- Solitaire board wargame
wargamesin the modern, commercial sense have generally concentrated on gameplay designed for two or more participants. While playing solitaire (ie, alone) is possible with any game, it is generally done so as an exercise in analysis rather than for enjoyment.
In the early 1980s, specially designed board wargames intended specifically for solo play began to appear. A solitaire game is a form of
puzzle, though the enjoyment of solitaire games are as much in the playing as in the eventual solving of the puzzle. A well designed solitaire game attempts to immerse the player in the subject matter, forcing him to make decisions of the same kind made by his historical counterparts who participated in the actual battles or events being simulated. The best games do this through presenting gameplay options based on reality rather than artificial game restraints.
One of the first solitaire board wargames was "Iwo Jima", a magazine game by TSR and released in 1983. That same year,
Avalon Hillproduced " B-17, Queen of the Skies", possibly the very first boxed solitaire board wargame.
Ambush!" is arguably the most successful solitaire board wargame ever made, appearing in 1984 and having spawned three add on games, a companion series of two games, a two-player version, and a similar game focusing on armor in the Second World War.
Another solitaire man to man game to appear in 1984 was Ranger by Omega Games, which focused on patrolling missions in a fictional and speculative conflict in Central America.
"Ambush!" appears to have validated the concept of designing specifically for solitaire play, as other very ambitious and innovative titles appeared in its wake. These include:
*"Mosby's Raiders" (Victory Games, 1985)
*"Eastern Front Solitaire" (Omega Games, 1986)
*"Raid on St. Nazaire" (Avalon Hill, 1987)
*"Tokyo Express" (Victory Games, 1988)
*"Open Fire" (Victory Games, 1988)
*"Solitaire Advanced Squad Leader" (Avalon Hill, 1995)
Recently, there have been several downloadable titles for solitaire play on wargamedownloads.com, such as Solitaire Caesar, Barbarossa Solitaire and Vietnam Solitaire.
The key concept in solitaire games is the creation of a simulated opponent. While "Iwo Jima" relied on the static nature of the Japanese defences to avoid the need for another human player, and "B-17" created opposition by the use of simple charts and dice rolls, "Ambush!" had an innovative set of "mission cards" that one read in a view sleeve, with entries corresponding to the hexes on the game map. The view sleeve would reveal three digit numbers, corresponding to numbered entries in a book of paragraphs, which would orient the player to the game's situation, activate the simulated opponent, or simply provide atmosphere. The game was heavily action-adventure oriented and had a considerable role playing component. The paragraph booklet also guided the opponent's actions, and each character on the opposing side also had a small card with attributes and a table for selecting paragraphs to guide their actions during gameplay. "Ranger" was also paragraph driven, but lacked counters and was more abstract (and perhaps realistic) as a result.
"B-17, Queen of the Skies" can be looked at as an example of an unsuccessful solitaire board wargame from the point of view of design. The player was presented with no realistic challenges akin to what a historical B-17 pilot would have faced. While the real challenge for a B-17 pilot was the physical task of keeping the aircraft aloft and in formation, these challenges are obviously absent from the game. The navigator and bombardier of a real B-17 had many challenges also, but again, these physical challenges are not simulated at all in the game. The only real decisions to be made are which machineguns to fire at which enemy fighters, and there is often little real decision making even in this. The game is more of an effects simulator, in that a variety of random events and aircraft damage are simulated through the tables and dice rolls, but the player is generally simply a spectator to the events of the game.
"Tokyo Express", on the other hand, had a well-designed solitaire system.
In TOKYO EXPRESS, the solitaire player represents a U.S. admiral...The game was designed to make the player experience the suspense, uncertainty and confusion of command in a night surface action. No "hidden" paragraphs ae involved as with so many other solitaire games; the game is replayable again and again.
From "Riding the Express: An Introduction to Tokyo Express" by Jonathan Southard, Volume 25, Number 4,
The General Magazine.
One disadvantage of solitaire games is that the player has few checks and balances on his understanding of the game rules. Given a lack of shared experience with a human opponent who is using and required to understand the same game rules, misinterpretations are more possible.
One of the things I dislike most is to find out that I've been playing a game incorrectly...It happened to me most recently playing RAID ON ST. NAZAIRE; I read the rules carefully (I thought) and then went through them again as I played my first game. Things went fine, but as the game progressed and I dove back into the rulebook to clear up certain questions, I began to discover that I hadn't been counting movement costs correctly, that I had allowed guns to fire that weren't supposed to, that German units that should have appeared automatically hadn't, and a few other things. It's my own fault. It's a solitaire game; who else can I blame?
From "A Travel Guide to St. Nazaire: Your Very First Raid" by Bob Proctor, Volume 24, Number 4,
The General Magazine.
A drawback of solitaire game systems is the balance between immersion and replayability. "Ambush!" has much more detail in its game system, but also relies heavily on surprise, and hence replayability of individual missions is low. Other games like "Tokyo Express" or "B-17" are infinitely replayable, but because of the dice-driven effects and opponent activation, the game is less immersive and does not sustain the average gamer's interest as long.
The rise of powerful computers and game consoles has had its effects on both board wargaming in general, and also certainly in solitaire board wargaming. Few solitaire titles have been released since the 1980s, perhaps a notable exception being "Solitaire Advanced Squad Leader" in 1995. The simulated opponent in "SASL" was created through tables and charts in a special chapter of the Advanced Squad Leader Rulebook.
Nonetheless, Omega Games has released a new, updated version of Ranger for 2005, along with the two original expansion kits (now merged into one).
Wikimedia Foundation. 2010.
Look at other dictionaries:
Sniper! (board game) — Sniper! was a board wargame originally released in 1973. Some sources refer to Sniper/Patrol as a sort of series of games: a similar game by Simulations Publications Inc. (SPI) was released at the same time as the original Sniper! , called Patrol … Wikipedia
Man-to-man wargame — Part of a series on … Wikipedia
Tactical wargame — Tactical wargames are a type of wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or companies. These units are rated based on types and ranges of individual weaponry. The… … Wikipedia
Wargaming — This article is about the civilian hobby. For military training exercises, see Military exercise. For simulations as military training exercises, see Military simulation. For video wargames, see Wargame (video games). For other, similar terms,… … Wikipedia
Ambush! — was innovative when it was released in 1983 since it was exclusively designed for single player play. Up to that point, wargames generally required at least two players. This was necessary since a player always had to play and control the… … Wikipedia
Mosby's Raiders (game) — Mosby s Raiders is a solitaire board wargame based upon a Confederate partisan ranger unit led by famed Colonel John S. Mosby during the American Civil War. The game was developed by Eric Lee Smith and published by Victory Games in 1985. Smith… … Wikipedia
B-17, Queen of the Skies — is a solitaire board wargame published in the US in 1983 by Avalon Hill and is a simulation of the experiences of a single B 17F Flying Fortress Bomber flying with the 8th Air Force in World War 2. The game was designed for solitaire play (in… … Wikipedia
B17 — or B 17 may be: * B 17 Bomber (game), a Intellivision game * B 17 Flying Fortress, an American World War II heavy bomber * B 17 Flying Fortress (computer game), a flight simulator * B17 (New York City bus) serving Brooklyn * B 17, Queen of the… … Wikipedia
Advanced Squad Leader — Infobox Game title = Advanced Squad Leader subtitle = image link = image caption = Advanced Squad Leader 2nd Edition Rulebook designer = Don Greenwood manufacturer = publisher = Avalon Hill Multi Man Publishing illustrator = years = 1985 present… … Wikipedia
Star Fleet Battles — (SFB) is a tactical strategy board wargame set in an offshoot of the Star Trek setting called the Star Fleet Universe. Originally created in 1979 by Stephen V. Cole,cite journal title=Pyramid Pick: Starfleet Command… … Wikipedia