Witch-king of Angmar
Unknown Tolkien's legendarium character Aliases Witch-king of Angmar,
Lord of the Nazgûl,
Chieftain of the Ringwraiths
Race Men Book(s) The Fellowship of the Ring (1954)
The Two Towers (1954)
The Return of the King (1955)
Unfinished Tales (1980)
The Witch-king of Angmar, also known as the Lord of the Nazgûl and the Black Captain among other names, is a fictional character and a major antagonist in J. R. R. Tolkien's Middle-earth fantasy writings. In Tolkien's novel The Lord of the Rings, he is the chief of the Nazgûl (Ringwraiths), the chief servants of the Dark Lord Sauron. His true name is not revealed in any of Tolkien's writings, nor are the names of any of the other Nazgûl, except Khamûl.
In the manuscript of his notes for translators Tolkien stated that the Witch-king's name and background were not recorded, but that he was probably of Númenórean descent. It is unknown if his association with the realm of Angmar (or use of sorcery) can be traced to a time before he received one of the Rings of Power. In the Second Age, the Rings of Power were forged by the Elves of Eregion under Sauron's direction, and nine of these were given to men of the time, one of whom became the Witch-king. The rings gave them immense power, and they "became mighty in their day, kings, sorcerers, and warriors of old." The rings also made them immortal, but eventually corrupted them, turning them into the ghastly, undead Nazgûl. The Witch-king became their leader. The Lord of the Nazgûl served Sauron as his second in command for over 4000 years. He fought in the war against the Last Alliance of Elves and Men. When Sauron was defeated by the Alliance, the nine Nazgûl went "into the shadows".
Campaign against Arnor
A millennium into the Third Age, the Witch-king reappeared in Angmar, a realm in the far North straddling the Misty Mountains. He quickly dominated Angmar, and turned to wage war against the three splinter kingdoms of Arnor (Arthedain, Rhudaur, and Cardolan); for Sauron, seeing that Gondor remained strong, sought to capitalise on the dissension among the northern kingdoms. It was during these northern wars, prosecuted against the Dúnedain for the next several hundred years, that the King of Angmar became known as the Witch-king. Rhudaur was soon compromised; power there was seized by evil Hillmen allied with Angmar. Argeleb I of Arthedain fortified the border against Rhudaur along the Weather Hills, but was killed in battle with Angmar and Rhudaur. The Witch-king then invaded Cardolan. King Arveleg I of Arthedain was killed defending Weathertop, but the palantír there was saved and moved to Fornost. The last Prince of Cardolan was killed, and most of the Dúnedain of Rhudaur were killed or driven out. Later the Great Plague destroyed many of the remaining Dúnedain of Cardolan, and evil spirits from Rhudaur and Angmar infested the burial mounds in the Barrow-downs.
Only Arthedain remained to resist the Witch-king (though with frequent help from both Lindon and Rivendell). Araval won a victory over Angmar and sought to reoccupy Cardolan, but the Barrow-wights terrified all who tried to live near the Barrows. Finally, as it became apparent that Angmar was preparing another attack, Arvedui appealed for help from King Eärnil II of Gondor. But before help could arrive, Angmar overran Arthedain. The Witch-king captured Fornost Erain, the capital of Arthedain. Arvedui fled north, only to drown in the Ice Bay of Forochel early the next year when the ship from Lindon that rescued him sank.
The following summer, arriving too late to save Arvedui, Prince Eärnur of Gondor landed at the harbours of Mithlond with an army from Gondor. The Elves of Lindon and the remnant of the northern Dúnedain joined his army and the combined forces marched against the Witch-king. On the plains west of Fornost Eärnur's army met the army of Angmar, which was forced to retreat toward Fornost. As his army was routed, the Witch-king fled north toward Carn Dûm in Angmar; but Eärnur and Glorfindel, with reinforcements from Rivendell, pursued the retreating party and defeated them. In the process the Witch-king caused the panic of much of Gondor's cavalry, including Eärnur's horse. But with the appearance of Glorfindel the Witch-king fled into the gathering darkness. Eärnur attempted to follow him, but Glorfindel stopped the prince and prophesied:
- "Do not pursue him! He will not return to these lands. Far off yet is his doom, and not by the hand of man will he fall."
Pursuit of the Ring
The Witch-king returned to Mordor and led the Nazgûl in the siege of Minas Ithil. The city soon fell to the Nazgûl, and was known afterward as Minas Morgul, the Tower of Black Sorcery. Here the Witch-king made his stronghold, and he was called "the Lord of Morgul".
When King Eärnil II of Gondor died, his son Eärnur, the Witch-king's old enemy, inherited the throne. The Witch-king challenged him to single combat, but Eärnur refused. Seven years later, the Witch-king again challenged him; this time the king accepted. Eärnur rode out of Minas Tirith to meet the Witch-king in Minas Morgul. He entered the city's gates and was never seen again. From this time the Stewards of Gondor ruled the kingdom on behalf of the absent line of kings.
During the time of the events of The Lord of the Rings, Sauron learned from Gollum that the One Ring was held by a hobbit named "Baggins" in a land called "Shire". Sauron sent the Ringwraiths forth to search for the Ring. The Riders did not at first know the location of the Shire, and were dispelled by Saruman from Isengard, but when they came by chance upon Gríma Wormtongue in Rohan, he told them what he knew of Saruman's plans, including his interest in the Shire and the Shire's location.
The Witch-king and the other Nazgûl rode from Mordor to the Shire, where they tracked "Baggins" to Buckland. Five of the Riders raided Buckland but could not find the Ring. The Witch-king led three other Nazgûl to Weathertop where they discovered Frodo Baggins and the other hobbits, accompanied by the Ranger Aragorn. The Ringwraiths attacked the party, and the Witch-king wounded Frodo with a Morgul-blade. Frodo's wound threatened to turn him into a wraith under the control of the Nazgûl.
As the company made for Rivendell, the realm of Elrond Half-elven, they met Glorfindel, who loaned Frodo his horse Asfaloth. Pursued by all nine Nazgûl, the horse carried Frodo across the River Bruinen. From the far bank Frodo defied the Nazgûl. When the Witch-king rode into the water, Elrond, who controlled the river, released a flood that caught three Nazgûl and their horses. Glorfindel advanced and drove the terrified horses of the remaining Nazgûl into the flood. The horses drowned, and all nine Nazgûl were swept away.
Campaign against Gondor
On their return to Mordor, the Nazgûl were remounted on great winged beasts. The Witch-king returned to Minas Morgul to prepare the assault upon Gondor. His forces attacked Faramir's Rangers at Osgiliath and drove them back across the Anduin.
The Witch-king soon led large numbers of Orcs, Haradrim, and Easterlings to besiege Minas Tirith. After the gates of the city were broken, he rode to enter the city, but was prevented from entering by Gandalf.
Recalled to the battle by the unexpected advance of the Rohirrim, the Witch-king attacked Théoden, who had outrun his own riders. Snowmane, Théoden's horse, was struck by an arrow (presumably from the Witch-king) and fell upon Théoden. As the Witch-king approached him for the kill, Éowyn, the king's niece, barred his way. She decapitated his mount, and the Witch-king replied with a powerful blow from his mace, breaking her arm and her shield. As the Witch-king prepared to finish her off, Merry stabbed the back of the Witch-king's knee. Éowyn thrust her sword into the void between the Witch-king's crown and body. Her sword shattered, but the Witch-king's clothing fell to the ground, and he vanished with a wailing cry.
This fulfilled the prophecy of Glorfindel, for the Witch-king fell not by "the hand of man", but by a woman and a hobbit.
The Witch-king appears in all adaptations of The Lord of the Rings for film, radio and stage.
The Witch-king appears in the Rankin/Bass adaptation of The Return of the King. His physical appearance is much the same as described in the novel, with an invisible head with a crown on top and two red eyes as his only visible feature. His voice was provided by John Stephenson.
In The Fellowship of the Ring, the actions of the Ringwraiths differ from those described in the book. In the film, the Nazgûl engage in a sword fight with Aragorn at Weathertop, while in the book Aragorn faces them with burning brands. They pursue Frodo and Arwen to the ford of Bruinen, where they are swept away by the flood she summons through an incantation.
In The Return of the King, the Witch-king appears in Minas Morgul on a fell beast instead of leading the Morgul host on a black horse. He seems to sense the Ring, as he does in the book, and Frodo recognizes him as the Ringwraith who stabbed and nearly killed him. During the siege of Minas Tirith, the Witch-king is constantly wreaking havoc from the air while mounted on his fell beast, whereas in the book he does not arrive on his horse until the battering ram Grond is at the gate. Unlike the book it is not his black magic which breaks the gate, but Grond alone. In the film the first enemies to enter Minas Tirith are orcs from siege towers, and the first to pass the gate are trolls.
In a scene from the Extended Edition, Gandalf unexpectedly encounters the Witch-king on his fell beast in the upper levels of Minas Tirith. In a departure from the novel, the Witch-king breaks Gandalf's staff, knocking the wizard off Shadowfax. Their confrontation is interrupted, as in the book, by the arrival of the Rohirrim. During the Battle of the Pelennor Fields, the Witch-king wields a sword and a huge flail (instead of a mace); he swings the latter at Éowyn several times before finally hitting her and breaking her shield and arm. Here the Witch-king does not know that his adversary is a woman until just prior to his death, while in the book Éowyn had declared herself before the Witch-king was dismounted. His death occurs much as in the book.
The original helmet designed for the Witch-king in The Return of the King was similar to an illustration by John Howe, and this original armour can be seen in the game adaptation by Electronic Arts; but crew members who had not read the books were confused over whether it was Sauron or the Witch-king on the battlefield. This prompted WETA to revise the helmet's design to be more suggestive of a Black Rider; his scenes were then re-shot during the 2003 pick-ups.
In the now defunct Middle-earth Role Playing game, he was named Er-Murazor, a Númenórean prince, though this is strictly non-canonical and does not appear outside of the role playing material.
The Witch-king also appears in the MMORPG The Lord of the Rings Online: Shadows of Angmar. In the setting of the game his kingdom of Angmar is ruled by a Steward, Mordirith, although he makes cameo appearances during the Epic storyline of the game by directing important events and evil lieutenants.
- ^ Quoted in Hammond & Scull, Reader's Companion, p. 20.
- ^ Tolkien, The Silmarillion, "Of the Rings of Power and the Third Age", p 289.
- ^ The Return of the King, Appendix B.
- ^ a b The Return of the King, Appendix A (I, iii).
- ^ The Peoples of Middle-earth, "The Heirs of Elendil", p. 195.
- ^ a b The Return of the King, Appendix A (I, iv).
- Witch-king of Angmar at the Internet Movie Database
- Witch-king of Angmar at the Tolkien Gateway
- Witch-king of Angmar at The Thain's Book
The Lord of the Rings by J. R. R. Tolkien Volumes Production and reception Related works Characters Adaptations and other derivative works Radio Film TheatreThe Lord of the Rings (2006, 2007) Video gamesJourney to Rivendell · The Hobbit (1982) · Game One · Game Two: Shadows of Mordor · War in Middle-earth · Volume I · J. R. R. Tolkien's Riders of Rohan · Elendor · MUME · Volume II · The Two Towers (MUD) · The Fellowship of the Ring · The Two Towers · The Hobbit (2003) · The Return of the King · War of the Ring · The Third Age · The Third Age (GBA) · The Battle for Middle-earth · Tactics · The Battle for Middle-earth II (The Rise of the Witch-king) · The White Council · Shadows of Angmar (Mines of Moria · Siege of Mirkwood · Rise of Isengard) · Conquest · Aragorn's Quest · War in the North Other games
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Witch-king of Angmar — / Witch king A guise of the Lord of the Nazgûl. The title taken by the Lord of the Nazgûl in the middle of the Third Age, when he founded the northern realm of Angmar in opposition to the northern lands of the Dúnedain (Arthedain and its… … J.R.R. Tolkien's Middle-earth glossary
Witch King — can refer to: *The Witch king of Angmar, a fictional character created by J. R. R. Tolkien, the chief of the Nazgûl of Middle earth. *Malekith, leader of the Dark Elves in Warhammer Fantasy, is known as the Witch King of Naggaroth … Wikipedia
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Angmar — The Witch realm ruled by the Lord of the Nazgûl at the northern end of the Misty Mountains. The northern reaches of the Misty Mountains, around Carn Dûm, realm of the Witch king (the Lord of the Nazgûl) in the far north of the Misty… … J.R.R. Tolkien's Middle-earth glossary
King of Gondor — The line of lords descended from Elendil s son Anárion. The title of the lords of the Dúnedain, Elendil and his descendants, who ruled the Kingdom of Gondor. The line of the Kings came to an end when Eärnur answered the challenge of the… … J.R.R. Tolkien's Middle-earth glossary
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Arnor — Place from J. R. R. Tolkien s legendarium Other names North kingdom Description Northern Númenórean realm in exile Location Northwest of Middle earth Lifespan Founded S.A. 3320 … Wikipedia