replacement makes for a more frustrating experience for first time RC users. In addition, nitro motors typically require rebuilding or replacement after 2-8 gallons of fuel run through them, due to loss of compression, which can be accelerated by poor tuning and overheating. It is also possible to seriously damage the engines by over-revving them with no load or ingestion of dirt into the carburetor. As such, nitro-powered vehicles are by nature expensive to maintain.
Gasoline powered vehicles, also known as "fuelies" or "gassers", run on a mix of gasoline and oil. They cost much more (usually $800–$3000 RTR) than nitro and electric cars. They are also much bigger and therefore require much more space to run. They do not usually have as high top end speeds (compared to nitro and some electrics) but have lots of power and do not take a lot of fuel to run. Over time the cost of a gas-powered car can be less than some nitro-powered vehicles, because of the high cost of nitro fuel and buying new nitro engines to replace worn-out ones. In addition, gas-powered motors rarely if ever require tuning and have a very long lifespan. These large scale models have been popular in Europe for over a decade and have recently become very popular in the US thanks to companies like HPI Racing producing affordable high quality models locally.
All R/C models generally require the purchase of additional accessories. For electrical vehicles, battery packs and a suitable charger are needed to power the car and are seldom included. A soldering iron and supplies are often necessary to build high-performance battery packs or install upgraded electronics with low-resistance connectors. Li-Polymer Battery with a hard case is most popular for RC Car, the working output voltage is 7.4v. For nitro-powered vehicles, a glow plug heater and fuel are needed to start the engine, as well as 4 AA size batteries, or a rechargeable 6-volt 5-cell battery pack to power the onboard electronics. Nitro vehicles also require a means of cranking the engine over, which can be achieved using a pullstart, starterbox, battery operated rotostart, or by an electric drill. Relatively expensive model fuel, spare glow-plugs, and after-run oil are also needed. Gasoline-powered vehicles require only a receiver battery pack and a means to start the engine, usually the included pullstart. Hobby-grade vehicles almost always require 8 AA size batteries to power the transmitter, though some can use rechargeable transmitter pack or simply rechargeable AAs.
A large industry of aftermarket manufacturers produce upgrade or hop-up parts for hobby-grade cars. Upgrades range from mere improvements to the longevity of R/C car parts, to all-out performance enhancements. A number of hobbyists create their own upgrades for sale via classifieds and online forums.
"Ready-to-run" cars can be purchased, which leave the factory in a pre-tuned condition that affords for good racing performance without prior adjustment. However, those vehicles should still be inspected for loose parts prior to operation as stated in many manuals. Alternatively, vehicles can be purchased that are either in kit form or are partially assembled, which are built and tuned by the owner prior to use, but most of the time, the owner will have to buy radio gear, and sometimes even an engine when they buy a kit.
Principles of operation
Radio-controlled cars use a common set of components for their control and operation. All cars require a transmitter, which has the joysticks for control, or in pistol grip form, a trigger for throttle and a wheel for turning, and a receiver which sits inside the car. The receiver changes the radio signal broadcast from the transmitter into suitable electrical control signals for the other components of the control system. Most radio systems utilize amplitude modulation for the radio signal and encode the control positions with pulse width modulation. Upgraded radio systems are available that use the more robust frequency modulation and pulse code modulation. Recently however, 2.4Ghz frequency radios have become the standard for hobby-grade R/C cars. The radio is wired up to either electronic speed controls or servomechanisms (shortened to "servo" in common usage) which perform actions such as throttle control, braking, steering, and on some cars, engaging either forward or reverse gears. Electronic speed controls and servos are commanded by the receiver through pulse width modulation; pulse duration sets either the amount of current that an electronic speed control allows to flow into the electric motor or sets the angle of the servo. On the models the servo is attached to at least the steering mechanism; rotation of the servo is mechanically changed into a force which steers the wheels on the model, generally through adjustable turnbuckle linkages. Servo savers are integrated into all steering linkages and some nitro throttle linkages. A servo saver is a flexible link between the servo and its linkage that protects the servo's internal gears from damage during impacts or stress.
The beginnings of model racing
Small, nitromethane-powered engines originally entered the market in the 1940s. At the time with the ability for precise control in a similar manner as with a sandbox
Early commercial products
Several early commercially viable RC cars were available by mid-1960, produced by the Italian company El-Gi (Elettronica Giocattoli) from Reggio Emilia. Their first model, a 1:12 Ferrari 250LM was available in the UK in December 1966, through importers Motor Books and Accessories, St. Martins, London, and early in 1967 through Atkinson's model shop in Swansea. This model was followed by El-Gi's 1:10 Ferrari P4, first shown at the Milan Toy Fair in early 1968.
In the mid-late 60s a British company, Mardave, based in Leicester, began to produce commercially viable RC Cars. Their first cars were nitro- or gas-powered cars sold in the local area in the early 70s.
In the early 70s several commercial products were created by small firms in the US. Most of these companies began as slot car companies and with the wane in popularity of that genre moved into the R/C field. Among these were Associated Electrics, Thorp, Dynamic, Taurus, Delta, and Scorpion. These early kits were 1/8 scale nitro-powered (then called gas) aluminum flat pan cars powered by a .21 or smaller engine. The bodies for these cars were made of polycarbonate (the most popular made of Lexan). The most popular engine was the K&B Veco McCoy. The primary sanctioning body for races for these cars was Remotely Operated Auto Racers (ROAR). In 1973-74, Jerobee, a company based in Washington State, created their 1/12 nitro car using a Cox .049 engine. Several aftermarket companies created parts for this car including clear Lexan bodies, heat sinks, and larger fuel tanks. This scale evolved into 1/12 scale electric racing when Associated Electrics created the RC12E in 1976-77. Jerobee became Jomac and created their own electric kit.
By the late 1970s, interests in 1/12 scale electric racing began to grow as 1/8 scale IC racers, the sole racing category at the time, needing to race throughout the winter as an alternative to their impractical IC cars began to race 1/12 cars, therefore a winter national series was developed. As a result, the series grew into popularity as a large number of scratchbuilt cars started to appear in these meetings.
In 1976, the Japanese firm Tamiya, which was renowned for their intricately detailed plastic model kits, released a series of elegant and highly detailed, but mechanically simple electric on-road car models that were sold as "suitable for radio control". Although rather expensive to purchase, the kits and radio systems sold rapidly. Tamiya soon began to produce more purpose-built remote-controlled model cars, and were the first to release off-road buggies featuring real suspension systems. It was this progression toward the off-road class that brought about much of the hobby's popularity, as it meant radio-controlled cars were no longer restricted to bitumen and smooth surfaces, but could be driven virtually anywhere. The first true Tamiya off road vehicles were the Sand Scorcher and the Rough Rider, both released in 1979, and both based on realistic dune buggy designs. Tamiya continued to produce off road vehicles in increasing numbers, featuring working suspensions, more powerful motors, textured off-road rubber tires and various stylized "dune buggy" bodies. They also produced trucks, such as the Toyota HiLux Pickup, that featured realistic 3 speed gearboxes and leaf-spring suspension systems. All of these models were realistic, durable, easy to assemble, capable of being modified, and simple to repair. They were so popular that they could be credited with launching a boom in radio-controlled model cars in the early to mid 1980s, and provided the basis for today's radio-controlled car market. Popular Tamiya models included the Grasshopper and the Hornet dune buggies as well as the Blackfoot and Clodbuster monster truck models. The earliest Tamiya models, particularly the early off roaders, are now highly sought after by vintage R/C collectors and can fetch prices of up to US$3000 on internet auction sites if still in mint, unbuilt form. Acknowledging their continued popularity, several of the early kits have even been re-released by Tamiya during 2005–2007, with a few alterations. Also they are fun to play with.
A British firm, Schumacher Racing, was the first to develop an adjustable ball differential in 1980, which allowed nearly infinite tuning for various track conditions. At the time the majority of on-road cars had a solid axle, while off-road cars generally had a gear-type differential. Team Associated followed suit with the introduction of the RC100 1/8 scale gas on-road car, RC12 1/12 scale on-road electric car, and RC10 1/10 scale off-road electric racing buggy in 1984 (see below). Team Losi followed with the introduction of the JRX2 in 1988.
Modern developments in radio controlled racing
In 1984, Associated Electrics, Inc. of Costa Mesa, California introduced the RC10 off-road electric racer; this model was a departure from Associated Electrics' regular line of nitromethane-powered on-road race cars. Designed as a high-grade radio controlled car, the chassis of the RC10 buggy was manufactured from anodised, aircraft-grade aluminium alloy. The shock absorbers were machined, oil-filled and completely tuneable; they were also produced from the same aluminium alloy. Suspension control arms were manufactured from high-impact nylon, as were the three-piece wheels.
Optional metal shielded ball bearings were sometimes incorporated in RC10 wheels and transmissions. The RC10 transmission contained an innovative differential featuring hardened steel rings pressed against balls - which made it almost infinitely adjustable for any track condition. The RC10 quickly became the dominant model in electric off-road racing.
In 1986, Schumacher Racing Products released their CAT (Competition All Terrain) vehicle, widely considered the best four wheel drive off-road "buggy" racer of the time. The CAT went on to win the 1987 off-road world championship. This car is credited for sparking an interest in four-wheel-drive electric off-road racing.
Gil Losi Jr., whose family ran the "Ranch Pit Shop R/C" racetrack in Pomona, California, turned his college studies toward engineering, primarily in the field of injection molded plastics, leading to his foundation of Team Losi. When the JRX-2, the first Team Losi buggy, was released, it initiated a rivalry with Team Associated that continues to this day. Team Losi went on to secure a number of achievements, which included the industry's first all-natural rubber tires, the first American-made four-wheel-drive racing buggy, and an entirely new class of cars, the 1/18-scale Mini-T off-road electrics.
Although Losi and Associated seemed to dominate much of the American market, Traxxas, (another American company, famous for the T-MAXX and the REVO 3.3), and Kyosho (from Japan), were also making competitive two-wheel-drive off-road racing models. Although Losi and Associated were close rivals in the USA, Schumacher off-road models continued to be popular amongst European hobbyists.
Electric and nitro cars have come a long way in terms of power. Electric cars have gone from non-rebuildable brushed motors and ni-cad batteries to brushless motors and LiPo. Nitro cars have gone from small engines to huge .36-.80 engines that are used in big monster trucks. the monster trucks are also big in real scale.
- International Federation of Model Auto Racing, IFMAR in short, the international governing body for radio controlled car racing. Also organises its own world championship events.
- Ian Cook (artist), British abstract artist who uses radio controlled cars to track acrylic paint onto his canvasses
- ^ "History". Twelfth.circuit.btinternet.co.uk. http://www.twelfth.circuit.btinternet.co.uk/page7.html. Retrieved 2010-10-12.
- "Important Checks To Make Before Using A Nitro Car". RC Model Hub. http://www.rcmodelhub.com/information.php?info_id=8&osCsid=582164580f96541f184ddceadf010420. Retrieved 1 July 2009.
- "Learn More About R/C Cars". Team Losi. http://teamlosi.com/learnmor/index.htm. Retrieved 1 August 2007.
- "Cars & trucks". Easy RC. http://www.easyrc.com/cars-trucks/index.html. Retrieved 1 August 2007.
- "Radio Controlled Cars Do's And Don't's Beginners Guide". Radio Controlled Machines. http://www.radiocontrolledmachines.com/article_info.php?articles_id=4. Retrieved 1 August 2007.
- "Brushless Motor". rcgawker. http://rcgawker.com/?p=835. Retrieved 31 July 2009.
Radio-controlled models Types
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