The chaos strategy is an approach to software development that extends other strategies (such as
stepwise refinement), and it works with the chaos model.
The main rule is "always resolve the most important issue first".
* An "issue" is an incomplete programming task.
* The "most important" issue is a combination of "big", "urgent", and "robust".
** "Big" issues provide value to users as working functionality.
** "Urgent" issues are timely in that they would otherwise hold up other work.
** "Robust" issues are trusted and tested. Developers can then safely focus their attention elsewhere.
* To "resolve" means to bring it to a point of stability.
The chaos strategy resembles the way that programmers work toward the end of a project, when they have a list of bugs to fix and features to create. Usually someone prioritizes the remaining tasks, and the programmers fix them one at a time. The chaos strategy states that this is the only validway to do the work.
The chaos strategy was inspired by Go strategy.
* [http://www.swcp.com/raccoon/papers/stratx23.wpd Raccoon (1995) The Chaos Strategy] , in ACM Software Engineering Notes, volume 20, issue 5, pages 40 to 47, December 1995, ACM Press.
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