Lemmings (video game)
DMA Design(now Rockstar North)
Psygnosis, Sunsoft, Data East(arcade prototype)
February 14 1991(Amiga)
Multiplayer (on some systems)
ratings=ESRB: E (Everyone)
Commodore Amiga, various
floppy disks, various
D-pad, Analog stick, other various
"Lemmings" is a puzzle computer game, developed by DMA Design and published by
Psygnosisin vgy|1991, originally for the Commodore Amiga. "Lemmings" was one of the most popular computer games of its time and several games magazines praised the game, giving it some of their highest review scores at the time. The popularity of the game led to development of numerous official and unofficial ports to other systems, including most recently ports to the PlayStation Portable, PlayStation 2, PlayStation 3, and Nintendo DSin vgy|2006 and vgy|2007, and the creation of several sequels.
The behavior of the creatures in "Lemmings" is based on the popular myth of
lemmings mindlessly moving into danger " en masse". In order to save a minimum number required for each level, the player must determine how to assign a limited number of eight different skills to specific lemmings that allow the selected lemming to alter the landscape, to affect the behavior of other lemmings, or to clear obstacles as to create a safe passage for the rest of the lemmings, sometimes even by means of sacrifice. The gameplay of "Lemmings" has been stated to be the forerunner of the real-time strategyvideo game genre.
"Lemmings" is divided into a number of levels, grouped into four difficulty levels. Each level comprises both destructible landscape elements such as rocks, indestructible sections such as steel plates, and include numerous obstacles including chasms, high walls, large drops, pools of water or lava, and traps that trigger when a lemming is close. Each level also includes one or more entrance points and one or more exits. The goal is to guide a certain percentage of the green-hair, blue-shirted lemmings from the entrance to the exit by clearing or creating a safe passage through the landscape for the lemmings to use. Unless assigned a special task, each lemming will walk in one direction ignoring any other lemming in its way (save for Blockers), falling off any edges and turning around if they hit an obstacle they cannot pass. They die if they fall from a great height, fall into water or lava or off the map, or get caught in a trap; they also die after being assigned the bomber skill.cite web | url = http://www.nytimes.com/2006/06/29/technology/29game.html?pagewanted=1&_r=1&ei=5070&en=9b11a61802a7c4f8&ex=1152244800&emc=eta1 | title =Addictive as Chips, but Less Fattening | publisher =
New York Times| date = 2006-06-29| accessdate = 2008-03-28 | first = Charles | last = Herold]
To successfully complete the level, the player must assign certain lemmings specific skills. The quantity of skill assignments of each type is generally limited, requiring the player to best use the skills to solve each level. There are eight skills that can be assigned. Two skills stay with the lemming regardless of how they are reassigned: "Climbers" will climb any vertical surface they hit, and "Floaters" can safely fall off from heights without injury. "Bashers", "Miners", and "Diggers" cause the assigned lemming to dig across, diagonally downward, or directly downward, respectively, through destructible material until they emerge into open air, hit indestructible material, or are reassigned. "Builders" create a rising stairway of up to 12 steps, with audible cues when they are nearly done with their task to allow the player to reassign them if a longer stairway is needed. "Blockers" will reverse the direction of all lemmings that hit them, and cannot be reassigned unless first the ground under their feet is removed. (They can be exploded, though.) "Bombers" will continue whatever they were doing prior to assignment, but after 5 seconds (indicated by a countdown timer above their head) they will stop and explode, taking a small chunk out of any destructible environment around them.cite book | year=1993 | editor=Atari | title=Lemmings Instruction Manual (Atari Lynx) (C398105-080 Rev. A) | pages=5-7 | publisher=Atari | language=English] While the player is able to pause the game to inspect the level and status of the lemmings, skills can only be assigned in real-time.
The lemmings are released at a rate predetermined by the level (from 1 to 99), but the player can increase this to a faster rate once they've cleared a path for safe passage to an exit. The player also has the option to "nuke" all the remaining lemmings on the screen, converting them all to Bombers, either to quickly forfeit in order to retry a level or to remove any Blockers that remain after the rest have been rescued.
The four difficulty groups—"Fun", "Tricky", "Taxing" and "Mayhem"—are used to organize the levels to reflect their overall difficulty. This rating reflects several factors, including the number of obstacles the player has to surpass, the limitation on the number of types of skills available to assign, the minimum rate of lemming release, and the percentage of lemmings that must be saved.
The original "Lemmings" also has 20 two-player levels. This took advantage of the Amiga and Atari's ability to handle two mice simultaneously. Each player is presented with their own view of the same map (on a vertically-split screen), can only give orders to their own lemmings (green or blue), and had their own base. The goal is to get more lemmings (regardless of color) into one's own base than the other player. Gameplay cycles through the 20 levels until neither player gets any lemmings home. The
Atari STalso has a 2-player mode, one player using the keyboard or the joystick, and the other using the mouse.
Two-player levels are also present in the
Sega Mega Driveand Super NES versions, along with some levels unique to those versions and produced by Sunsoft, their developer; some of these levels were also found in " Oh No! More Lemmings" with other designs.
Mike Dailly, the first employee of DMA Design and one of the programmers for "Lemmings", has provided a detailed history of the development of "Lemmings" entitled "The Lemmings Story".cite web |url=http://www.javalemmings.com/DMA/Lem_1.htm |first=Mike |last=Dailly |title=The Complete History of Lemmings |year=2006|accessdate= 2008-02-28 ] Dave Jones, founder of DMA Design and more recently, developer of " Grand Theft Auto" and " Crackdown", also has commented on the development and success of "Lemmings".cite web | url = http://www.gamasutra.com/php-bin/news_index.php?story=12190 | title = Playing Catch Up: GTA/Lemmings' Dave Jones | date = 2006-12-21| accessdate = 2008-03-04 | publisher = Gamasutra | first = Alistair | last = Wallis ]
Originally, the concept of the gameplay results as a quick demonstration of being able to create an animated character in a 8x8 pixel box as part of development for "Walker", a sequel to "Blood Money". Dailly was able to quickly produce an animated graphic showing his creations moving endlessly, with additional graphical improvements made by other members of the DMA Design team. One member, Russell Kay, observed that "There's a game in that!", and later coined the term "lemmings" for these creations, according to Dailly. Allowing the creatures to move across the landscape was based on a
salamanderweapon concept for "Blood Money" and demonstrated with the animations.
Levels were designed based on a
Deluxe Paintinterface, which allowed several of the members to design levels, resulting in "hundreds of levels". There were several internal iterations of the levels, each designer challenging the others. Dailly pointed out that Dave Jones "used to try and beat us, and after proudly stabbing a finger at the screen and saying 'There! Beat that!', we'd calmly point out a totally new way of getting around all his traps, and doing it in a much simpler method. 'Oh...', he'd mutter, and scramble off to try and fix it." They also sent internally-tested levels to Psygnosis, getting back the results of their testing via fax. While most were solved quickly, Dailly commented that "Every now and again though, the fax would be covered in scribbles with the time and comments crossed out again and again; this is what we were striving for while we were designing the levels, and it gave us all a warm fuzzy feeling inside."
Each of the designers had notable features in their levels: Dailly's level names generally clued the player to what to do (such as "It's Hero Time", suggesting a single lemming was to be assigned all necessary skills to open the pathway to the exit for the other lemmings) and generally required the player to perform several actions at once, Gary Timmons's levels were minimal with popular culture references in the title, and Scott Johnston's levels were generally tightly packed. Dailly was also responsible for the "custom" levels based on other Psygnosis and
Reflections InteractiveAmiga games, such as " Shadow of the Beast", Menace, "Awesome", and "Shadow of the Beast II".
These "Crossover" levels also used music from those games, though in ports these levels have been removed or altered to remove such references. After they developed most of the hard levels, they then created several simple levels either by copying the existing ones or created new layouts; as Dailly states, "This I believe is where many games fall down today, they do not spend the time making a good learning curve."
Music was created by Brian Johnson, Scott Johnson's younger brother, and Scott's mother was the first voice of the lemmings. Timmons is credited with the official drawings of the lemmings, as necessitated by the need of Psygnosis for box cover artwork.
The two-player option was inspired by then-present games "
Populous" and " Stunt Car Racer". They initially wanted to use a null-modem connection between two machines to allow competitive play, but ended up using the ability of the Amiga to have two mouse pointer devices usable at the same time and thus created the split-screen mode.
The popularity of the game on the Amiga led to its rapid
portingto many other platforms, and is considered to be one of the most widely-ported video games of all time. [cite web | url = http://games.consumerelectronicsnet.com/articles/viewarticle.jsp?id=46303 | title = Lemmings PSP Review | publisher = Consumer Electronics Net.com | first = Don | last = Lee | date = 2006-06-15| accessdate = 2008-02-28]
Known commercial ports of the original game include: 3DO;
Acorn Archimedes, Amstrad CPC; Apple IIGS and Macintosh; Arcade (prototype only); AtariLynx and ST; Commodore 64, Amiga CD32, and CDTVsystems; MS-DOS, Hewlett-Packard HP-48series; Mobile phone; the following Nintendosystems: NES, SNES, Game Boy, and Game Boy Color; OS/2(demo only); Palm; Philips CD-i; SAM Coupé; SegaGame Gear, Master System and Genesis; Sinclair Spectrum; several Texas Instruments calculators; UIQ; and Windows.
While all ports share the same basic characteristics of the game, there are a number of significant differences, generally related to hardware and control restrictions. This may include how skills are assigned, the number of difficulty levels and individual levels within each port, and exclusion of certain words and levels due to their connotation or legal standing,
A notable unofficial port of the game was made to the
In early 2006, Sony released a remake of "Lemmings" for the
PlayStation Portable(PSP) handheld console, developed by Team17. It features all 120 levels from the original game, 36 brand new levels as well as DataPack support (similar to the Extra Track system featured in " Wipeout Pure"), and a "UserLevel" Editor. Every level in the game is a pre-rendered 3D landscape, although their gameplay is still 2D and remains faithful to the original game. UserLevels can be constructed from pre-rendered objects, in a similar manner to unofficial level editors such as " LemEdit" for DOS "Lemmings" and " LemmEd" for Amiga "". UserLevels can be distributed by uploading them to a PlayStation-specific Lemmings online community. The soundtrack also marks the final video game score created by longtime composer Tim Follinafter he announced his retirement from the industry in mid-2005. [cite web | url = http://www.gamasutra.com/php-bin/column_index.php?story=6640 | title = Playing Catch-Up: Tim Follin | publisher = Gamasutra | date = 2005-09-26 | accessdate = 2007-09-26 | first = Frank | last = Cifaldi ] "Lemmings" for the PSP was warmly received, with a 76/100 average rating at Metacritic; [cite web | url =http://www.metacritic.com/games/platforms/psp/lemmings?q=lemmings | title = Lemmings (psp: 2006) | publisher = Metacritic | accessdate = 2008-02-28] the primary complaint about the game was the otherwise bare port of the game to yet another system, as commented in the Eurogamerreview, "But we've all done Lemmings at one time or other, there's nothing new about this."cite web | url = http://www.eurogamer.net/article.php?article_id=63139 | title = Lemmings | publisher = Eurogamer | first = Kristan | last = Reed | date = 2006-03-07| accessdate = 2008-02-28]
Later, in vgy|2007, Team17 produced a similar remake of "Lemmings" for the Sony
PlayStation 3for download through the PlayStation Network. The game has the similar graphical improvements as the PSP title, as well as on-line scoreboards and additional levels developed for high-definition display, but lacks the ability to create and share levels as the PSP version offers. [cite web | url = http://www.gamespot.com/ps3/puzzle/lemmings/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews | title = Lemmings for PlayStation 3 Review | publisher = GameSpot | date = 2007-01-19 | accessdate =2007-09-25 | first = Kevin | last = Van Ord ] The inability to create levels or play competitively online resulted in the game receiving mediocre reviews, with an average Metacritic score of 59/100. [cite web | url = http://www.metacritic.com/games/platforms/ps3/lemmings?q=lemmings | title = Lemmings (ps3: 2007) | publisher = Metacritic | accessdate = 2008-02-28]
The game was also ported for play on the
PlayStation 2with use of the EyeToyin October vgy|2006 by Rusty Nutz. The basic change in the concept is that the player must stretch and use his/her limbs in the recorded picture to aid the lemmings. [cite web |url=http://ps2.ign.com/articles/708/708402p1.html |title=E3 2006: Lemmings |work=IGN E3 Expo Coverage |publisher= IGN|author="Nix" |date= 2006-05-12] This version was also panned by critics, being nothing more than a straight port of the PSP game with the added difficulty of getting the motions correct for the EyeToy, and only received an average Metacritic score of 67/100. [cite web | url = http://www.metacritic.com/games/platforms/ps2/lemmings?q=lemmings | title = Lemmings (ps2: 2007) | publisher = Metacritic | accessdate = 2008-02-28]
The original sales for "Lemmings" on the Amiga topped 55,000 copies on the first day of sales; in comparison, "Menace" sold 20,000 copies and "Blood Money" sold 40,000 copies cumulatively. With all the ports included, it has been estimated that over 15,000,000 copies of "Lemmings" have been sold since 1991. [cite web | url = http://www.javalemmings.com/DMA/DMA4_1.htm | title = The Complete History of DMA Design | first = Mike | last = Dailly | publisher = Mike Dailly | date = 2006 | accessdate =2007-09-20]
Several gaming magazines of the time of its first releases gave "Lemmings" very high scores, and only the level of graphics and sound received some small amount of criticism. [cite| title = Lemmings | publisher = ACE (games magazine) |date=April 1991|author =Douglas, Jim] David Sears of "Compute!" in his review of "Lemmings" for the PC, stated that "Perhaps Psygnosis has tapped into the human instinct for survival in formulating this perfect blend of puzzle, strategy, and action." [cite news | last = Sears | first = David | title = Lemmings | work = Compute! | pages = 106 | date = October 1991 | url = http://www.atarimagazines.com/compute/issue134/106_Lemmings.php | accessdate = 2008-02-28 ] "
Amiga Computing" stated that "Lemmings is absolutely brilliant. Psygnosis have managed to produce a game that is not only totally original, but also features the kind of addicting gameplay that will keep you coming back for more time and time again." [cite news | last = Holborne | first = Jason | title = Lemmings | work = Amiga Computing | pages = 52-53 | date = May 1991] A review from the Australian Commodore and Amiga Review (ACAR) magainze stated that "Above all, the concept is simple, and the game is a lot of fun." [cite news | last = Cambell | first = Phil | title = Lemmings | work = ACAR | pages = 76 | date = April 1991]
"Lemmings" is considered to be a gaming classic. In their review for the PSP port,
GameSpotidentified that "Lemmings is a game-design classic that is as compelling now in its newest iteration on the PlayStation Portable as it was 15 years ago."cite web | url = http://www.gamespot.com/psp/puzzle/lemmings/review.html?om_act=convert&om_clk=gssummary&tag=summary;review | title = Lemmings for PSP Review | publisher = GameSpot | accessdate = 2007-09-24 | date = 2006-06-01 | first= Guy | last = Cocker ] In vgy|2006, " Computer Gaming World" listed "Lemmings" as the 12th best game of all time out of 150 games. [cite web | url =http://www.cdaccess.com/html/pc/150best.htm | title = 150 Best Games of All Time | publisher = CDAccess | accessdate = 2008-02-28] "EDGE" magazine listed "Lemmings" as the 82nd top game of all time in a July, vgy|2007 list. [cite web | url = http://www.next-gen.biz/index.php?option=com_content&task=view&id=6231&Itemid=2 | title = Edge's Top 100 Games of All time | date = 2007-07-02 | accessdate = 2007-09-23 | publisher = Next Gen Business]
"Lemmings" has also been called a predecessor of the modern real-time strategy (RTS) video game genre. An "
Amiga Power" article claims that "Lemmings" "was the first major game to introduce the 'indirect-control' concept", an element that is now common in many RTS games. [cite news | title = Buyers Guide | work = Amiga Power | pages = 111-112 | date = December 1991] As noted more recently by 1UP, "The biggest difference is that instead of trying to outmaneuver another player's army, you're trying to outwit the level designers' cruel design sensibilities."cite web | url = http://www.1up.com/do/feature?cId=3147750 | title = Retronauts Vol. 1: Lemmings | date = 2006-02-04 | accessdate = 2007-09-25 | publisher = 1UP | first = Jeremy | last = Parish ] "Lemmings"' introduction of RTS elements has been noted by author Terry Pratchett; in his novel " Interesting Times", an army of golems is controlled in a fashion reminiscent of the "Lemmings" user interface. When readers asked if this was deliberate, Pratchett responded, "What? "Lemmings"? Merely because the red army can fight, dig, march and climb and is controlled by little icons? can't imagine how anyone thought that...Not only did I wipe "Lemmings" from my hard disc, I overwrote it so's I couldn't get it back."cite web | url = http://www.lspace.org/books/apf/interesting-times.html | title = Annotated Pratchett File v 9.0 - Interesting Times | date = 2005-07-01 | accessdate = 2007-10-10 | publisher = LSpace | first = Leo | last = Breebaart]
"Lemmings" has inspired a number of sequels, some which have modified the core gameplay but still involve the use of lemming skills to rescue lemmings. "
Xmas Lemmings" and " Oh No! More Lemmings" contain the same gameplay as "Lemmings" but provide a different set of levels to the player. "" introduces several new types of skills that can be assigned to the lemmings in addition to new levels. Similarly " All New World of Lemmings" ("The Lemmings Chronicles" in North America) alters some of the core mechanics of gameplay by reducing the number of key skills and adding other mechanics more typical of a two-dimensional platformer. " 3D Lemmings" brought the game into the third dimension with skills to take advantage of the additional dimension. " Lemmings Revolution" returned to the original's 2D gameplay and core skillset and mechanics, but featured pseudo-3D graphics, and some of the platformer mechanics originally introduced by "The Lemmings Chronicles".
Two spinoffs were made with drastically different general gameplay. "
Lemmings Paintball" is an isometric action game where the player takes part in a lemmings paintballmatch. " The Adventures of Lomax" is a side-scrolling platformer where the player controls one lemming named Lomax to save other lemmings in a similar manner to how Sonic the Hedgehog rescues his friends who were captured by Dr. Robotnik.
At the time of "Lemmings" creation, there was a growing awareness of music copyright. Therefore, most of the level themes are arrangements of classical and traditional (i.e.
public domain) tunes to avoid copyright problems. Songs in the game included:
In the Hall of the Mountain King" from " Peer Gynt" by Edvard Grieg
*"The Galop from Orpheus in the Underworld" (the music often used for the
*"Rondo a'la Turk" (from
Mozart's Piano Sonata No. 11)
*"Dance of the Reed Flutes" from
Tchaikovsky's Nutcracker Suite
*"Dance of the Little Swans" from
Tchaikovsky's Swan Lake
*"Twang" - A song that uses melodies from traditional song "
Ten Green Bottles", Chopin's funeral march and Wagner's "Here Comes the Bride".
London Bridge is Falling Down"
*The English folk tune "Forest Green" which has been adapted into the hymn "
All Beautiful the March of Days" and the carol " O Little Town of Bethlehem", mixed with the melody from the movie " The Good, the Bad and the Ugly"
She'll Be Coming 'Round the Mountain"
(How Much Is) That Doggie in the Window?"
*Exclusive to the
Sega Master Systemand Game Gearversions are adaptations of:
Scotland the Brave" (first encountered in Fun 15)
My Old Man (Said Follow the Van)" (ditto, Fun 17)A total of 21 songs featured in the game, including one for each of the four "custom" levels based on other Psygnosis games, though these were removed in other ports.
* [http://www.lemmingsuniverse.net/ Lemmings Universe] — "Lemmings" information, pictures, news, and walkthroughs
* [http://tle.vaarties.nl/ The Lemmings Encyclopedia] - Screenshot solutions for many Lemmings games
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