Zar Points is an advanced, statistically-derived method for evaluating
Contract Bridgehands developed by Zar Petkovfor use by players of intermediate or better skill. The statistical research Petkov conducted in the areas of hand evaluation and bidding is useful to any advanced bridge player, regardless of their bidding or hand evaluation system, but the research showed that the Milton Work point countmethod, even when adjusted for distribution, does not accurately describe hands. As a result, players often make incorrect or sub-optimal bids. Zar Points are designed to take many additional factors into consideration by assigning points to each factor based on statistical weight. While most of these factors are already implicitly taken into account by experienced players, Zar Points provides a quantitative method that allows them to be incorporated into bidding accurately.
Using Zar Points in existing bidding systems
One way to use Zar Points is to convert them into the more traditional High Card Points (HCP).
Count Honors using the following scheme:
*Each Ace as 4½ points
*Each King as 3 points
*Each Queen as 1½ points
*Each Jack as ½ point.
*Add 1 point for each card in the longest suit beyond four. For example, a 5-card suit counts 1 point, 6-card suit counts 2 points.
*Add ½ point for each card in the second longest suit beyond the length of the shortest suit. For example, add 1½ points with 5-4-3-1 distribution; add 1 point with 4-4-3-2 distribution.
The result will be a more accurate estimate of hand strength adjusted to the traditional scale. Several experts have used Zar Points in this fashion. Additionally, other adjustments discussed below may be taken into account. Alternatively, the number of Zar Points as counted below can be divided by two; this will preserve the correct ratio between distribution and honors. Dividing by two is potentially more accurate, but no statistical tests have been done to confirm this.
Hand evaluation using the Zar scale
Using Zar Points (ZP), 26 ZP are required to open and 16 ZP are required to respond. Fifty-two ZP (two opening hands) should result in game at the four level. Bidding levels are five points apart yielding:
:Two level – 42 i.e. 26 + 16:Three level – 47:Four level – 52:Five level – 57:Six level – 62:Seven level – 67
This scale does not need to be memorized. In order to arrive at the expected number of tricks, one need only subtract 2 ZPs and divide by 5. For example, with 52 ZPs, subtracting 2 gives 50, and dividing by 50 by 5 gives 10 – the number of tricks expected to be taken.
Basic hand evaluation
To evaluate an opening hand, use standard 4-3-2-1 high card points and add points for:
*Controls: add 2 for each ace and 1 for each king
*Length: add the lengths of the two longest suits
*Shape: add the difference between the length of the longest suit and the shortest suit
With an eight card trump fit, add points for:
*Extra Trump Support with a void: For each trump over 8 when the shortest suit is a void add 2.
*Extra Trump Support with a singleton: For each trump over 8 when the shortest suit is a singleton add 1.
*Secondary nine-card Fit: Add 1 for a nine card secondary suit.
*Secondary ten-card Fit: Add 2 for a ten card secondary suit.
The misfit adjustment
For bidding systems that allow one partner to know the shape of the other's hand, an additional misfit adjustment exists. To calculate the misfit modifier, find the difference in length between spade suits in each hand. Perform a similar calculation for the other three suits and sum the differences. Call this number M4.
When the partners do not have an 8 card trump fit, the misfit modifier subtracts from the total ZP. When the partners have a trump fit longer than 8, the misfit modifier adds in place of the trump-support modifier if it is larger.
The misfit modifier (M4) can be estimated if one partner knows the difference in lengths between the two most different suits (M2). This works because m2 is almost always approximately 75 percent of m4, meaning that M4 can be estimated by increasing M2 by 1/3. Keep in mind that this estimate will slightly under-value the hand in the case of "freak" distribution (where M4 is greater than 14) because M2 is only 60 percent of M4 for such wild distribution. Fortunately this only occurs 0.8 percent of the time.
To improve the accuracy of the point count, standard "judgment" adjustments can be used, such as:
*Concentration: with 15+ HCP add 1 point if all of the HCP are concentrated in three suits; with 11-14 HCP add 1 point if all of the HCP are concentrated in two suits.
*Short Honors: subtract one point for short suit honors like KQ or QJ
*Spade suit: With 25 Zars and the suit is spades, 1 point may be added.
*Finesse: subtract or add a point for honors in opponents suits depending on whether they are on or off side
*Unguarded Honors: discount honors in short suits bid by opponents
*Support: add one point for each honor in partner's suit (up to two)
More elaborate requirements for game
Some players use ZP for suit bidding only. Others use them for bidding no-trump as well.Zar recommends the following scheme. Notice that not having an 8 card fit increasesthe ZP required for a given level by 5.
**67+ ZP with fit or
**72+ ZP without fit
**First round control in all suits
**62+ ZP with fit or
**67+ ZP without fit
**First round control of at least three suits
**Second round control for the suit with no first round control
*No trump game
**All suits stopped
**52+ ZP and any 5-3 fit or 4-4 minor fit
**57+ ZP without fit
*Major suit game
**52+ ZP and major suit fit
*Minor suit game
**57+ ZP and minor suit fit
**Does not meet No Trump requirements
**Not more than two quick tricks in any suit
Zar Points are designed with rubbers scoring in mind. When playing for
matchpoints, it is desirable to bid any game or small slam that has a 50 percent chance of making. In order to do this, slight adjustments to the ZP required per level need to be made. The result is that intermediate values are slightly off from the 5 point scale suggested above.
*44 ZP — 8 tricks
*48 ZP — 9 tricks
*52 ZP — 10 tricks
*56 ZP — 11 tricks
*61 ZP — 12 tricks
*67 ZP — 13 tricks
When playing using IMPs, a game should be bid with a 38 percent chance when vulnerable, but only bid a 46 percent game when not vulnerable. This adjustment shifts the ZP required for game and slam one point down when vulnerable or not vulnerable.
Obtaining the conversion
In order to get the HCP equivalent discussed above, Zar points need to be scaled. To scale the values of the honors from a 13 points scale to a 10 point scale, the ZP are multiplied by 10/13 and rounded to the nearest half. This results in slightly under valuing Aces and Jacks, but is much more accurate than the traditional count.
To scale the shape points to the traditional scale, we can subtract 8 (to set the lowest value at 0) and divide by two (to scale the highest value correctly). Algebraically, if 'a' is the length of the longest suit, 'b' the second longest, and 'd' the shortest:
New bidding systems
Petkov has proposed the guts of bidding method, similar to the
Precision Clubderivatives [http://www.jimloy.com/bridge/symmetrc.htm Symmetric Relay] and [http://www.jimloy.com/bridge/moscito.htm MOSCITO] , that makes extensive use of limit bids, relays, and the shape defining properties of Zar Points to rapidly describe a hand. Below is a summary of the basics, omitting some of the finer points and the research details supporting the decisions. To make this a full system, a partnership would need to agree on what conventions to use. Most of the ideas from other systems can carry over. Partnerships interested in using this system should familiarize themselves with the reasons behind this basic bidding pattern before selecting specific conventions.
Opening bids are divided into three intervals: just enough to open (26-30 Zars), one extra bidding level (31-35 Zars), and two or more extra bidding levels (36+ Zars). Because distribution can dramatically affect the playability of a hand, each of these Zar Points ranges can cover a wide number of traditional high card points. The opening level could represent between 3 and 19 HCP. The middle level could represent between 7 and 22 HCP. The maximum level could represent between 11 and 30 HCP. These ranges are inclusive. These three ranges are statistically derived: 60 percent of hands will fall in the lowest range, 30 percent will fall in the middle range, and 10 percent will fall in the top range.
*1Clubs: 36+ Zars, Any Distribution, or 31-35 balanced
*1Diams: 31-35 Zars, Any Distribution, or 26-30 with 6-card minor
*1Hearts: 26-30 Zars, 4+ cards in H, may have 4 cards in S
*1Spades: 26-30 Zars, 4+ cards in S, may have 4 cards in H (and 5 in S)
*1NT: 26-30 Zars, No 6-card suit, no 4-card major, no 5-5 minors
*2Clubs: 26-30 Zars, 6H or 6H and 5 in another suit
*2Diams: 26-30 Zars, 6S or 6S and 5 in another suit
*2Hearts: 26-30 Zars, 5-card H suit and 6 cards in a minor
*2Spades: 26-30 Zars, 5-card S suit and 6 cards in a minor
*2NT: 26-30 Zars, At least 5-5 in minors
*3Clubs: 26-30 Zars, 7-card Club suit
*3Diams: 26-30 Zars, 7-card Diamond suit
*3Hearts: 26-30 Zars, 7-card Heart suit
*3Spades: 26-30 Zars, 7-card Spade suit
*3NT+: 8+ card suits
Responding to opening bids
Because of the very descriptive nature of each of the opening bids, the responder is in control of the bidding unless the opener bid 1Clubs. Also, the responder will be able after the re-bid by the opener to estimate the misfit modifier, allowing an accurate determination of where to play the hand.
*Responses to 1Hearts or 1Spades
**1Spades response to 1Hearts is round forcing and asking to the opener to better describe his hand. It shows 4+ spades. If opener rebids the heart suit, he has exactly 5 hearts.
**1NT is "to play", it discourages game and denies 4 spades if in response to 1Hearts.
**2Clubs is artificial and forcing; shows prospects for game; denies 4 spades if in response to 1Hearts.
**Direct raise of the suit is preemptive and sign-off.
**All other bids are "natural" and to play.
*Responses to 1NT
**2Clubs is a game-forcing relay asking for distribution
***2Diams rebid is 4333 distribution (so 18-22 HCP + Controls). Oriented towards 3NT
***2Hearts rebid is 4432 with 3 cards in hearts (implying 2 cards in spades and a 4-4 minors).
***2Spades rebid is 4432 with 3 cards in spades (implying 2 cards in hearts and a 4-4 minors).
***2NT is distribution with 5 clubs and no singleton
***3Clubs is distribution with 5 diamonds and no singleton
***3Hearts is 5431 with 3 hearts (implying 1 spade)
***3Spades is 5431 with 3 spade (implying 1 heart)
**2Diams is a transfer to 2Hearts; Afterward:
***a rebid of 2NT is invitational to 3NT or 4H with 5+ hearts
***a rebid of 2Spades is invitational to 3NT and shows no relevance to either major
**2Hearts is a transfer to 2Spades; a 2NT rebid is invitational with 5+ spades
**2Spades is a transfer to 2NT or 3Clubs; 2NT by opener shows interest in game in clubs
**2NT is a transfer to 3Clubs or 3Diams; 3Clubs by opener shows interest in game in diamonds
**All level three responses are game forcing and show a 4441 distribution with a singleton in the bid suit
*Respond to 2Clubs with 2Diams (a relay)
**Rebid of 2Hearts specifies uni-suit (6 hearts)
**Rebid of 2Spades specifies 5 card spade side-suit
**Rebid of 3Clubs specifies a 5 card club side-suit
**Rebid of 3Diams specifies a 5 card diamond side-suit
*Respond to 2Diams with 2Hearts (a relay)
**Rebid of 2Spades specifies a uni-suit (6 spades)
**Rebid of 2NT specifies 5 card heart side-suit
**Rebid of 3Clubs specifies a 5 card club side-suit
**Rebid of 3Diams specifies a 5 card diamond side-suit
*Other responses above 1NT
**2NT asks for side top honor
**New suit is round forcing oriented toward fit and then side top honor
**Other bids are "to play" unless partnership has agreed otherwise
*Responses to 1Clubs
**1Diams is negative (less than 16), any distribution
**1Hearts is positive (16+), at least four cards in hearts
**1Spades is positive (16+), at least four cards in spades
**1NT 16-20, balanced hand, etc.
**Other bids are similar to
Precision Clubor related systems of the partnership's choosing
*Responses to 1Diams
**1Hearts forcing, natural asks opener to show his hand, any new suit on the next round is forcing
**1Spades forcing, natural asks opener to show his hand, any new suit on the next round is forcing
**1NT negative, responder is ready to pass next bid of opener
**2Clubs artificial, forcing, 21+, game prospects, no 4 card major, will support a major bid with 3 cards on next round
**Other responses are up to the partnership
* [http://www.zarpoints.com/TheAnnotation.html Overview of Hand Evaluation]
* [http://www.zarpoints.com/index.html Zar Points Online Hand Evaluator]
* [http://www.zarpoints.com/ZIP/ZarPointsBOOK.zip Zar Points Book]
* [http://www.zarpoints.com/ZIP/ZarPointsBidding.zip Zar Points Bidding Book]
Wikimedia Foundation. 2010.
Look at other dictionaries:
Q-Zar — (called Quasar in the UK and Republic of Ireland) is a type of laser tag that was developed by Geoff Haselhurst and Omnitronics in Perth, Western Australia. The rights were later sold to a company based in Ireland which in turn sold them to Q Zar … Wikipedia
Glossary of contract bridge terms — These terms are used in Contract bridge , or the earlier game Auction bridge, using duplicate or rubber scoring. Some of them are also used in Whist, Bid whist, and other trick taking games. This glossary supplements the Glossary of card… … Wikipedia
Contract bridge — Bridge declarer play Alternative name(s) Bridge Type trick taking Players 4 Skill(s) require … Wikipedia
Hand evaluation — In contract bridge, various bidding systems have been devised to enable partners to describe their hands to each other so that they may reach the optimum contract. A key initial part of this process is that players evaluate their hands; this… … Wikipedia
Duplicate bridge — tournament playing area Duplicate bridge is the most widely used variation of contract bridge in club and tournament play. It is called duplicate because the same bridge deal (i.e. the specific arrangement of the 52 cards into the four hands) is… … Wikipedia
Anexo:Glosario de bridge — Estos términos son utilizados en bridge,  o en el predecesor juego del bridge subasta, usando anotación de la modalidad de bridge duplicado o rubber bridge. Algunos de ellos son también usados en el juego del Whist, Bid whist, y otros… … Wikipedia Español
Overcall — For the poker term, see Glossary of poker terms. In contract bridge, an overcall is a bid made after an opening bid has been made by an opponent; the term refers only to the first such bid. A direct overcall is a bid made directly over the… … Wikipedia
Maurice Harrison-Gray — (1899 – 24 November 1968), known always as Gray , was an English professional contract bridge player. For about thirty years from the mid thirties to the mid sixties he was one of the top players, and won the European Championship four times… … Wikipedia
Negative free bid — is a contract bridge treatment whereby a free bid by responder over an opponent s overcall shows a long suit in a weak hand and is not forcing. This is in contrast with standard treatment, where a free bid can show unlimited values and is… … Wikipedia
Mohan convention — This article describes the bridge convention. Mohan is a bridge convention used to intervene over opponents 1NT opening. Typically it only applies if the opponents are using a weak 1NT opening (where 15 points or less is the maximum). Its… … Wikipedia