List of Forgotten Realms deities
- 1 Forgotten Realms vs. core D&D
- 2 Overdeity
- 3 Circle of Greater Powers
- 4 Human deities
- 5 Nonhuman racial deities
- 6 Nondeity powers
- 7 Dead deities
- 8 References
- 9 External links
Forgotten Realms vs. core D&D
The deities of other Dungeons & Dragons campaign settings, including those of the default (or "core") setting for the Dungeons & Dragons game, are not generally a part of Forgotten Realms. However, there is some overlap, especially among the deities of nonhuman races. Lolth, the principal deity of the drow in the Forgotten Realms, is specifically described as being the same deity as Lolth in other campaign settings. No mention is made as to whether other deities shared between Forgotten Realms and other campaign settings are intended to represent the same divine entity.
Deities are included in this list only when documented in a Forgotten Realms-specific source or otherwise clearly indicated as existing in the setting. For deities in the core setting, see List of deities of Dungeons & Dragons.
Lord Ao is the Overdeity of the Forgotten Realms. He alone can allow new deities to join the pantheons of Forgotten Realms. However, he does not have mortal worshippers or grant spells, interacting with mortals only during the most unusual of circumstances, such as the Time of Troubles. However, it is made clear that even Lord Ao has his own master at the end of The Avatar Series.
Circle of Greater Powers
The Circle of Greater Powers consists of all the greater gods in the AD&D Forgotten Realms theological pantheon. Created by Lord Ao, the greater gods have a duty to preserve the balance between Chaos and Order. The Circle of Greater Powers have always come together to meet for important reasons such as the capture of Kezef the Chaos Hound for the preservation of the balance or for the trial of another god for not carrying out the duty under their portfolio such as the trial for Cyric the Mad.
The Faerûnian pantheon includes most deities worshipped by humans in Faerûn, the continent that forms the primary focus of the Forgotten Realms campaign setting. Many deities in this pantheon originated in separate human cultural pantheons which have since blended and combined, while others are mortals ascended to divinity or arrivals to Abeir-Toril from other worlds or settings through magical means.
- Lord Ao is the overgod of Abeir-Toril, who only answers to a superior entity known only as a "being of light." All deities of Toril are subject to him, even those who also operate in other crystal spheres and planes, and he sets it so that gods can "die" from a lack of worship to make them act like guardians of the Balance rather than kings of mortals. The cult of Ao is led by "ministers" instead of clerics, and none of them appear in the afterlife. Ao dictates that no two gods in the same pantheon can have identical portfolios, and when two gods clash, either one god fades from the Realms, the gods merge, or one or both gods alters their portfolio. He is also the creator of the crystal sphere that holds the world of Abeir-Toril, and the crystal also spawned the twin goddesses Selûne and Shar, the first Abeir-Toril deities.
- Akadi is the goddess of Movement, Speed, and Air Elementals. Her alignment is primarily Neutral.
- Asmodeus:God of sin, King of the Nine Hells. Lawful evil.
- Bane, also known as the "Black Hand" and "Black Lord", is the deity of hatred, fear, and tyranny. Ed Greenwood created Bane for his home Dungeons & Dragons game for the Forgotten Realms, conceiving of him as "the big baddie", with powers "roughly equivalent to" the Babylonian deity Druaga. Bane is commonly worshipped by lawful evil fighters, magic-users, illusionists, assassins, thieves, monks, and clerics. He is formerly part of the Dead Three, a triad of mortals sworn to achieve godhood. Along with Bhaal, and Myrkul, they are granted power by Jergal after a long struggle for power. He has the reputation of never being seen, though stories of a freezing black-taloned hand and eyes of blazing fire spread. He is killed by Torm during the Time of Troubles, though his essence survives. He is kept by his high priests, and he eventually revives.
- Chauntea (also called Bhalla): and Jannath Goddess of agriculture, farmers, gardeners, summer. Neutral Good.
- Cyric (possibly also called N'asr): God of murder, lies, intrigue, strife, deception, illusion. Chaotic Evil.
- Grumbar: God of elemental earth, solidity, changelessness, oaths. True Neutral.
- Etugen (aspect of Grumbar): Goddess of the earth, herds, and pastures for the Horde
- Istishia: God of elemental water, purification, wetness. True Neutral.
- Kelemvor (possibly also called N'asr): God of death, the dead. Lawful Neutral. Kelemvor's story as a mortal is mainly described in the Avatar Trilogy; his ascension to godhood is detailed in the novel Prince of Lies, sequel to the trilogy, and his challenges as the new Lord Death are depicted in the novel Crucible: The Trial of Cyric the Mad.
- Kossuth: God of elemental fire, purification through fire. True Neutral.
- Lathander: God of spring, dawn, birth, youth, vitality, athletics. Neutral Good.
- Amaunator (also called At'ar): Former god of bureaucracy, law, order, the sun. Faded from lack of worship. Reappears as an evolving aspect of Lathander. Lawful Good.
- Mystra (also called Hidden One): Goddess of magic, spells, the Weave. Neutral Good. (Post-spellplague a dead power.)
- Oghma (also called Curna): God of knowledge, invention, inspiration, bards. True Neutral.
- Selûne (also called Bright Nydra, Elah, and Lucha): Goddess of the moon, stars, navigation, prophecy, questers, good and neutral lycanthropes
- Shar: Goddess of dark, night, loss, forgetfulness, unrevealed secrets, caverns, dungeons, the Underdark. Neutral Evil.
- Silvanus: God of wild nature, druids. True Neutral.
- Sune: Goddess of beauty, love, passion
- Talos (also called Bhaelros and Kozah): God of storms, destruction, rebellion, conflagrations, earthquakes, vortices. Chaotic Evil. aspect of Gruumsh
- Tempus (also called Tempos): God of war, battle, warriors. Chaotic Neutral.
- Torm: God of duty, loyalty, obedience, paladins
- Tyr: God of justice. Lawful Good. (now a dead power)
- Ubtao: God of creation, jungles, Chult, the Chultans, dinosaurs. True Neutral.
- Auril: Goddess of cold, winter
- Bahamut (also called Xymor): God of good dragons, wind, wisdom, justice
- Beshaba: Goddess of random mischief, misfortune, bad luck, accidents
- Gond (also called Zionel): God of artifice, craft, construction, smithwork
- Helm: God of guardians, protectors, protection. (now a dead power)
- Ilmater: God of endurance, suffering, martyrdom, perseverance
- Lolth: Goddess of Drow, spiders, darkness, chaos , evil, assassination. Chaotic Evil.
- Loviatar: Goddess of pain, hurt, agony, torment, suffering, torture
- Mask: God of thieves, thievery, shadows. (now a dead power)
- Mielikki: Goddess of forests, forest creatures, rangers, dryads, autumn
- Tiamat: Goddess of evil dragons, evil reptiles, greed, Chessenta
- Tymora: Goddess of good fortune, skill, victory, adventurers
- Umberlee: Goddess of oceans, currents, waves, sea winds
- Waukeen, also known as "The Merchant's Friend", is the goddess of trade, money, and wealth. She rules over deals done above and below the table, and she believes that mercantile trade is the best road to enrichment. She frowns upon destroying good trade goods, and favors those who oppose the propagation of malicious rumors that could harm someone's commerce. Waukeen's faithful travel the world aiding merchants or staff temples in large cities that serve as moneylenders and change houses. Lliira watched over Waukeen's faithful during the period where Waukeen is enslaved in the Abyss after the Time of Troubles.
- Azuth: God of wizards, mages, spellcasters in general. (now a dead power)
- Deneir, also known as "Lord of All Glyphs" and "The Scribe of Oghma", is the deity of literature, art, knowledge, glyphs, images, and cartography.
- Eldath: Goddess of quiet places, springs, pools, peace, waterfalls
- Lliira: Goddess of joy, happiness, dance, festivals, freedom, liberty
- Lurue: Goddess of intelligent beasts,talking beasts
- Malar, also known as the "Beastlord", is the deity of the hunt, evil lycanthropes, bestial savagery, and bloodlust
- Milil: God of poetry, song, eloquence
- Shaundakul: God of wind, portals, travel, exploration, caravans
- Talona: Goddess of disease, poison
- Sss'thasine'ss (aspect of Talona): venomous creatures
- Drasek Riven is the god of shadows. He is originally both an assassin and the second of the Five Chosen of Mask, who cares for the Temple on the Wayrock far in the Inner Sea, and awaits the call of the Shadowlord. Although Drasek Riven is a cold-blooded killer, he has a true compassion for his dogs, and once a young mentally handicapped child named Elden, by giving him some juggling balls. He has one eye, which many find unsettling, and a very hard exterior. He becomes a demigod after inheriting a part of Mask's portfolio after the battle with Kesson Rel.
- Finder Wyvernspur is the deity of the cycle of life, transformation of art, and saurials, who is raised to divinity by acquiring the divine spark of the deceased god Moander. He is worshiped by bards, musicians, and those who seek to change and diversify the arts. He was originally a member of a family of nobles and a highly accomplished bard. Obsessed with preserving his work, he attempted to create a clone of himself, though the clone, abused by Finder, became violent and ruined his reputation. The Harpers condemned Finder to timeless existence in the Citadel of White Exile and wiped his name and works from the Realms. He is tracked down by Cassana, who helps him to create Alias. He eventually returns to the Realms, helps defeat Moander, and obtains his power.
- Fzoul Chembryl: Became a demigod under Bane's service
- Garagos, also known as "Targus," "the Reaver," and "Master of All Weapons," is the deity of war, skill-at-arms, destruction, and plunder. He and Tempus are the only pair of deities that violate the otherwise strict rule against two gods of the same pantheon sharing the same portfolio, as both have the portfolio of war. Garagos is wild and reckless, reveling in destruction and slaughter while Tempus values honorable combat; Scholars believe the reason that they do not fight is because Garagos's portfolio would be merged into Tempus' if he were slain, and Tempus hates mindless slaughter and destruction.
- Gargauth, also known as the "Tenth Lord of Nine," the "Lost Lord of the Pit," and the "Hidden Lord," is the deity of betrayal, cruelty, political corruption, and powerbrokers. He embodies the inevitable decay and corruption that accompanies all self-serving, greedy, and power-hungry leaders and groups. He shows a veneer of civility and compassion whenever encountered, and he relishes in twisting a contract with someone to serve his own ends by holding only to the letter of the agreement. Gargauth is a master strategist, and his sense of humor moderates his temper. He uses his followers, who constantly seek to increase their personal power, to act as his eyes and ears throughout Faerun. He also has them entice and corrupt powerful individuals and bind them into strict contracts.
- Gwaeron Windstrom: God of tracking, rangers of the North
- Hoar (also called Assuran): God of revenge, retribution, poetic justice
- Jergal: God of fatalism, proper burial, guardian of tombs
- Nobanion: God of royalty, lions and feline beasts, good beasts
- The Red Knight, also known as "Lady of Strategy" and "Grandmaster of the Lanceboard", is deity of strategy, planning, and tactics. She is depicted as a dark haired woman in red plate armor who wields a longsword called Checkmate. She is elevated to godhood by Tempus, who she looks to as a father figure. Knowing her real name gives power over her, so only Tempus knows of it. She is an ally of Torm and Valkur, and an enemy of Garagos and Cyric. Her dogma dictates the use of careful tactics in battle to achieve victory, under the belief that sound strategy is the best way to win a battle with the most favorable outcome.
- Rivalen Tanthul: Became a demi god under Shar's service
- Savras: God of divination, fate, truth. (now a dead power)
- Sharess, also known as "The Dancing Lady" and "Mother of Cats", is the deity of hedonism, sensual fulfillment, festhalls, and cats. She is depicted as a beautiful, voluptuous woman with the head of a cat. She has the individualistic and hedonistic personality of a feline and she is constantly grooming herself to ensure her appearance is always up to standards. Her clergy run many feasthalls throughout large cities, which seek to indulge every pleasure imaginable. She was originally known as Bast, a Mulhorandi patroness of cats, who subsumed the portfolio of Felidae. She fell under the sway of Shar for a time, though she was freed by Sune during The Time of Troubles.
- Shiallia, also known as "Dancer in the Glades", "Daughter of the High Forest", and "Lady of the Woods", is the deity of fertility, woodland glades, and growth. She is earthy and charming in a childlike way, she loves playing with the creatures of the woodland, and she is very protective of them. Shiallia's worshippers include druids, nuptial couples, and agricultural workers. Worshippers of Shiallia are described as protectors of nature, spending their lives tending to the earth, planting, and nurturing and looking after the ill. They guide those who are lost in the woods, and sometimes are given the name Silent Helpers. Her scriptures state that the goal of living is to survive and procreate, nature shapes the world, and that death is not to be feared.
- Siamorphe: Goddess of nobles, rightful rule of nobility, human royalty
- Ulutiu (pronounced [uˈluti.u]) is the deity of glaciers, polar environments, and arctic dwellers. He is the father of the Giant Kin races, and he is worshiped by the Arctic Ulutiun peoples of the Great Glacier and the Sea of Moving Ice off Icewind Dale. He is depicted as a very large man with a sullen appearance, and his symbol is a necklace of blue and white ice crystals. He exiles himself after his affair with Othea is discovered by Annam, and Auril is slowly draining his power so that she can subsume his portfolio after his death.
- Uthgar, also known as "Father of the Uthgardt" and "Battle Father", is the deity of Uthgardt barbarian tribes and physical strength. His followers consist of many human tribes collectively termed as the Uthgardt barbarians.
- Valkur, also known as "The Mighty" and "Captain of the Waves", is the deity of sailors, ships, favorable winds, and naval combat. Valkur's philosophy puts him in conflict with the capricious ocean-goddess Umberlee. Valkur's symbol is a shield bearing a cloud with three lightning bolts, and his favored weapon is a cutlass known as "The Captain's Cutlass". Valkur's dogma emphasises living life with vigor and striving against the elements.
- Velsharoon, also known as the Archmage of Necromancy and the Vaunted, is the demigod of necromancy, necromancers, evil liches, lichdom, and undeath. He is seen as a successor to Myrkul, and he is worshiped by many liches, evil mages, and members of the Cult of the Dragon. He teaches that nirvana is achieved through gaining the power, longevity and knowledge of the state between life and death. He wields a staff known as the "Skull Staff of the Necromancer", which is an Imaskari artifact. He is originally a renegade wizard, who uses a set of texts penned by Talos to achieve immortality and divinity by using the blood of adventurers. He later pledges his allegiance instead to Azuth, which enrages Talos, who is stopped by Mystra before he can obtain vengeance.
Most people in the far eastern lands of Kara-Tur follow one of the two philosophical religions called "The Path of Enlightenment" and "The Way". In the island kingdom of Kozakura the worship of a large number of spirits collectively called "The Eight Million Gods" is predominant. The people of Shou Lung believe in the Celestial Bureaucracy headed by the
who is served by the Nine Immortals:
- Kwan Ying: Goddess of compassion, mercy, joy
- Chan Cheng: God of war, the martial arts, combat, bravery
- Ch'en Hsiang: God of poetry, music, literature
- Chih Shih: God of history, lore, tradition
- Ai Ch'hing: Goddess of love, marriage
- Fa Kuan: God of justice
- Hsing Yong: God of fortune, prosperity
- Shi Chia: God of artificers, the arts
They in turn are aided by the Lesser Immortals, namely Jade Ladies, Rice Spirits, Moon Women, Spirit Warriors, Ladies of Compassion, the Lords of Karma and the Sages.
- Mad Monkey is a demideity of mischief who sometimes helps and sometimes hinders the Celestial Bureaucracy.
Maztica, across the Trackless Sea from Faerûn, has its own unique set of deities.
- Azul (also called Calor): God of rain, water, drunkenness
- Eha: Goddess of the wind, spring
- Kiltzi: God of health, love, happiness, children
- Maztica: Goddess of life and the physical world, grants power despite being dead
- Nula: Goddess of animals
- Plutoq: God of earth, stone, mountains
- Qotal: God of goodness, health, protection
- Tezca: God of the sun, fire, cooking
- Watil: Goddess of plants
- Zaltec: God of war, sacrifice
All deities in the Maztican pantheon have aspects that rule over related concepts and ideas. These aspects are worshipped as a large number of individual deities, including Micat, an aspect of Zaltec representing certain kinds of snake venom. There has been no published effort to list such aspects.
Worshipped almost exclusively in Mulhorand, Thay, and Unther, these deities came to Abeir-Toril when their worshippers were transported from another world. The members of the Mulhorandi pantheon are based on deities from Egyptian mythology.
- Anhur (L): God of war, conflict, physical prowess, thunder, rain
- Geb (L): God of the earth, miners, mines, mineral resources
- Hathor (L): Goddess of motherhood, folk music, dance, the moon, fate
- Horus-Re (formerly named Horus) (G): God of the sun, vengeance, rulership, kings, life
- Isis (also called Ishtar) (I): Goddess of weather, rivers, agriculture, love, marriage, good magic
- Nephthys (I): Goddess of wealth, trade, protector of children and the dead
- Osiris (I): God of vegetation, death, the dead, justice, harvest
- Sebek (D): God of river hazards, crocodiles, werecrocodiles, wetlands
- Set (I): God of the desert, destruction, drought, night, rot,snakes, hate, betrayal, evil magic, ambition, poison, murder
- Thoth (I): God of neutral magic, scribes, knowledge, invention, secrets
Sharess was formerly a member of the Mulhorandi pantheon, under the name Bast. Now worshipped in wider Faerûn, she is considered a part of the Faerûnian pantheon.
The deities of Zakhara, to the southeast of Faerûn, differ from other deities in the Forgotten Realms because they do not have a precise portfolio. Instead, each Zakharan deity exemplifies a single characteristic or trait. One common faith in Zakhara is the Temple of Ten Thousand Gods, which is honoring every deity that has ever existed or will exist in the future rather than worshipping any one specific deity.
- Hajama: God of bravery
- Hakiyah: God of honesty
- Haku: God of freedom
- Jauhar : Goddess of wealth
- Jisan: Goddess of fruitfulness
- Kor: God of wisdom
- Najm: God of adventure and curiosity
- Selan: Goddess of beauty
- Zann: God of intelligence and learning
Additionally, there are an untold number of local deities and demigods, sometimes worshipped in an area as small as a few miles across. More prominent among those are:
- Bala: Goddess of music
- Ragarra: Goddess of the jungle and its violent denizens, passion, chaos and revenge
- Vataqatal: God of war and duty
Nonhuman racial deities
- Asgorath (also called Io) (G): The Ninefold Dragon, head deity of dragonkind, containing all alignments and father of the other dragon deities.
- Aasterinian (D): Goddess of learning, invention, pleasure also worshipped as an aspect of Hlal
- Astilabor (I): Goddess of acquisitiveness, status, wealth
- Bahamut (also called Xymor) (L): God of good dragons, wind, wisdom, Justice
- Chronepsis (L): God of fate, death, judgment, also worshipped in combination with Falazure as the dual entity Null
- Faluzure (I): God of decay, undeath, exhaustion, also worshipped in combination with Chronepsis as the dual entity Null
- Garyx (I): God of fire, destruction, renewal
- Hlal (L): Goddess of humor, tricks, messages
- Kereska (I): Goddess of dragon magic and magical creativity
- Lendys (I): God of balance, justice
- Tamara (I): Goddess of life, light, mercy
- Task (L): God of greed, selfishness
- Zorquan (I): God of the essence of that which is dragons
Tiamat is also worshipped by dragons, but her human following in Chessenta places her in the Faerûnian pantheon.
Collectively, the drow deities are known as the Dark Seldarine.
- Eilistraee (I): Goddess of song, beauty, dance, swordwork, hunting, moonlight. Beheaded with the Crescent Blade wielded by Halisstra Melarn (the Lady Penitent) under the influence of Lolth. (now a dead power)
- Kiaransalee (D): Goddess of undead, vengeance. Deceased 1377 DR. Name erased and forgotten. (now a dead power)
- Ghaunadaur (G):God of Abominations, oozes, slimes, jellies, outcasts, ropers, rebels. (former Drow deity)
- Lolth (formerly named Araushnee) (G): Goddess of spiders, evil, darkness, chaos, assassins, drow.
- Selvetarm (L): God of drow warriors. Deceased 1375 DR. Beheaded with the Crescent Blade wielded by the Darksong Knight Cavatina Xarann. (now a dead power)
- Vhaeraun (L): God of thievery, drow males, evil activity on the surface. Deceased 1375 DR. Killed by Eilistraee. (now a dead power)
- Zinzerena Sometimes called the princess of outcasts. A drow demigoddess of deception, and thievery and powerfully chaotic. Slain by Lolth. (now a dead power)
Collectively, the dwarven deities (except Deep Duerra and Laduguer) are known as the Morndinsamman.
- Abbathor (I): God of greed
- Berronar Truesilver (I): Goddess of safety, honesty, home, healing, the dwarven family, records, marriage, faithfulness, loyalty, oaths
- Clanggedin Silverbeard (I): God of battle, war, valor, bravery, honor in battle
- Deep Duerra (D): Goddess of duergar, psionics, conquest, expansion. (now a dead power)
- Dugmaren Brightmantle (L): God of scholarship, invention, discovery
- Dumathoin (I): "Keeper of the Secrets Under the Mountains" God of buried wealth, ores, gems, mining, exploration, shield dwarves, guardian of the dead
- Gorm Gulthyn (L): God of guardian of all dwarves, defense, watchfulness. (now a dead power)
- Haela Brightaxe (D): Goddess of luck in battle, joy of battle, dwarven fighters. (now a dead power)
- Laduguer (I): God of duergar, magic weapon creation, artisans, magic. (now a dead power)
- Marthammor Duin (L): God of guides, explorers, expatriates, travelers, lightning
- Moradin (G): God of dwarves, creation, smithing, protection, metalcraft, stonework
- Sharindlar (I): Goddess of healing, mercy, romantic love, fertility, dancing, courtship, the moon
- Thard Harr (L): God of wild dwarves, jungle survival, hunting
- Vergadain (I): God of wealth, luck, chance, nonevil thieves, suspicion, trickery, negotiation, sly cleverness
- Aerdrie Faenya (I): Goddess of air, weather, avians, rain, fertility, avariels. An aspect of Akadi.
- Angharradh (G): Goddess of spring, fertility, planting, birth, defense, wisdom
- Corellon Larethian (G): God of magic, music, arts, crafts, war, the elven race (especially sun elves), poetry, bards, warriors
- Deep Sashelas (I): God of oceans, sea elves, creation, knowledge
- Erevan Ilesere (I): God of mischief, change, rogues, changelings
- Fenmarel Mestarine (L): God of feral elves, outcasts, scapegoats, isolation
- Hanali Celanil (I): Goddess of love, romance, beauty, enchantments, magic item artistry, fine art, and artists. An aspect of Sune.
- Labelas Enoreth (I): God of time, longevity, the moment of choice, history
- Rillifane Rallathil (I): God of woodlands, nature, wild elves, druids
- Sehanine Moonbow (I): Goddess of mysticism, dreams, death, journeys, transcendence, the moon, the stars, the heavens, moon elves. An aspect of Selûne.
- Shevarash (D): God of hatred of the drow, loss, crusades, vengeance
- Solonor Thelandira (I): God of archery, hunting, wilderness survival
Collectively, the giant deities are known as the Ordning
- Annam (G): God of giants, creation, learning, philosophy
- Hiatea (G): Goddess of nature, agriculture, hunting, childbirth
- Grolantor (I): God of hunting, combat, hill giants
- Iallanis (L): Goddess of love, forgiveness, beauty, mercy
- Memnor (I): God of pride, mental prowess, control
- Skoraeus Stonebones (I): God of stone giants, buried things
- Stronmaus (G): God of sun, sky, weather, joy, cloud giants
- Surtr (L): God of fire giants, fire, destruction
- Thrym (L): God of cold, ice, magic, frost giants
Collectively, the gnome deities are known as the Lords of the Golden Hills.
- Baravar Cloakshadow (L): God of illusions, deception, traps, wards
- Baervan Wildwanderer (I): God of forests, travel, nature
- Callarduran Smoothhands (I): God of stone, the Underdark, mining, the svirfneblin
- Flandal Steelskin (I): God of mining, physical fitness, smithing, metalworking
- Gaerdal Ironhand (L): God of vigilance, combat, martial defense
- Garl Glittergold (G): God of protection, humor, trickery, gem cutting, gnomes
- Segojan Earthcaller (I): God of earth, nature, the dead
- Urdlen (I): God of greed, bloodlust, evil, hatred, uncontrolled impulse, spriggans
Collectively, the halfling deities are known as Yondalla's Children.
- Arvoreen (I): God of defense, war, vigilance, halfling warriors, duty
- Brandobaris (L): God of stealth, thievery, adventuring, halfling rogues
- Cyrrollalee (I): Goddess of friendship, trust, the hearth, hospitality, crafts
- Sheela Peryroyl (I): Goddess of nature, agriculture, weather, song, dance, beauty, romantic love
- Urogalan (D): God of earth, death, protection of the dead
- Yondalla (G): Goddess of protection, bounty, halflings, children, security, leadership, wisdom, creation, family, tradition. An aspect of Chauntea
- Bahgtru (L): God of loyalty, stupidity, brute strength
- Gruumsh (G): God of orcs, conquest, survival, strength, territory
- Ilneval (L): God of war, combat, overwhelming numbers, strategy
- Luthic (L): Goddess of caves, orc females, home, wisdom, fertility, healing, servitude
- Shargaas (L): God of night, thieves, stealth, darkness, the Underdark
- Yurtrus (L): God of death, disease
- Blibdoolpoolp (I): God of kuo-toas, evil undersea creatures
- Chee'ah (D): God of saru on the plateau of Malatra
- Diinkarazan(D): God of derro, madness
- Diirinka (I): God of derro, magic, cruelty, knowledge
- Eadro (I): God of merfolk and locathah
- Essyllis (D): God of lizardfolk
- Ghaunadaur (G):God of Abominations, oozes, slimes, jellies, outcasts, ropers, rebels.
- Gorellik (D): God of gnolls.
- Great Mother (G): Goddess of beholders, magic, fertility, tyranny
- Hruggek (I): God of bugbears, violence, combat, ambushes
- Ilsensine(G): God of illithids, mental domination, magic
- Kurtulmak (I): God of kobolds, hatred
- Laogzed (D): God of troglodytes, hunger, destruction
- Maglubiyet (G): God of goblins, hobgoblins, leadership, war
- M'daess (D): Goddess of sarrukh, purification, young snakes and serpentfolk
- Parrafaire (D): God of nagas, guardianship
- Piscaethces (D): God of aboleths
- Sekolah (L): God of sahuagin, hunting, tyranny, plunder
- Semuanya (L): God of Lizardfolk, survival, propagation
- Shekinester (G): Goddess of nagas
- The Acquirer (aspect of Shekinester): Control, possession
- The Empowerer (aspect of Shekinester): Guardianship of the young and uninitiated
- The Preserver (aspect of Shekinester): Maintainer of existence, spirits of the dead
- The Seeker (aspect of Shekinester): Curiosity, exploration, study
- Ssharstrune (aspect of Shekinester): Acquisition, power
- The Weaver (aspect of Shekinester): Active destruction, connections
- Sseth (I): God of yuan-ti, sarrukh, poison, somnolence
- Vaprak (D): God of ogres, trolls, violence, destruction, frenzy, greed
- War'dango (L): God of korobokuru, leadership, and Fire Mountain on the plateau of Malatra
- Zehir: God of Poison, yuan-ti. interloper deity who came to Toril shortly before the Spellplague
Some powerful extraplanar creatures are able to grant power to their followers without actually being deities. Cults worshipping archdevils or demon princes are not unknown. Comparably powerful celestial beings, while not typically subjects of worship, can bestow their favor on virtuous mortals in a similar manner.
- Lord of the First: Bel
- Lord of the Second: Dispater, The Iron Duke
- Lord of the Third: Mammon, the Viscount 
- Lords of the Fourth: Fierna and Belial
- Lord of the Fifth: Prince Levistus
- Lord of the Sixth: The Archduchess Glasya
- Lord of the Seventh: Baalzebul, the Slug Archduke 
- Lord of the Eighth: Mephistopheles, Archduke of Cania (now has divine powers)
- Lord of the Ninth: Asmodeus, King of the Nine Hells  (now a god)
- Malkizid 
Gargauth was once an archdevil, but is now a deity in the Faerûnian pantheon.
- Baphomet: Demon lord of minotaurs, beasts, vengeance
- Demogorgon: Prince of Demons
- Eltab: Demon lord of hatred, retribution
- Graz'zt: Demon lord of darkness, seduction, guile, debauchery
- Kostchtchie: Demon lord of frost giants, wrath, rage
- Orcus: Demon lord of undeath
- Pazrael (also called Pazuzu): Demon lord of evil flying creatures, corruption
- Sess'Innek: Demon lord of khaastas, lizard kings, civilization, domination
- Yeenoghu: Demon lord of gnolls
- Malkizid: Fallen Solar Angel of Corellon Larethian who was tempted by Nerull to kill the elven god.
After being cast out of the Seldarine, Araushnee became the demon princess Lolth before reclaiming her divinity as leader of the Dark Seldarine.
- Pistis Sophia
The eladrin paragons, collectively known as the Court of Stars, are the celestial embodiment of the chaotic good alignment.
The guardinal paragons, Talsid and the Five Companions, are the celestial embodiment of the neutral good alignment. In the Forgotten Realms, they take a more subsidiary role than in other campaign settings due to the larger number of nature deities.
Deities in the Forgotten Realms can at times be slain, fade away from lack of worship, or have their power usurped by others.
The people of Unther and their deities (based on Babylonian and Sumerian mythology) arrived at the same time and in the same manner as the Mulhorandi, but war between those two empires and against orcish hordes have claimed most of the Untheric pantheon, now the largest identifiable group of dead deities. The remaining members of the pantheon, Assuran (now Hoar), Ishtar (as Isis), and Tiamat, have survived by finding wider worship elsewhere in Faerûn.
- Gilgeam: Former god of battle, prowess, strength, Unther. Slain by Tiamat.
- Girru: Slain by an unnamed orc deity.
- Inanna: Former Goddess of War and Love. Slain by an unnamed orc deity.
- Ki: Former Spirit/mother-goddess of the Earth. Slain by an unnamed orc deity.
- Marduk: Slain by an unnamed orc deity.
- Nanna-Sin: Former God of The Moon and protection against Evil. Slain by an unnamed orc deity.
- Nergal: Former god of the underworld. Slain by an unnamed orc deity.
- Ramman: Former god of duty, order, vigilance, war. Slain by Hoar.
- Utu: Former God of the Sun and Justice. Slain by an unnamed orc deity.
- Amaunator (also called At'ar): Thought to have died, Amaunator was Lathander for centuries then finally reclaimed his name and mission. Reborn god of bureaucracy, law, order, the sun.
- Auppenser, also known as "Our Lord of Reason", "The Master of Thought", and "The Serene One", is the deity of Balance, Mentalism, Protection, Psionics, and Strength. He is initially relatively powerful, worshiped by human and demihuman psions, monks, and psychic warriors, and all manner of psionic creatures such as blues and duergar. After the collapse of Jhaamdath, his main place of worship, he loses most of his followers and goes into a deep slumber to keep existing. Auppenser is a strong-minded deity given over as much to deep contemplation as he is to decisive action. The god of psionics possesses a calm demeanor, as one completely confident in his clear-thinking ways. He strives to uphold the Balance wherever psionics are involved.
- Bhaal: Former god of assassination, murder, violence. Slain by Cyric and Mask.
- Chronos: Former god of time.
- Earthmother: Aspect of Chauntea physically manifest as the Moonshae Isles. Was quiet for some time during which Chauntea's primary aspect became ascendant in the Moonshaes but then awakened and reasserted herself. An enemy of Bhaal (currently deceased).
- Eshowdow: Former god of Chult. Slain by Shar.
- Ibrandul: Former god of Caverns, dungeons, skulks. Slain by Shar.
- Iyachtu Xvim: Former god of tyranny, hatred, fear. Destroyed by Bane during his return.
- Jazirian: Former god of couatls. Slain by Merrshaulk.
- Kalzareinad: Former god of the uncaring, evil, or selfish application of dragon magic. Slain by Kareska.
- Karsus: very briefly (a matter of minutes) a former god of magic and hubris, after, as a mortal man, he stole the powers of the first goddess of magic with a powerful magical spell, which caused magic to cease during his attempt. Died following the sacrifice of Mystryl to restore the proper functioning of magic in the Realms. Known as the 'Momentary God'.
- Kiputytto: Former goddess of sickness. Slain by Talona.
- Kukul: Former Maztican god of creation
- Leira: Former goddess of deception, illusion, mist and shadow. Slain by Cyric and Mask.
- Moander: Former god of decay, corruption, rot. Slain by Finder Wyvernspur.
- Murdane: Former goddess of reason, pragmatism. Slain during the Dawn Cataclysm.
- Myrkul: Former god of corruption, the dead, death, old age. Slain by Mystra.
- Mystra: The reincarnated Mystryl and former goddess of magic, spells, and the Weave. Slain by Helm during the Time of Troubles and replaced by the mortal woman Midnight (who now goes by Mystra's name).
- Mystryl: Original goddess of magic created by the combined essences of Selûne and Shar. Sacrificed herself to repair the damage caused by Karsus's ascension.
- Othea: Former goddess of giants, motherhood. Slain by Lanaxis, one of her children.
- Ra: Former Mulhorandi god of the sun. Slain by Gruumsh.
- The Seven Lost Gods, all of whom "bowed down before Bane", including:
- Camnod the Unseen
- Borem of the Lake of Boiling Mud: Former god of anger
- Haask, the Voice of Hargut
- Maram of the Great Spear
- Tyranthraxus the Flamed One
- Tyche: Former goddess of luck. Split into Beshaba and Tymora.
- Valigan Thirdborn: Former god of anarchy. Slain by Tyr.
- World Serpent: Former god of the sarrukh. Fragmented into the deities of the lizardfolk, naga, and yuan-ti.
- ^ a b c d e f g h i j k l m n o p q r s t Boyd, Eric L. and Erik Mona (2002). Faiths and Pantheons. Wizards of the Coast. ISBN 0-7869-2759-3.
- ^ Greenwood, Ed et al. (2001). Forgotten Realms. Wizards of the Coast. ISBN 0-7869-1836-5.
- ^ Last chapter of the 3rd book of Avatar Series.
- ^ Martin, Julia, and Eric L Boyd. Faiths & Avatars (TSR, 1996).
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab Baker, Richard; Travis, Scott and James Wyatt (2004). Player's Guide to Faerûn. Wizards of the Coast. ISBN 0-7869-3134-5.
- ^ a b c d e f g Cook, Monte (2002). Book of Vile Darkness. Wizards of the Coast. ISBN 0-7869-2650-3.
- ^ a b Ed Greenwood, Dragon magazine #54 - "Down-to-earth divinity" (October 1981), p. 52.
- ^ History of the Dead Three: Knucklebones, Skull bowling, and the Empty Throne. Interplay. 1998. , a reference book in the computer game Baldur's Gate, sourcerers.net
- ^ a b c d Baker, Richard; Matt Forbeck, and Sean K Reynolds (2003). Unapproachable East. Wizards of the Coast. ISBN 0-7869-2881-6.
- ^ a b c d e f g h i j k l m Boyd, Eric L.; Matt Forbeck, and James Jacobs (2003). Races of Faerûn. Wizards of the Coast. ISBN 0-7869-2875-1.
- ^ Cook, David (1990). The Horde. TSR. ISBN 0-88038-868-4.
- ^ Scott Ciencin (as Richard Awlinson), Shadowdale, TSR, Avatar Trilogy, Book 1, 1989.
- ^ Scott Ciencin (as Richard Awlinson), Tantras, TSR, Avatar Trilogy, Book 2, 1989.
- ^ Troy Denning (as Richard Awlinson), Waterdeep, TSR, Avatar Trilogy, Book 3, 1989.
- ^ James Lowder, Prince of Lies, TSR, production no.: 8539 / 964510000, 1993.
- ^ Troy Denning, Crucible: The Trial of Cyric the Mad, TSR, production no.: 8577 / 964520000, 1998.
- ^ a b c Reid, Thomas M. (2004). Shining South. Wizards of the Coast. ISBN 0-7869-3492-1.
- ^ Costa, Thomas M. (May 2003). "Heroes of Cormyr: Adventuring in the Forest Kingdom". Dragon (307): 46–54.
- ^ a b c d e f g h i j k l m n o Donovan, Dale (1998). Cult of the Dragon. TSR. ISBN 0-7869-0709-6.
- ^ a b c d e f g h i j k Kestrel, Gwendolyn F.M.; Jennifer Clarke Wilkes and Kolja Raven Liquette (2006). Races of the Dragon. Wizards of the Coast. ISBN 0-7869-3913-3.
- ^ a b c d e f g h i j k l m n o p q r s t Greenwood, Ed; Eric L. Boyd and Darrin Drader (2004). Serpent Kingdoms. Wizards of the Coast. ISBN 0-7869-3277-5.
- ^ a b c Rinschler, Thomas E. "Forgotten Realms Campaign Setting: Deities Supplement" (Wizards of the Coast, 2001).
- ^ The web enhancement for the Third Edition Forgotten Realms Campaign Setting lists the pronunciation as "oo-loo-tee-oo"
- ^ Wolfgang Baur, James Jacobs and George Strayton. Frostburn: Mastering the Perils of Ice and Snow (Wizards of the Coast, 2004).
- ^ Greenwood, Ed. Halls of the High King (TSR, 1990)
- ^ a b c d e f g h i j k l m n o p q r s t u Baker, Richard; Ed Bonny and Travis Stout (2005). Lost Empires of Faerûn. Wizards of the Coast. ISBN 0-7869-3654-1.
- ^ Boyd, Eric L. and Eytan Bernstein (2006). Dragons of Faerûn. Wizards of the Coast. ISBN 0-7869-3923-0.
- ^ a b c d e f g h i Winter, Steve (1988). Kara-Tur: The Eastern Realms Box Set. TSR. ISBN 0-88038-608-8.
- ^ a b Ward, James M.; Troy Denning (1990). Legends & Lore. TSR.
- ^ Grubb, Jeff (1988). OA5, Mad Monkey vs. the Dragon Claw. TSR. ISBN 0-88038-624-X.
- ^ a b c d e f g h i j k l m Niles, Douglass (1991). Maztica Box Set. TSR. ISBN 1-56076-084-2.
- ^ a b c d e f g h i j k l Grubb, Jeff with Andria Hayday (1992). Al-Qadim: Arabian Adventures. TSR. ISBN 1-56076-358-2.
- ^ a b c d e f g h i j k l m Grubb, Jeff with Andria Hayday (1992). Al-Qadim Land of Fate. TSR. ISBN 1-56076-329-9.
- ^ a b c d e f g h i j Witt, Sam (1994). The Complete Sha'ir's Handbook. TSR. ISBN 1-56076-828-2.
- ^ Kurtz, Steve (1994). Al-Qadim Ruined Kingdoms. TSR.
- ^ Smedman, Lisa (2008). Ascendancy of the Last. Wizards of the Coast. ISBN 978-0786948642.
- ^ Smedman, Lisa (2007). Storm of the Dead. Wizards of the Coast. ISBN 978-0786947010.
- ^ a b Smedman, Lisa (2007). Sacrifice of the Widow. Wizards of the Coast. ISBN 978-0786942503.
- ^ "Saru". Living Jungle Humanoid Races. Wizards of the Coast. 2000. Archived from the original on 2001-04-17. http://web.archive.org/web/20010417131318/http://www.wizards.com/rpga/LJ/race_saru.asp. Retrieved 2006-10-26.
- ^ a b Boyd, Eric L. (2005). City of Splendors: Waterdeep. Wizards of the Coast. ISBN 0-7869-3693-2.
- ^ "Korobokuru, Malatran". Living Jungle Humanoid Races. Wizards of the Coast. 2000. Archived from the original on 2001-04-18. http://web.archive.org/web/20010418135558/http://www.wizards.com/rpga/LJ/race_korobokuru.asp. Retrieved 2006-10-26.
- ^ a b c d e f g h i j k l m n o p q Wyatt, James; Christopher Perkins, and Darrin Drader (2003). Book of Exalted Deeds. Wizards of the Coast. ISBN 0-7869-3136-1.
- ^ a b c d e f g h i Stark, Ed; James Jacobs, and Erik Mona (2006). Fiendish Codex I: Hordes of the Abyss. Wizards of the Coast. ISBN 0-7869-3919-2.
- ^ Donovan, Dale (1998). For Duty & Deity. TSR. ISBN 0-7869-1234-0.
- ^ cite book | Bruce R. Cordell, Ed Greenwood, Philip Athans,Richard Baker, Rob Heinsoo, Brian R. James, Chris Sims |title=Forgotten Realms® Campaign Guide|year=2008 |publisher=TSR |isbn=978-0-7869-4924-3
- ^ Terra, John (1997). Four from Cormyr. TSR. ISBN 0-7869-0646-4.
- ^ Powers and Pantheons
- ^ McComb, Colin (1996). On Hallowed Ground. TSR. ISBN 0-7869-0430-5.
- ^ Pool of Radiance Adventure Book. Strategic Simulations. 1988.
- ^ Boyd, Eric L.; Sean K. Reynolds and Steven E. Schend (2000). Cloak and Dagger. Wizards of the Coast. ISBN 0-7869-1627-3.
- ^ Donovan, Dale (1988). Villains' Lorebook. TSR. ISBN 0-7869-1236-7.
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