Ringworld (role-playing game)

Infobox RPG

caption=Ringworld role-playing game cover
designer=Greg Stafford, John Hewitt, Sherman Kahn, Lynn Willis, Sandy Petersen, Rudy Kraft, Charlie Krank, Ed Gore, and Jeff Okamoto
artist=Lisa Free, Ralph Mcquarrie
genre=Science Fiction
system=Basic Role-Playing

The "Ringworld" science fiction role-playing game was published by Chaosium in 1984, using the Basic Role-Playing system for its rules and Larry Niven's Ringworld novels as a setting.


The setting is a distant future based on extrapolation of as much hard science as Niven had available. Specifically, it's the 29th century. "Known Space" (also the commonly used title for Larry Niven's future history science fiction series) is about 80 light years in diameter with 10,000 stars, including Human Space (40 light years diameter, 524 stars in 357 systems, 30 billion humans, ⅔ on Earth), as well as neighbouring Alien civilisations. Important Alien civilisations include the Puppeteers, paranoid pacifist herbivore centaurs, and the Kzinti, carnivorous warlike felines, who fought multiple wars over hundreds of years against the Humans, being defeated each time. Human allies include intelligent dolphins and orcas.

"Known Space" only serves as a background for the game. The game is intended to be set on the Ringworld itself, an enormous single world discovered at the far reaches of Known Space, a ring around a sun at approximately the orbit of the Earth. It is 997,000 miles wide, about 125 Earth-diameters. The total inner surface of the ring is equal to that of 3 million Earths. The ring is spun at a speed to provide 1G of gravity on the innerside, while 20 giant shadow squares at about the orbit of Mercury occlude the Sun to provide night. It was constructed by the Pak Protectors, now mostly extinct, who had a common origin with humans. The Ringworld is home to some 30 trillion sentient inhabitants from up to 2000 hominid species. The world is described in a series of novels by Niven, "Ringworld", "The Ringworld Engineers", and, after the game's publication, "The Ringworld Throne" and "Ringworld's Children".

The role-playing game contains a great deal of technical details about the setting, more than the fiction the setting is based on. The game setting details are complete enough that some "Ringworld" fans not interested in role-playing buy the game just for the background material.Fact|date=March 2007

Information from the RPG, along with notes composed by RPG author Hewitt with Niven, were later used to form the "Bible" given to authors writing in the "Man-Kzin Wars" series. Niven himself recommended that Hewitt write one of the stories for the original two MKW books, although this never came to pass. ["Scatterbrain", pp. 293-301]

Game play

The players initially play explorers from Known Space, sent as scouts to the Ringworld. They can be anthropologists, artists, doctors, police, or even zealots, who will explore the mysteries of this huge artificial world and its inhabitants. Basic characters can be humans from a dozen planets of Human Space, Puppeteers, or Kzin. Later play can see characters from Ringworld species, such as the (so-called) Ghouls, Vampires, Giants, Sea People, and others.

This Ringworld focus has been a criticism of the game. The "Ringworld" role-playing game is not a 'full' science fiction RPG, like "Traveller", including, for example, rules for starship construction, space combat, travel to different planets and systems, and so forth. Instead, the game and rules focused on parties of characters exploring the Ringworld itself, and, despite its vast size (in many ways larger than the rest of Known Space put together), many who bought the game felt limited by this one world setting.Fact|date=March 2007

Game system

A character is initially defined by his species or world of origin, which affects characteristics (for example, by determining the gravity to which it is accustomed). Then the players roll randomly for a certain number of defects, character age, and characteristics. The system used is Chaosium's Basic Role-Playing, with eight basic ability scores (Strength, Constitution, Size, Intelligence, Power, Dexterity, Appearance, and Education), determining secondary attributes such damage modifiers, hit points, and skill rolls.

At creation, each character gets to spend a number of points (based mainly on age, Education, and Intelligence) on skills determined by interests or career choice. Each of the three playable races has specific tables for the creation of characters. Character Skills are based on percentages. To succeed in a skill, the player must roll under the relevant skill with modifiers on percentile dice.

Another critique of the game system has been the large effect of character age on skills, usually considered the most important character attributes. In Niven's future world, the deterioration of age has been largely reversed, so humans live hundreds of years. Therefore, a 200 year old character will have vastly more skill points than a 20 year old, with little compensatory advantages for the younger one.Fact|date=June 2007


Only two publications were ever published, the "Ringworld" role-playing game box set itself, and the "Ringworld Companion", both in 1984 by Chaosium. The magazine "Different Worlds", issue 37, featured a "Ringworld" adventure, "Louis Wu & His Motley Crew."

"Ringworld" Box Set

The "Ringworld" role-playing game box set was titled "Larry Niven's Ringworld: Roleplaying Adventure Beneath the Great Arch", referring to the way the Ringworld looked from its interior surface. The authors are credited as Greg Stafford, John Hewitt, Sherman Kahn, Lynn Willis, Sandy Petersen, Rudy Kraft, Charlie Krank, Ed Gore, and Jeff Okamoto. It came in a box set with four books: the Explorer Book, Technology Book, Gamemasters Book, and Creatures Book, a sheet of cardboard miniatures, reference and character sheets, and a set of dice: 2d20, 1d8, and 2d6.

Explorer Book

This book begins with a character sheet. It introduces role-playing games, then covers character creation, skill use, and combat. It presents a detailed history of humanity between the 20th and 29th centuries. It then describes eleven human worlds: Belt (the asteroid belt), Canyon, Down, Gummidgy, Home, Jinx, Margrave, Plateau, Silvereyes, "We Made It" and Wunderland. Finally, it gives rules for non-human, Kzin or Puppeteer, player characters, and a glossary.

Gamemaster Book

The Gamemaster Book begins with technical essays on the Ringworld, from physical construction, to life on the ring, with diagrams. There is a section on the "City Builders"—a Ringworld race that dominated the Ringworld, built floating cities, and sent spaceships to explore other worlds, until a mysterious technological virus destroyed their empire. Another section lists unanswered questions about the Ringworld. There are suggestions for creating scenarios and campaigns, and information on technology of various humanoid species of the Ringworld, and additional rules, including gravity, Credit Rating, and psionics. There is also an introductory scenario ("The Journey of the Catseye") intended to begin a Ringworld campaign. The characters are hired by Captain Gregor Lopez, famous explorer, for a journey to the Ringworld that does not go completely as planned.

Technology Book

The Technology Book gives rules and descriptions of the equipment employed by the explorers of the 29e century, categorized into generators, computers, medical equipment, tools, vehicles, weapons and defenses.

Creature Book

The Creature Book gives rules and descriptions for creatures, divided into Aliens, Humanoids, Animals and Plants. Many races get specialized hit location tables, characteristic maxima and minima, skills and traits.

"Ringworld Companion"

This supplement was published not long after the box set. The authors are credited as Greg Stafford, John Hewitt, Sherman Kahn, Lynn Willis, Sandy Petersen, Rudy Kraft, and Charlie Krank.

The book starts with a diagram of the Ringworld and its star, EC-1752, new humanoids, aliens, plants and animals, technological objects, and original errata. There is some information on spaceships (Human and City Builder), hyperspace, a map of Human Space, and statistics for vehicles used on the Ringworld. Then there is a new race, the "Agamans", desert nomads, and a scenario involving them, "The Sand Eaters". Finally, there is a three part scenario named "The Kaladians", about the defense of travelling merchants. Both scenarios can be integrated into the campaign given in the basic set. None of these three additional races appear in any of the "Ringworld" novels.


External links

* [http://www.dennisantinori.com/Niven/RingworldRPG/ "Ringworld" RPG Site - New site]
* [http://www.ringworldrpg.org/ The "Ringworld" RPG website] fan site - Dead Link - 6/8/2007
* [http://www.larryniven.org/reviews/other.html The "Ringworld Role-Playing Game": A Re-appraisal] From Other Reviews on "Known Space: The Future Worlds of Larry Niven" fan site - Dead Link - 6/8/2007
* (fr) [http://www.roliste.com/jeu.jsp?id=6370 Guide du Roliste Galactique : "Ringworld"] detailed review of the RPG box set, in French
* (fr) [http://www.roliste.com/jeu.jsp?id=6371 Guide du Roliste Galactique : Companion (Ringworld)] detailed review of the "Ringworld Companion", in French

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