PlayStation


PlayStation
PlayStation
Playstation logo colour.svg
Type Video game console
Handheld game console
Owner Sony Computer Entertainment
Country Minami-Aoyama, Minato, Tokyo, Japan
Introduced 1994
Markets Worldwide
Registered as a trademark in Worldwide
Website Japan
United States
Europe
Canada

The PlayStation (プレイステーション Pureisutēshon?, officially abbreviated PS) brand is a series of video game consoles created and developed by Sony Computer Entertainment. Spanning the fifth, sixth, and seventh generations of video gaming, the brand was first introduced on December 3, 1994 in Japan.[1] The brand consists of a total of three home consoles, a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines.

The first console in the series, the PlayStation, was the first video game console to ship 100 million units after 9 years and 6 months of its initial launch.[2] Its successor, PlayStation 2, is the best-selling console to date, having reached over 150 million units sold as of January 31, 2011.[3] Sony's current console, PlayStation 3, has sold over 50 million consoles worldwide as of March 29, 2011.[4] The first handheld game console in the PlayStation series, PlayStation Portable (PSP), has sold a total of 67.8 million units worldwide as of February 25, 2011.[5] The PlayStation Vita, an upcoming handheld being developed by Sony as a successor to the PlayStation Portable, is set to be released in the first quarter of 2012 in the US.

Other hardware released as part of the PlayStation series includes the PSX, a digital video recorder which was integrated with the PlayStation and PlayStation 2, though it was short lived due to its high price and was never released outside Japan as well as a Sony Bravia television set which has an integrated PlayStation 2. The main series of controllers utilized by the PlayStation series is the DualShock, which is a line of vibration-feedback gamepad having sold 28 million controllers as of June 28, 2008.[6]

The PlayStation Network is an online service with over 69 million users worldwide (as of January 25, 2011).[7] It comprises an online virtual market, the PlayStation Store, which allows the purchase and download of games and various forms of multimedia, a subscription-based online service known as PlayStation Plus and a social gaming networking service called PlayStation Home, which has over 14 million users worldwide.[8] PlayStation Suite is an upcoming software framework that is aimed to provide PlayStation content cross-platform and cross-devices; currently only Android and the PlayStation Vita devices are supported. Content set to be released under the framework consist of only original PlayStation games currently.[9]

Current-generation PlayStation products also use the XrossMediaBar, which is an award-winning graphical user interface.[10] A new touchscreen-based user interface called LiveArea is being designed for the PlayStation Vita, which integrates social networking elements into the interface. Additionally, PlayStation 2 and original PlayStation 3 consoles also featured support for Linux-based operating systems, though this has since been discontinued. The series has also been known for its numerous marketing campaigns, the latest of which being the "Long Live Play" commercials in the United States.

The series also has a strong lineup of first-party titles due to Sony Computer Entertainment Worldwide Studios, a group of fifteen first-party developers owned by Sony Computer Entertainment which are dedicated to developing first-party games for the series. In addition, the series features various budget re-releases of titles by Sony with different names for each region; these include the Greatest Hits, Platinum and The Best ranges of titles.

Contents

History

Origins

PlayStation was the brainchild of Ken Kutaragi, a Sony executive who had just come out of his hardware engineering division at that time and would later be dubbed as "The Father of the PlayStation".[11][12]

The console's origins date back to 1986 where it was originally a joint project between Nintendo and Sony to create a CD-ROM for the [[Super Nintendo .[13]

The PlayStation made its debut at the Consumer Electronics Show in June 1991 when Sony revealed its console, a Super Famicom/SNES with a built-in CD-ROM drive (that incorporated Green Book technology or CDi). However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology.[14]

The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies.

The breaking of the partnership infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing of the PlayStation project to rival Nintendo.[14]

At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a "non-gaming role" regarding their new partnership with Philips. This proposal was swiftly rejected by Kutaragi who was facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations officially ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony's board. At the meeting, Kutaragi unveiled a proprietary CD-ROM-based system he had been working on which involved playing video games with 3D graphics to the board. Eventually, Sony President Ohga decided to retain the project after being reminded by Kutaragi of the humiliation he suffered from Nintendo. Nevertheless, due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives, Kutaragi and his team had to be shifted from Sony's headquarters to Sony Music, a completely separate financial entity owned by Sony, so as to retain the project and maintain relationships with Philips for the MMCD development project (which helped lead to the creation of the DVD).[14]

Formation of Sony Computer Entertainment

At Sony Music, Kutaragi worked closely with Shigeo Maruyama, the CEO of Sony Music, and with Akira Sato to form Sony Computer Entertainment, Inc. (SCEI) in November 1993.[15] A building block of SCEI was its initial partnership with Sony Music which helped SCEI attract creative talent to the company as well as assist SCEI in manufacturing, marketing and producing discs, something that Sony Music had been doing with Music Discs. The final two key members of SCEI were Terry Tokunaka, the President of SCEI from Sony's headquarters, and Olaf Olafsson. Olafsson was CEO and president of New York based Sony Interactive Entertainment which was the mother company for the 1994-founded Sony Computer Entertainment of America (SCEA).

The PlayStation project, SCEI's first official project, was finally given the green light by Sony executives in 1993 after a few years of development. Also in 1993, Phil Harrison, who would later become President of Sony Computer Entertainment Worldwide Studios, was recruited into SCEI to attract developers and publishers to produce games for their new PlayStation platform.[14]

After a demonstration of Sony's distribution plan as well as tech demos of its new console to game publishers and developers in a hotel in Tokyo in 1994, numerous developers began to approach PlayStation. Two of whom later became major partners were Electronic Arts in the West and Namco in Japan. One of the factors which attracted developers to the platform was the use of a 3D-capable, CD-ROM-based console which was much cheaper and easier to manufacture for in comparison to rival consoles from Sega and Nintendo which used cartridge systems. The project eventually hit Japanese stores in October 1994 and gained massive sales due to its lower price point than its competitor, the Sega Saturn. Popularity of the console spread after its release worldwide in North America and Europe.[14]

Consoles

PlayStation

The original PlayStation

The original PlayStation released in December 1994 was the first of the ubiquitous PlayStation series of console and hand-held game devices. It has included successor consoles and upgrades including the Net Yaroze (a special black PlayStation with tools and instructions to program PlayStation games and applications), "PSone" (a smaller version of the original) and the PocketStation (a handheld which enhances PlayStation games and also acts as a memory card). It was part of the fifth generation of video game consoles competing against the Sega Saturn and the Nintendo 64. By March 31, 2005, the PlayStation and PSone had shipped a combined total of 102.49 million units,[16] becoming the first video game console to sell 100 million units.[2]

The redesigned PS One with optional LCD Screen

Released on July 7, 2000,[17] concurrently with its successor the PlayStation 2, the PSone was a considerably smaller, redesigned version of the original PlayStation video game console.[18] The PSone went on to outsell all-other consoles, including its successor, throughout the remainder of the year.[19] It featured two main changes from its predecessor, the first being a cosmetic change to the console and the second being the home menu's Graphical User Interface.


PlayStation 2

Slimline PlayStation 2 console (left) and original PlayStation 2 console with 8 MB Memory Card and DualShock 2 controller. (right)

Released in 2000, 15 months after the Dreamcast and a year before its other competitors, the Xbox and the Nintendo GameCube, the PlayStation 2 is part of the sixth generation of video game consoles, and is backwards-compatible with most original PlayStation games (an original PlayStation (not PlayStation 2) memory card is required to save games). Like its predecessor, it has received a slimmer redesign, and was also released built-in to the PSX DVR and the Sony BRAVIA KDL22PX300 HDTV. It is the most successful console in the world,[20] having sold over 150 million units as of January 31, 2011.[21][3] On November 29, 2005, the PS2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch. This achievement occurred faster than its predecessor, the PlayStation, which took "9 years and 6 months since launch" to reach the same figure.[2]

Slimline Model

Released in 2004, four years after the launch of the original PlayStation 2, the PlayStation 2 Slimline was the first major redesign of the PlayStation 2. Compared to its predecessor, the Slimline was smaller, thinner, quieter and also included a built-in Ethernet port (in some markets it also has an integrated modem). In 2007, Sony began shipping a revision of the Slimline which was lighter than the original Slimline together with a lighter AC adapter.[22] In 2008, Sony released yet another revision of the Slimline which had an overhauled internal design incorporating the power supply into the console itself like the original PlayStation 2 resulting in a further reduced total weight of the console.[23]

PlayStation 3

Original (left) and slim (right) PlayStation 3 consoles

Released on November 11, 2006, the PlayStation 3 is the third and current iteration in the series. It competes with the Xbox 360 and the Wii in the seventh generation of video game consoles. It is the first console in the series to introduce the use of motion controls in games through the use of the SIXAXIS Wireless Controller along with other features, such as Blu-ray Disc (BD) and Full High-definition resolution graphics capability. The PlayStation 3 comes in 20 GB, 40 GB, 60 GB, 80 GB, 160 GB, 120 GB, 250 GB, and 320 GB, with only the 160, and 320 being the current models. Like its predecessors, a slimmer redesigned model of the console has been released. As of December 25, 2010, the PlayStation 3 has sold 41.5 million units worldwide according to Sony Computer Entertainment.[24]

Redesigned Model

Released in 2009, the redesigned model of the PlayStation 3 is the only model in production. The redesigned model is 33% smaller, 36% lighter, and consumes 34% to 45% less power than previous models.[25][26] In addition, it features a redesigned cooling system and a smaller Cell processor which was moved to a 45nm manufacturing process.[27] It sold in excess of a million units within its first 3 weeks on sale.[28] The redesign also features support for CEC (more commonly referred to by its manufacturer brandings of BraviaSync, VIERA Link, EasyLink and others) which allows control of the console over HDMI by using the remote control as the controller. The PS3 slim also runs quieter and is cooler than previous models due to its 45 nm Cell. The PS3 Slim no longer has the "main power" switch (similar to PlayStation 2 slim), like the previous PS3 models, which was located at the back of the console.[25] It was officially released on September 1, 2009 in North America and Europe and on September 3, 2009 in Japan, Australia and New Zealand.[25][29][30]

Comparison

Handheld systems

PlayStation Portable

The original PlayStation Portable.

Released in March 2005,[43] the PlayStation Portable (PSP) was Sony's first handheld console to compete with Nintendo's DS console. The console is the first to utilize a new proprietary optical storage medium known as Universal Media Disc (UMD), which can store both games and movies.[44][45] It contains 32 MB of internal flash memory storage, expandable via Memory Stick PRO Duo cards.[46] It has a similar control layout to the PS3 with its PlayStation logo button and its Triangle ('Triangle'), Circle ('Circle/O'), Cross ('Cross/X') and Square ('Square') buttons.

2000 and 3000 models

A PSP-2000 console

Released in September 2007, the PSP Slim & Lite (also known as the PSP-2000) was the first major hardware revision of the PlayStation Portable. The Slim & Lite was 33% lighter and 19% slimmer than the original PlayStation Portable.[47][48] The capacity of the battery was also reduced by ⅓ but the run time remained the same as the previous model due to lower power consumption. Older model batteries will still work and they extend the amount of playing time.[49] The PSP Slim & Lite has a new gloss finish. Its serial port was also modified in order to accommodate a new video-out feature (while rendering older PSP remote controls incompatible). On a PSP-2000, PSP games will only output to external monitors or TVs in progressive scan mode, so that televisions incapable of supporting progressive scan will not display PSP games; non-game video will output in either progressive or interlaced mode. USB charging was also made possible.[50] Buttons are also reportedly more responsive on the Slim and Lite.[51] In 2008, Sony released a second hardware revision called the PSP-3000 which included several features that were not present in the Slim & Lite, such as a built-in microphone and upgraded screen. As well as the ability to output PSP games in interlaced mode.

PSP Go model

Piano Black PSP Go (open position)

Released in October 2009, the PSP Go is the biggest redesign of the PlayStation Portable to date. Unlike previous PSP models, the PSP Go does not feature a UMD drive but instead has 16 GB of internal flash memory to store games, videos and other media.[52] This can be extended by up to 32GB with the use of a Memory Stick Micro (M2) flash card. Also unlike previous PSP models, the PSP Go's rechargeable battery is not removable or replaceable by the user. The unit is 43% lighter and 56% smaller than the original PSP-1000,[53] and 16% lighter and 35% smaller than the PSP-3000.[54] It has a 3.8" 480 × 272 LCD[55] (compared to the larger 4.3" 480 × 272 pixel LCD on previous PSP models).[56] The screen slides up to reveal the main controls. The overall shape and sliding mechanism are similar to that of Sony's mylo COM-2 internet device.[57] The PSP Go is being produced and sold concurrently with its predecessor the PSP-3000 although it will not replace it.[53] All games on the PSP Go must be purchased and downloaded from the PlayStation Store as the handheld is not compatible with the original PSP's physical media, the Universal Media Disc. The handheld also features connectivity with the PlayStation 3's controllers the Sixaxis and DualShock 3 via Bluetooth connection.[54]

E1000 model

The PSP-E1000 is a budget-focused PSP model which, unlike previous PSP models, does not feature Wi-Fi or stereo speakers (replaced by a single mono speaker)[58] and has a matte "charcoal black" finish similar to the slim PlayStation 3.[59] The E1000 was announced at Gamescom 2011 and will be available across the PAL region for an RRP of 99.99.[59]

PlayStation Vita

The PlayStation Vita

The PlayStation Vita,[60] developed by Sony Computer Entertainment, previously codenamed Next Generation Portable or NGP will be released on February 22, 2011. The device features a 5 inch OLED touchscreen, two analogue sticks, a rear touchpad, Sixaxis motion sensing and a 4 core ARM Cortex-A9 MPCore processor. The PlayStation Vita was officially unveiled by Sony on January 27, 2011 at the PlayStation Meeting 2011.[61]

Other hardware

PSX

The PSX

Released solely in Japan in 2003, the Sony PSX was a fully integrated DVR and PlayStation 2 video game console. It was the first Sony product to utilize the XrossMediaBar (XMB)[62] and can be linked with a PlayStation Portable to transfer videos and music via USB.[63] It also features software for video, photo and audio editing.[62] PSX supports online game compatibility using an internal broadband adapter. Games that utilize the PS2 HDD (for example, Final Fantasy XI) are supported as well.[64] It was the first product released by Sony under the PlayStation brand that did not include a controller with the device itself.[65]

PocketStation

PocketStation

The PocketStation was a miniature game console created by SCE as a peripheral for the original PlayStation.[66] Released exclusively in Japan on December 23, 1999,[67] it featured a monochrome LCD display, a speaker, a real-time clock and infrared communication capability. It could also be used as a standard PlayStation memory card by connecting it to a PlayStation memory card slot.[66] It was extremely popular in Japan and Sony originally had plans to release it in the United States but the plan was ultimately scrapped due to various manufacturing and supply-and-demand problems.[68][69]

Television sets

Released in 2010, the Sony BRAVIA KDL22PX300 is a 22 inch 720p television which incorporates a PlayStation 2 console, along with 4 HDMI ports.[70][71]

Playstation branded 3D TV said to be released in late 2011.

Sony Ericsson Xperia Play

The Xperia Play is a phone developed by Sony Ericsson aimed at gamers and is the first to be PlayStation Certified.

Games

Each console has a variety of games. Most games released on the original PlayStation are backwards compatible and can be played directly on its successors, the PlayStation 2, PSX and PlayStation 3. Some of these games can also be played on the PlayStation Portable but they must be purchased and downloaded from a list of PSOne Classics from the PlayStation Store. Games released on the PlayStation 2 can currently only be played on the original console as well as the PSX and the early models of the PlayStation 3 which are backwards compatible. The PlayStation 3 has two types of games, those released on Blu-ray Discs and downloadable games from the PlayStation Store. The PlayStation Portable consists of numerous games available on both its physical media, the Universal Media Disc and the Digital Download from the PlayStation Store. However, some games are only available on the UMD while others are only available on the PlayStation Store. The Next Generation Portable will consist of games available on both its physical media, the NVG Card and Digital Download from the PlayStation Store.

First Party Games

Sony Computer Entertainment Worldwide Studios is a group of video game developers owned by Sony Computer Entertainment. It is dedicated to developing video games exclusively for the PlayStation series of consoles. The series has produced several best-selling franchises such as the Gran Turismo series of racing video games as well as critically acclaimed titles such as Uncharted 2: Among Thieves. Other notable franchises include Ape Escape, God of War, Twisted Metal and more recently, LittleBigPlanet, MotorStorm and Resistance.

Re-releases

Greatest Hits (North America), Platinum Range (PAL territories) and The Best (Japan and Asia) are video games for the Sony PlayStation, PlayStation 2, PlayStation 3, and PlayStation Portable consoles that have been officially re-released at a lower price by Sony. Each region has its own qualifications to enter the re-release program. Initially, during the PlayStation era, a game had to sell at least 150,000 copies (later 250,000)[72] and be on the market for at least a year[73] to enter the Greatest Hits range. During the PlayStation 2 era, the requirements increased with the minimum number of copies sold increasing to 400,000 and the game had to be on the market for at least 9 months.[72] For the PlayStation Portable, games had to be on the market for at least 9 months with 250,000 copies or more sold.[74] Currently, a PlayStation 3 game must be on the market for 10 months and sell at least 500,000 copies to meet the Greatest Hits criteria.[75] PSone Classics were games that were released originally on the PlayStation and have been re-released on the PlayStation Store for the PlayStation 3 and PlayStation Portable. Classics HD are compilations of PlayStation 2 games that have been remastered for the PlayStation 3 on a single disc with additional features such as upscaled graphics, PlayStation Move support, 3D support and PlayStation Network trophies. PlayStation Suite is a cross-platform, cross-device software framework aimed at providing PlayStation content, currently original PlayStation games, across several devices including PlayStation Certified Android devices as well as the PlayStation Vita.

Online Services

Logo of the PlayStation Network

PlayStation Network

Released in 2006, the PlayStation Network is an online service[76] focusing on online multiplayer gaming and digital media delivery. The service is provided and run by Sony Computer Entertainment for use with the PlayStation 3 and PlayStation Portable video game consoles.[77] The service currently has over 50 million users worldwide.[78] The PlayStation Network provides other features for users like PlayStation Home, PlayStation Store, and Trophies.

PlayStation Store

The PlayStation Store is an online virtual market available to users of the PlayStation 3 and PlayStation Portable game consoles via the PlayStation Network. The store uses both physical currency and PlayStation Network Cards. The PlayStation Store's gaming content is updated every Tuesday and offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on the PS3 and PSP. The PS3 store can also be accessed on the PSP via a Remote Play connection to the PS3. The PSP store is also available via the PC application, Media Go. As of September 24, 2009, there have been over 600 million downloads from the PlayStation Store worldwide.[79]

Video content such as films and television shows are also available from the PlayStation Store on the PlayStation 3 and PSP and will be made available on some new Sony BRAVIA televisions, VAIO laptop computers and Sony Blu-ray Disc players from February 2010.[80]

Life with PlayStation

Life with PlayStation is a Folding@home application available for the PS3 which connects to Stanford University’s Folding@home distributed computer network and allows the user to donate their console's spare processing cycles to the project.[81] Folding@home is supported by Stanford University and volunteers make a contribution to society by donating computing power to this project. Research made by the project may eventually contribute to the creation of vital cures. The Folding@home client was developed by Sony Computer Entertainment in collaboration with Stanford University.[82] Life with PlayStation also consists of a 3D virtual view of the Earth and contains current weather and news information of various cities and countries from around the world. As well as a World Heritage channel which offers historical information about historical sites and United Village channel which is a project designed to share information about communities and cultures worldwide.[83][84]

PlayStation Plus

PlayStation Plus, a subscription-based service on the PlayStation Network, compliments the standard PSN services.[85] It enables an auto-download feature which allows the console to automatically download game patches and system software updates. Subscribers also gain early or exclusive access to some betas, game demos, premium downloadable content (such as full game trials of retail games like Infamous and LittleBigPlanet) and other PlayStation Store items, as well as a free subscription to Qore. Other downloadable items include PlayStation Store discounts and free PlayStation Network games, PSone Classics, PlayStation Minis, themes and avatars.[86]

PlayStation Blog

PlayStation Blog is an online PlayStation focused gaming blog which is part of the PlayStation Network. It was launched on June 11, 2007[87] and since its launch, has featured in numerous interviews with third-party companies such as Square Enix.[88] It also has posts from high-ranking Sony Computer Entertainment executives such as Jack Tretton, President and Chief Executive Officer of Sony Computer Entertainment.[89] A sub-site of the blog called PlayStation Blog Share was launched on March 17, 2010 and allowed readers of the blog as well as users of the PlayStation Blog to submit ideas to the PlayStation team about anything PlayStation-related and vote on the ideas of other submissions.[90][91]

PlayStation App

The PlayStation App is an application that was released on January 11, 2011 in several European countries for iOS (version 4 and above) and for Android (version 1.6 and above).[92] It allows users to view their trophies, see which of their PSN friends are online and read up to date information about PlayStation.[92] It does not feature any gaming functionality.[92]

PlayStation Suite

The PlayStation Suite is a software framework that will be used to provide downloadable PlayStation content to devices running Android 2.3 and above as well as the PlayStation Vita. The framework will be cross-platform and cross-device, which is what Sony calls "hardware-neutral". It is currently set to release before the end of calendar year 2011. In addition, Android devices that have been certified to be able to play back PlayStation Suite content smoothly will be certified with the PlayStation Certified certification.[9]

Online social networking services

PlayStation Home

PlayStation Home is a community-based social gaming networking service for the PlayStation 3 on the PlayStation Network (PSN). It is available directly from the PlayStation 3 XrossMediaBar. Membership is free, and only requires a PSN account. Home has been in development since early 2005 and started an open public beta test on December 11, 2008.[93] Home allows users to create a custom avatar, which can be made to suit the user's preference.[94] Users can decorate their avatar's personal apartment ("HomeSpace") with default, bought, or won items. They can travel throughout the Home world (except cross region), which is constantly updated by Sony and partners. Each part of the world is known as a space. Public spaces can just be for display, fun, or for meeting people. Home features many mini-games which can be single player or multiplayer. Users can shop for new items to express themselves more through their avatars or HomeSpace.[95] Home features video screens in many places for advertising, but the main video content is shown at the theatre for entertainment. Home plays host to a variety of special events which range from prize-giving events to entertaining events. Users can also use Home to connect with friends and customize content.[93] Xi, a once notable feature of Home, is the world's first console based Alternate Reality Game that took place in secret areas in Home and was created by nDreams.[96][97]

Room for PlayStation Portable

"Room" (officially spelled as R∞M with capital letters and the infinity symbol in place of the "oo") was being beta tested in Japan from October 2009 to April 2010. Development of Room has been halted on April 15, 2010 due to negative feedback from the community.[98] Announced at TGS 2009, it was supposed to be a similar service to the PlayStation Home and was being developed for the PSP.[99] Launching directly from the PlayStation Network section of the XMB was also to be enabled. Just like in Home, PSP owners would have been able to invite other PSP owners into their rooms to "enjoy real time communication."[100] A closed beta test had begun in Q4 2009 in Japan.[101]

Software

XrossMediaBar

The XrossMediaBar, originally used on the PSX, is a graphical user interface currently used for the PlayStation 3 and PlayStation Portable, as well as a variety of other Sony devices. The interface features icons that are spread horizontally across the screen. Navigation moves the icons instead of a cursor. These icons are used as categories to organize the options available to the user. When an icon is selected on the horizontal bar, several more appear vertically, above and below it (selectable by the up and down directions on a directional pad).[102] The XMB can also be accessed in-game albeit with restrictions, it allows players to access certain areas of the XMB menu from within the game and is only available for the PlayStation 3.[103] Although the capacity to play users' own music in-game was added with this update, the feature is dependent on game developers who must either enable the feature in their games or update existing games.[104]

LiveArea

LiveArea, designed to be used on the PlayStation Vita, is an upcoming graphical user interface set to incorporate various social networking features via the PlayStation Network. It has been designed specifically as a touchscreen user interface for users.[105]

Linux operating systems

Linux for PlayStation 2

In 2002, Sony released the first useful and fully functioning operating system for a video game console, after the Net Yaroze experiment for the original PlayStation. The kit, which included an internal hard disk drive and the necessary software tools, turned the PlayStation 2 into a full fledged computer system running Linux. Users can utilize a network adapter to connect the PlayStation 2 to the internet, a monitor cable adaptor to connect the PlayStation 2 to computer monitors as well as a USB Keyboard and Mouse which can be used to control Linux on the PlayStation 2.[106][107]

Linux for PlayStation 3

The PlayStation 3 (excluding PlayStation 3 Slim) also supports running Linux OS on firmwares prior to 3.21 without the need for buying additional hardware purchase. Yellow Dog Linux provides an official distribution that can be downloaded, and other distributions such as Fedora, Gentoo and Ubuntu have been successfully installed and operated on the console.[27] The use of Linux on the PlayStation 3 allowed users to access 6 of the 7 Synergistic Processing Elements; Sony implemented a hypervisor restricting access to the RSX. The feature to install a second operating system on a PlayStation 3 was removed in a recent firmware update.[108]

Controllers

Early PlayStation controllers

A PlayStation control pad.

Released in 1994, the PlayStation control pad was the first controller made for the original PlayStation. It featured a basic design of a D-pad, 4 main select buttons ( Triangle ('Triangle'), Circle ('Circle/O'), Cross ('Cross/X') and Square ('Square') ),[109] and start and select buttons on the face. 'Shoulder buttons' are also featured on the top [L1, L2, R1, R2] (named by the side [L=Left, R=Right] and 1 or 2 [top and bottom]). In 1996, Sony released the PlayStation Analog Joystick for use with flight simulation games.[110] The original digital controller was then replaced by the Dual Analog in 1997, which added two analog sticks based on the same potentiometer technology as the Analog Joystick.[111] This controller was then also succeeded by the DualShock controller.

DualShock series and Sixaxis

A DualShock 3 controller.

Released in 1998, the DualShock controller for the PlayStation succeeded its predecessor, the Dual Analog, and would go on to become the longest running series of controllers for the PlayStation brand. In addition to the inputs of the original, digital, controller (Triangle, Circle, Cross, Square, L1, L2, R1, R2, Start, Select and a D-pad), the DualShock featured two analog sticks in a similar fashion to the previous Dual Analog controller, which can also be depressed to activate the L3 and R3 buttons.[112]

The DualShock series consists of three controllers: the DualShock which was the fourth controller released for the PlayStation; the DualShock 2, the only standard controller released of the PlayStation 2, and the DualShock 3, the second and current controller released for the PlayStation 3. The Sixaxis was the first official controller for the PlayStation 3, and is based on the same design as the DualShock series (but lacking the vibration motors of the DualShock series of controllers).

Like the Dual Analog, the DualShock and DualShock 2 feature an "Analog" button between the analog sticks that toggles the analog sticks on and off (for use with games which only support the digital input of the original controller). On the PlayStation 3 Sixaxis and DualShock 3 controllers, the analog sticks are always enabled. Beginning with the Sixaxis, a 'PlayStation button' (which featured the incorporated PS logo and is similar in function to the Xbox 360 "Guide" button) was included on controllers. The PlayStation button replaces the "Analog" button of the DualShock and DualShock 2 controllers. Pressing the PS button on the PS3 brings up the XMB, while holding it down brings up system options (such as quit the game, change controller settings, turn off the system, and turn off the controller).[113]

PlayStation Move

A PlayStation Move controller.

PlayStation Move is a motion-sensing game controller platform for the PlayStation 3 video game console by Sony Computer Entertainment (SCE). Based on the handheld motion controller wand, PlayStation Move uses the PlayStation Eye webcam to track the wand's position and the inertial sensors in the wand to detect its motion. First revealed on June 2, 2009, PlayStation Move is slated for worldwide launch in Q3/Q4 2010. Hardware available at launch includes the main PlayStation Move motion controller and an optional PlayStation Move sub-controller.[114] Although PlayStation Move is implemented on the existing PlayStation 3 console, Sony states that it is treating Move's debut as its own major "platform launch," planning an aggressive marketing campaign to support it. In addition to selling the controllers individually,[115] Sony also plans to provide several different bundle options for PlayStation Move hardware; including a starter kit with a PS Eye, a Move motion controller, and a demo/sampler disc, priced under US$100;[116] a full console pack with a PS3 console, DualShock 3 gamepad, PS Eye, and Move motion controller; and bundles of a Move motion controller with select games.[115]

Media

Magazines

The PlayStation brand has a wide series of magazines, from across different continents, covering PlayStation related articles and stories. Many of these magazines work closely with Sony and thus often come with demo discs for PlayStation games, for example, the Official U.S. PlayStation Magazine gave out demo discs for Final Fantasy VIII.[117] Currently there are three magazines still in circulation namely PlayStation: The Official Magazine,[118] PlayStation Official Magazine,[119] Official PlayStation Magazine (Australia).[120] However, over the years, many PlayStation magazines have spawned while a few have also become defunct, these includes the Official U.S. PlayStation Magazine,[121] Official UK PlayStation Magazine,[122] Official UK PlayStation 2 Magazine.[123]

CD ROM Magazine

PlayStation Underground was a non-traditional magazine that Sony Computer Entertainment America produced and published between Spring 1997 to Spring 2001. Subscribers received two PlayStation CDs, along with a booklet and colorful packaging every quarter.[124] The CDs contained interviews, cheats, programmers moves, game demos and one-of-a-kind Memory Card saves. Several issues showed how a game was created from basic design to final product. Since the CDs could only be run on a PlayStation, it proved a useful marketing tool which spawned a line of PlayStation Underground JamPacks Demo CDs and which contained highlights from recent issues of PlayStation Underground, along with seemingly as many game demos that could be packed on a single CD. Unlike PlayStation Underground these were available in most stores for $4.95, were published twice a year in Summer and Winter and usually spotlighted newly released or coming soon games. By 2001, Sony had decided to phase out Underground to focus on the JamPacks with the release of the PlayStation 2. PlayStation Underground CDs are mainly in the hands of collectors these days.[125]

Marketing

The PlayStation has been known for several advertising campaigns.

Slogans

Advertising slogans used for each PlayStation console iteration:

PlayStation
  • "Enos Lives" (The first letter 'E' was printed in red to denote the word, ready. Enos stood for Ready, Ninth of September)[14]
  • "U R Not E" (The letter 'E' was printed in red to denote the word, ready, as in You Are Not Ready)[14]
  • "Live In Your World. Play In Ours."
  • "Do Not Underestimate The Power of PlayStation." (From the S.A.P.S. - Society Against PlayStation — series of adverts)[126]
PSOne
  • "Wherever, Whenever, Forever."[127]
PlayStation 2
  • "The Beginning."[128]
  • "Live In Your World, Play In Ours." (The PlayStation face button icons were used to denote certain letters: Live In YPlayStationCircle.svgur WPlayStationX.svgrld, PlPlayStationTriangle.svgy In PlayStationSquare.svgurs)[128]
  • "(Welcome to the) Third Place."[128]
  • "Fun, Anyone?"[128]
PlayStation Portable
  • "PSP Hellz Yeah" (PSP-1000 Series)
  • "Dude, Get Your Own..." (PSP-2000 Series)[129]
  • "Everywhere Just Got Better" (PSP-3000 Series and PSPgo)[130]
  • "It's GO Time" (PSPgo)[131]
  • "The Whole World In Your Hands" (UK & Europe Territories)[132]
  • "Step Your Game Up" (US Territory, PSP-3000 Series and PSPgo)[133]
PlayStation 3
  • "The Wait Is Over"
  • "Welcome Chang3" (the number three is used to denote an 'e' and was printed in red)[134]
  • "This is Living."[135]
  • "Play B3yond" (the number three is used to denote an 'e' and was printed in red)[128]
  • "It Only Does Everything" (US Commercials)[136]
  • "The Game Is Just The Start. Start PS3." (UK and EU countries)[137]
  • "Long Live Play"
PlayStation Move
  • "This Changes Everything".[138]
  • "Move Into The Action"[139]
PlayStation Network
  • "Download, Play, Connect."

Notable advertising campaigns

It Only Does Everything

The most notable of recent PlayStation commercials is the series of "It Only Does Everything" commercials featuring a fictional character called Kevin Butler who is a Vice President at PlayStation. These commercials usually advertise the PlayStation 3 and its games through a series of comedic answers to "Dear PlayStation" queries.[136] These commercials garnered popularity among gamers, though its debut commercial received criticism from the Nigerian government due to a reference to the common 419 scams originating in Nigeria. Sony issued an apology and a new version of the advert with the offending line changed was produced.[140]

A spin-off of the campaign has been created for the PlayStation Portable which features similar campaign commercials called the "Step Your Game Up" campaign featuring a fictional teenage character named Marcus Rivers acting in a similar fashion to Kevin Butler but answering the "Dear PlayStation" queries about the PSP.[133]

Netherlands Ceramic White PSP Commercials

In July 2006, an advertising campaign in the Netherlands was released in which a Caucasian model dressed entirely in white and a black model dressed entirely in black was used to compare Sony's new Ceramic White PSP and the original Piano Black PSP. This series of ads depicted both models fighting with each other[141] and drew criticism from the media for being racist, though Sony maintains that the ad did not feature any racist message.[142]

All I want for Xmas is a PSP

In November 2006, a marketing company employed by Sony's American division created a website entitled "All I want for Xmas is a PSP", designed to promote the PSP virally. The site contained a blog which was purportedly written by "Charlie", a teenage boy attempting to get his friend Jeremy's parents to buy him a PSP, and providing a "music video" of either Charlie or Jeremy "rapping" about the PSP. Visitors to the website quickly recognized that the website was registered to a marketing company, exposing the campaign on sites such as YouTube and digg. Sony was forced to admit that the site was in fact a marketing campaign and in an interview with next-gen.biz, Sony admitted that the idea was "poorly executed".[143]

Reception

In 2005, Australian newspaper The Age wrote an article about the PlayStation brand. Among the numerous interviews conducted with various people in the industry was an interview with Dr Jeffrey Brand, associate professor in communication and media at Bond University who said, "PlayStation re-ignited our imagination with video games". Game designers Yoshiki Okamoto called the brand "revolutionary — PlayStation has changed gaming, distribution, sales, image and more". while Evan Wells of Naughty Dog said "PlayStation is responsible for making playing games cool."[144]

In 2009, ViTrue, Inc. listed the PlayStation brand as number 13 on their "The Vitrue 100: Top Social Brands of 2009". The ranking was based on various aspects mainly dealing with popular social media sites in aspects such as Social Networking, Video Sharing, Photo Sharing and Blogs.[145]

In 2010, Gizmodo stated that the PlayStation brand was one of the last Sony products to completely stand apart from its competitors, stating that "If you ask the average person on the street what their favorite Sony product is, more often than not you'll hear PlayStation".[146] As of April 2011, the PlayStation brand is the "most followed" brand on social networking site, Facebook, with over 11 million fans and followers in total which is more than any other brand in the entertainment industry. A study by Greenlight's Entertainment Retail has also shown that the PlayStation brand is the most interactive making 634 posts and tweets on social networking sites Facebook and Twitter.[147]

See also

Portal icon Sony Playstation portal
Portal icon Sony portal
Portal icon Video games portal

References

  1. ^ a b c d e f g "Business Development/Japan". Sony Computer Entertainment Inc. http://www.scei.co.jp/corporate/data/bizdatajpn_e.html. Retrieved 2007-12-19. 
  2. ^ a b c "PlayStation 2 Breaks Record as the Fastest Computer Entertainment Platform to Reach Cumulative Shipment of 100 Million Units" (PDF) (Press release). Sony Computer Entertainment. 2005-11-30. http://www.scei.co.jp/corporate/release/pdf/051130e.pdf. Retrieved 2008-06-08. 
  3. ^ a b "PlayStation®2 sales reach 150 million units worldwide". Sony Computer Entertainment. 2011-02-14. http://www.scei.co.jp/corporate/release/110214_e.html. Retrieved 2011-02-14. 
  4. ^ a b "PlayStation®3 sales reach 50 million units worldwide". SCEI. April 15, 2011. http://asia.playstation.com/my/en/news/pressDetail/225282. Retrieved May 4, 2011. 
  5. ^ Jim Reilly (March 13, 2010). "GDC 10: UMD Format "Alive And Well"". IGN. http://au.psp.ign.com/articles/107/1077450p1.html. Retrieved March 25, 2010. 
  6. ^ "DualShock 3 Wireless Controller available for PlayStation 3 this summer". Next-Gen.biz. 2008-07-01. http://edge-online.com/news/dualshock-3-gets-july-2-european-release. Retrieved 2008-07-01. 
  7. ^ "Sony: "Over 69 Million PlayStation Network Accounts"". TheSixthAxis. January 27, 2011. http://www.thesixthaxis.com/2011/01/27/sony-over-69-million-playstation-network-accounts/. Retrieved January 27, 2011. 
  8. ^ David Hinkle (July 2, 2010). "PlayStation Home is a good, profitable business, says Sony's Buser". Joystiq. http://www.joystiq.com/2010/07/02/playstation-home-is-a-good-profitable-business-says-sonys-bus/. Retrieved July 3, 2010. 
  9. ^ a b Luke Plunkett (January 26, 2011). "PlayStation Games Coming To Android Phones". Kotaku. Gawker Media. http://kotaku.com/5744509/playstation-games-coming-to-android-phones. Retrieved January 25, 2011. 
  10. ^ "58th Annual Technology & Engineering Emmy Awards". Emmy Online. January 8, 2007. http://www.emmyonline.tv/mediacenter/tech_2k6_winners.html. Retrieved 2008-11-12. 
  11. ^ Brian Ashcraft (February 19, 2010). "What's The Father of the PlayStation Doing These Days?". Kotaku. http://kotaku.com/5475462/whats-the-father-of-the-playstation-doing-these-days. Retrieved August 11, 2010. 
  12. ^ Tom Magrino (November 11, 2009). "'Father of the PlayStation' adopts new start up". IGN. http://www.gamespot.com/news/6239672.html. Retrieved August 11, 2010. 
  13. ^ "Game Over", by David Scheff
  14. ^ a b c d e f g Edge Staff (April 24, 2009). "The Making Of: PlayStation". Edge Online. Edge Magazine. http://www.next-gen.biz/features/making-playstation. Retrieved June 30, 2010. [dead link]
  15. ^ Corporate History. Sony Computer Entertainment. Last Access: 2010-08-14
  16. ^ a b "PlayStation Cumulative Production Shipments of Hardware". Sony Computer Entertainment. http://www.scei.co.jp/corporate/data/bizdataps_e.html. Retrieved 2008-06-05. 
  17. ^ "SCEE 2000—Key Facts and Figures". Sony Computer Entertainment Europe. Archived from the original on 2007-09-19. http://web.archive.org/web/20070919215408/http://www.scee.presscentre.com/Content/Detail.asp?ReleaseID=98&NewsAreaID=22. Retrieved 2006-11-25. 
  18. ^ Smith, Tony (2000-12-06). "Sony PSone sales rocket as PS Two famine continues". theregister.co.uk. http://www.theregister.co.uk/2000/12/06/sony_ps_one_sales_rocket/. Retrieved 2011-01-17. 
  19. ^ Cite error: Invalid <ref> tag; no text was provided for refs named PSone; see Help:Cite errors/Cite error references no text
  20. ^ Rick Aristotle Munarriz (February 15, 2007). "PS2 on fool.com". fool.com. http://www.fool.com/investing/general/2007/02/15/date-xbox-marry-wii-kill-playstation.aspx. Retrieved August 11, 2010. 
  21. ^ Yin-Poole, lesley (February 14, 2011). "PlayStation 2 ships over 150 million". Eurogamer. http://www.eurogamer.net/articles/2011-02-14-playstation-2-ships-over-150-million. Retrieved February 14, 2011. 
  22. ^ Gantayat, Anoop (2007-06-08). "PS2 Gets Lighter". IGN.com. http://PS2.ign.com/articles/802/802262p1.html. Retrieved 2007-07-10. [dead link]
  23. ^ Sony Computer Entertainment. "PlayStation2 (SCPH-90000 SERIES) comes in a new design and in three color variations". Sony Computer Entertainment. http://www.scei.co.jp/corporate/release/071106ae.html. Retrieved March 25, 2010. 
  24. ^ "PlayStation®3 Worldwide Hardware Unit Sales". SCEI. http://www.scei.co.jp/corporate/data/bizdataps3_sale_e.html. Retrieved 2010-07-29. 
  25. ^ a b c Paul Miller (2009-08-18). "Sony unveils slimmer PS3: $300, lands in September (updated!)". Engadget. Archived from the original on 2009-08-18. http://www.engadget.com/2009/08/18/sony-debuts-slimmer-ps3/. Retrieved 2009-08-18. 
  26. ^ Ross Miller (August 27, 2009). "PlayStation 3 Slim review". Engadget. AOL Tech. http://www.engadget.com/2009/08/27/playstation-3-slim-review/. Retrieved July 26, 2010. [ PlayStation 3 Slim review]
  27. ^ a b "Sony answers our questions about the new PlayStation 3". Ars Technica. August 18, 2009. http://arstechnica.com/gaming/news/2009/08/sony-answers-our-questions-about-the-new-playstation-3.ars. Retrieved August 19, 2009. 
  28. ^ "New PS3 has sold over one million". Eurogamer. http://www.eurogamer.net/articles/new-ps3-has-sold-over-one-million. Retrieved 2009-11-07. 
  29. ^ "Entertainment on PS3 has a new look". PlayStation AU. 2009-08-18. http://au.playstation.com/games-media/news/articles/detail/item229652/Entertainment-on-PS3-has-a-new-look/. Retrieved 2009-08-24. 
  30. ^ David Carnoy (2009-08-18). "Sony officially announces $299 PS3 Slim". cnet. http://news.cnet.com/8301-17938_105-10312144-1.html. Retrieved 2009-08-18. 
  31. ^ a b c d e f g "Business Development/North America". Sony Computer Entertainment. http://www.scei.co.jp/corporate/data/bizdatausa_e.html. Retrieved 2008-06-05. 
  32. ^ a b c d e f g "Business Development/Europe". Sony Computer Entertainment. http://www.scei.co.jp/corporate/data/bizdataeu_e.html. Retrieved 2008-06-05. 
  33. ^ Stuart, Keith (August 20, 2008). "Sony announces 160GB PS3". The Guardian. http://blogs.guardian.co.uk/games/archives/2008/08/20/sony_announces_160gb_ps3.html. Retrieved 2008-08-30. 
  34. ^ "Business Development/Japan". Sony Computer Entertainment Inc. http://www.scei.co.jp/corporate/data/bizdatajpn_e.html. Retrieved 2008-06-05. 
  35. ^ "SCEE 1995—Key Facts and Figures". Sony Computer Entertainment Europe. http://www.scee.presscentre.com/Content/Detail.asp?ReleaseID=93&NewsAreaID=22. Retrieved 2008-06-05. 
  36. ^ Tor Thorsen (October 26, 2007). "Sony: 120 million PS2s sold". Gamespot. http://www.gamespot.com/news/6181828.html. Retrieved July 26, 2010. [dead link]
  37. ^ Chris Nuttall (2008-07-20). "Sony sets 150m sales target for PS3". Financial Times. http://www.ft.com/cms/s/1c46ad2e-5678-11dd-8686-000077b07658.html. Retrieved 2008-07-21. 
  38. ^ a b "Gran Turismo Series Shipment Exceeds 50 Million Units Worldwide" (Press release). Sony Computer Entertainment. 2008-05-09. http://asia.playstation.com/eng_hk/index.php?q=node/1517. Retrieved 2008-06-03. 
  39. ^ ""Gran Turismo" Series Software Title List". Polyphony Digital. April 2008. http://www.polyphony.co.jp/english/list.html. Retrieved 2008-06-03. 
  40. ^ ""Gran Turismo" Series Software Title List". Polyphony Digital. June 2008. http://www.polyphony.co.jp/english/list.html. Retrieved December 5, 2010. 
  41. ^ Anoop Gantayat (November 12, 2006). "PS3 Backwards Compatibility Issues — New system has some problems with past titles". IGN. http://ps3.ign.com/articles/745/745439p1.html. 
  42. ^ Sony Computer Entertainment America Staff. "Open Platform for PlayStation 3". PlayStation.com. Sony Computer Entertainment. http://www.playstation.com/ps3-openplatform/manual.html. Retrieved July 26, 2010. 
  43. ^ Thorsen, Tor (2005-03-24). "The US PSP Launch". GameSpot. http://www.gamespot.com/news/2005/03/24/news_6121009.html. Retrieved 2008-03-12. 
  44. ^ "E3 2003: PSP Press Release". gamedaily.com. 2003-12-31. http://www.gamedaily.com/games/playstation-portable/psp/game-news/e3-2003-psp-press-release/4356/3143/. Retrieved 2008-03-12. [dead link]
  45. ^ "Support — PSP — Movies". "Sony Computer Entertainment. Archived from the original on 2008-08-05. http://web.archive.org/web/20080805044147/http://www.us.playstation.com/Support/PSP/Movies/default.html. Retrieved 2008-03-12. 
  46. ^ Brian Lam (2007-07-11). "New PSP Slim Coming September, Kinda Looks the Same". http://gizmodo.com/gadgets/breaking/new-psp-slim-coming-september-kinda-looks-the-same-277336.php. Retrieved 2007-10-16. 
  47. ^ "Get the skinny!". Sony Computer Entertainment Europe. 2007-07-12. http://uk.playstation.com/psp/news/articles/detail/item71810/Get-the-skinny!/. Retrieved 2008-11-30. 
  48. ^ Gregory A. Quirk (2007-11-20). "Under the Hood: Sony Playstation Portable slims down". EE Times. http://www.eetimes.com/news/semi/showArticle.jhtml?articleID=204200248. Retrieved 2008-11-30. 
  49. ^ PlayStation Portable Safety and Support Manual
  50. ^ "Hands on with PSP Slim". pocketgamer.co.UK. http://www.pocketgamer.co.uk/r/PSP/Sony+PSP/news.asp?c=3606. Retrieved 2007-07-22. 
  51. ^ "E3 07: Redesigned Sony PSP Hands-On". GameSpot.com. http://uk.gamespot.com/features/6173974/index.html?tag=topslot;title;1. Retrieved 2007-07-22. 
  52. ^ Bramwell, Tom (2009-05-30). "Sony Qore accidentally outs PSP Go". EuroGamer. p. 1. http://eurogamer.net/articles/sony-qore-accidentally-outs-psp-go. Retrieved 2009-05-30. 
  53. ^ a b Owen Good (May 30, 2009). "Qore Lets Slip the First Look at PSP Go". Kotaku. http://kotaku.com/5273208/qore-lets-slip-the-first-look-at-psp-go. Retrieved July 26, 2010. 
  54. ^ a b "UK Exclusive: More PSPgo Details". TheSixthAxis. June 27, 2009. http://www.thesixthaxis.com/2009/06/27/uk-exclusive-more-pspgo-details/. 
  55. ^ Sony Computer Entertainment America Staff. "PSP systems". PlayStation.com. Sony Computer Entertainment America. http://us.playstation.com/psp/systems/. Retrieved July 26, 2010. 
  56. ^ Claudine Beaumont (May 31, 2009). "Sony PSP: Details of new Go console leak ahead of E3". Telegraph.co.uk. The Daily Telegraph. http://www.telegraph.co.uk/scienceandtechnology/technology/e3-2009/5417556/Sony-PSP-Details-of-new-Go-console-leak-ahead-of-E3.html. Retrieved July 26, 2010. [dead link]
  57. ^ Jason Chen (May 30, 2009). "So the PSP Go Is Basically a Sony Mylo 2 With Gaming Then?". Gizmodo. http://gizmodo.com/5273258/so-the-psp-go-is-basically-a-sony-mylo-2-with-gaming-then. 
  58. ^ Skipper (2011-08-18). "Sony has Introduced PSP-E1000 and Slashed Price of PS3". Technorotic.com. http://www.technorotic.com/2011/08/sony-has-introduced-psp-e1000-and-slashed-price-of-ps3/. Retrieved 2011-08-23. 
  59. ^ a b "New PSP Announced At Gamescom 2011 – PlayStation.Blog.Europe". Blog.eu.playstation.com. 2009-04-15. http://blog.eu.playstation.com/2011/08/16/new-psp-announced-at-gamescom-2011/. Retrieved 2011-08-18. 
  60. ^ "NGP becomes PlayStation Vita". Eurogamer. 2011-06-07. http://www.eurogamer.net/articles/2011-06-07-ngp-playstation-vita-european-price. Retrieved 2011-06-07. 
  61. ^ Vlad Savov (January 27, 2011). "Sony's next PSP, codenamed NGP". Engadget. AOL. http://www.engadget.com/2011/01/27/the-sony-psp2/. Retrieved July 2, 2011. 
  62. ^ a b "聞かせて! みんなの"PSX"生活" (in Japanese). Sony Computer Entertainment. https://cgi.sonydrive.jp/form/enquete/psx_0005/index.html. Retrieved January 4, 2010. [dead link]
  63. ^ "ハードディスク搭載DVDレコーダー"PSX" "PSP"" (in Japanese). Sony Computer Entertainment. http://www.psx.sony.co.jp/product/DESR-7700_5700/psp.html. Retrieved January 4, 2010. 
  64. ^ "ハードディスク搭載DVDレコーダー"PSX"" (in Japanese). Sony Computer Entertainment. http://www.psx.sony.co.jp/product/DESR-7700_5700/spec.html. Retrieved January 4, 2010. 
  65. ^ "ハードディスク搭載DVDレコーダー"PSX" Accesories" (in Japanese). Sony Computer Entertainment. http://www.psx.sony.co.jp/product/DESR-7700_5700/acc.html. Retrieved January 4, 2010. 
  66. ^ a b "プレイステーションの楽しみをさらに広げる" (in Japanese) (PDF). Sony Computer Entertainment. 1998-10-08. Archived from the original on 1998-10-08. http://www.absolute-playstation.com/api_faqs/faq19.htm. Retrieved 2008-08-28. 
  67. ^ "PocketStation delayed in Japan". Future Publishing. 1998-12-09. http://www.computerandvideogames.com/article.php?id=9069. Retrieved 2008-08-28. ""Sony has delayed the Japanese release of its PocketStation PDA from December 23 to January 23, 1999."" 
  68. ^ Commodore Wheeler (May 13, 1999). "Pocketstation Cancelled in the US". RPGFan. http://www.rpgfan.com/news/1999/310.html. Retrieved 2009-12-02. 
  69. ^ IGN staff (May 13, 1999). "PocketStation Slips Indefinitely". IGN. http://psx.ign.com/articles/068/068059p1.html. Retrieved 2009-12-02. 
  70. ^ "PS2 News: New Sony TV features in-built PS2 - ComputerAndVideoGames.com". http://www.computerandvideogames.com/article.php?id=278990. 
  71. ^ "Sony BRAVIA KDL22PX300 | 22 inch LCD TV with built in PS2 | Richer Sounds". http://www.richersounds.com/product/lcd-tv/sony/bravia-kdl22px300/sony-kdl22px300. 
  72. ^ a b Sony Computer Entertainment America Staff (September 11, 2003). "Sony Computer Entertainment America Expands Extensive "Greatest Hits" Software Library By Adding Three New Titles". PlayStation.com. http://us.playstation.com/corporate/about/press-release/127.html. Retrieved July 26, 2010. 
  73. ^ Sony Computer Entertainment America Staff (March 3, 1997). "PlayStation Leads Videogame Industry with Aggressive New Price Structure; PlayStation Game Console to Retail for $149 and PlayStation Software to be Targeted at a MSRP of $49.99 or Less". Business Wire. Sony Computer Entertainment America. http://www.findarticles.com/p/articles/mi_m0EIN/is_1997_March_3/ai_19173261. Retrieved July 26, 2010. 
  74. ^ Jeff Haynes (May 8, 2006). "E3 2006: PSP Greatest Hits Program to be Launched". IGN. http://psp.ign.com/articles/705/705786p1.html. Retrieved July 26, 2010. 
  75. ^ Kim Nguyen (July 28, 2008). "PS3 Greatest Hits Launch Today". PlayStation Blog. http://blog.us.playstation.com/2008/07/28/ps3-greatest-hits-launch-today/. Retrieved March 25, 2010. 
  76. ^ Graft, Kris (2006-03-15). "PSBB: Kutaragi's 10 PlayStation Points". Next Gen. http://www.next-gen.biz/index.php?option=com_content&task=view&id=2495&Itemid=2. Retrieved 2008-01-15. 
  77. ^ Hirohiko Niizumi, Tor Thorsen (2006-03-15). "PlayStation Network Platform detailed". GameSpot. http://www.gamespot.com/news/6145981.html. 
  78. ^ Stephany Nunneley (July 15, 2010). "PSN: Over 50 million users signed-up since 2006". VG247. http://www.vg247.com/2010/06/15/psn-over-50-million-users-signed-up-since-2006/. Retrieved July 26, 2010. 
  79. ^ John Tanaka (September 23, 2009). "TGS 2009: Keynote Address". IGN. http://ps3.ign.com/articles/102/1027747p1.html. 
  80. ^ "Sony "Leveraging" PSN Services for Other Sony Electronics". 1UP.com. 01/07/2010. http://www.1up.com/do/newsStory?cId=3177522. Retrieved 01/07/2010. 
  81. ^ "Life with PlayStation". PlayStation.com. September 18, 2009. http://www.playstation.com/life/en/index.html. Retrieved October 7, 2009. 
  82. ^ Noam Rimon (September 17, 2008). "Start your "Life with PlayStation"". PlayStation Blog. Sony Computer Entertainment. http://blog.us.playstation.com/2008/09/17/start-your-“life-with-playstation”/. Retrieved July 5, 2010. [dead link]
  83. ^ "United Village Project". UNESCO World Heritage Site. UNESCO. http://www.united-village.net/en/about.html. Retrieved October 1, 2009. 
  84. ^ Brian Ashcraft (September 18, 2008). "Life With PlayStation out now". Kotaku. http://kotaku.com/5051551/life-with-playstation-out-now. 
  85. ^ Susan Panico (June 24, 2010). "PlayStation Plus: Your Questions Answered". PlayStation Blog. Sony Computer Entertainment. http://blog.us.playstation.com/2010/06/24/playstation-plus-your-questions-answered/. Retrieved July 5, 2010. 
  86. ^ Jim Reilly (June 24, 2010). "First PlayStation Plus Details". IGN. http://ps3.ign.com/articles/110/1101588p1.html. Retrieved July 5, 2010. 
  87. ^ Patrick Seybold (June 11, 2007). "Welcome, You’ve Been Waiting". PlayStation Blog. http://blog.us.playstation.com/2007/06/11/welcome-you’ve-been-waiting/. Retrieved March 25, 2010. [dead link]
  88. ^ Chris Morell (February 12, 2010). "Final Fantasy XIII Your Questions Answered". PlayStation Blog. http://blog.us.playstation.com/2010/02/12/final-fantasy-xiii-your-questions-answered/. Retrieved March 25, 2010. 
  89. ^ Jack Tretton (October 19, 2009). "Welcome to the PlayStation Nation". PlayStation Blog. http://blog.us.playstation.com/2009/10/19/welcome-to-the-playstation-nation/. Retrieved March 25, 2010. 
  90. ^ Michael McWhertor (March 17, 2010). "What Do PlayStation 3 Owners Want Most From Sony?". Kotaku. http://kotaku.com/5495990/what-do-playstation-3-owners-want-most-from-sony. Retrieved March 25, 2010. 
  91. ^ Patrick Seybold (March 17, 2010). "Introducing PlayStation Blog Share". PlayStation Blog. http://blog.us.playstation.com/2010/03/17/introducing-playstation-blog-share/. Retrieved March 25, 2010. 
  92. ^ a b c Emmanuel Orssaud (December 16, 2010). "The Official PlayStation App, Coming Soon To iPhone And Android Handsets". PlayStation Blog Europe. Sony Computer Entertainment Europe. http://blog.eu.playstation.com/2010/12/16/the-official-playstation-app-coming-soon-to-iphone-and-android-handsets/. Retrieved January 12, 2011. 
  93. ^ a b Jack Buser (December 10, 2010). "PlayStation Home Open Beta Launches Tomorrow". PlayStation Blog. Sony Computer Entertainment. http://blog.us.playstation.com/2008/12/10/playstation-home-open-beta-launches-tomorrow/. Retrieved July 5, 2010. 
  94. ^ Sony Computer Entertainment Europe Staff (2008). "PlayStation Home Online Manual — Your Character". Sony Computer Entertainment. http://www.playdepo.net/home_manual/manual.php?locale=en_GB&page=character&WT.cg_n=Your%20Character. 
  95. ^ IGN Australia Staff. "IGN:PlayStation Home". IGN. http://au.ps3.ign.com/objects/891/891773.html. 
  96. ^ CydoniaX (3-23-2009). "Xi has begun!". PlayStation Blog. Sony Computer Entertainment. http://blog.us.playstation.com/2009/03/23/xi-has-begun/. Retrieved 2009-6-21. 
  97. ^ CydoniaX (4-1-2009). "Xi Has Moved into the Real World". PlayStation Blog. Sony Computer Entertainment. http://blog.us.playstation.com/2009/04/01/xi-has-moved-into-the-real-world/. Retrieved 2009-6-21. 
  98. ^ Spencer (2010-4-15). "Sony Pulls The Plug On PSP Social Network Service". Siliconera. http://www.siliconera.com/2010/04/15/sony-pulls-the-plug-on-psp-social-network-service/. Retrieved 2010-4-15. 
  99. ^ Staff (September 23, 2009). "PSP Room: It's Like PS Home for The PSP". G4 TV. http://g4tv.com/thefeed/blog/post/699463/PSP-Room-Its-Like-PS-Home-For-The-PSP.html. Retrieved 2009-12-20. 
  100. ^ Andrew Yoon (September 24, 2009). "TGS 2009: Make room for 'PlayStation Room'". Joystiq. http://www.joystiq.com/2009/09/24/tgs-2009-make-room-for-playstation-r-m/. Retrieved 2009-12-20. 
  101. ^ "Sony Computer Entertainment Japan Introduces Room for PlayStation Portable this Winter" (Press release). Sony Computer Entertainment. September 24, 2009. http://www.scei.co.jp/corporate/release/090924k_e.html. Retrieved 2009-12-20. 
  102. ^ "About XMB (XMediaBar)". Sony Computer Entertainment. 2007. http://manuals.playstation.net/document/en/ps3/current/basicoperations/xmb.html. Retrieved 2006-11-10. 
  103. ^ "Firmware v2.40 Walkthrough Part 2: The XMB". Sony. 2008-06-30. http://blog.us.playstation.com/2008/06/29/firmware-v240-walkthrough-part-1-the-xmb/. Retrieved 2008-06-30. 
  104. ^ "In-Game XMB Support Coming Sometime In 2008". Kotaku. January 8, 2008. http://kotaku.com/342488/in+game-xmb-support-coming-sometime-in-2008. Retrieved 2008-02-21. 
  105. ^ Vlad Savov (January 27, 2011). "Sony's next PSP, codenamed NGP". Engadget. AOL. http://www.engadget.com/2011/01/27/the-sony-psp2/. Retrieved January 29, 2011. 
  106. ^ Marius Nestor (June 15, 2006). "Linux for PlayStation". Softpedia. http://news.softpedia.com/news/Linux-for-PlayStation-26709.shtml. Retrieved July 5, 2010. 
  107. ^ Sony Computer Entertainment Staff (January 20, 2002). "Sony Computer Entertainment America Announces Linux for PlayStation(R)2". Sony Computer Entertainment. http://www2.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/01-30-2002/0001658223. Retrieved July 5, 2010. 
  108. ^ Patrick Seybold (28 March 2010). "PS3 Firmware (v3.21) Update". PlayStation Blog. http://blog.us.playstation.com/2010/03/28/ps3-firmware-v3-21-update. Retrieved 29 March 2010. 
  109. ^ "What Do The PlayStation’s Circle, X, Square, and Triangle Buttons Mean?". http://www.gamesreviews2010.com/what-do-the-playstations-circle-x-square-and-triangle-buttons-mean/. 
  110. ^ Maru-Chang.com
  111. ^ IGN staff (April 3, 1997). "Analog Joypad To Go On Sale In Japan". IGN.com. http://psx.ign.com/articles/062/062422p1.html. Retrieved 2008-07-04. 
  112. ^ "Dual Shock 2 Review". IGN. 2001-09-27. http://gear.ign.com/articles/306/306387p1.html. Retrieved 2008-12-07. "The biggest difference between the Dual Shock 2 and the original ... is the fact that ... all of the buttons and even the digital pad offer analog support. This means that the d-pad, the four face buttons and the four shift buttons are all pressure sensitive and have 255 degrees of sensitivity. ... It's also worth noting that the Dual Shock 2 is a bit lighter than the original Dual Shock." 
  113. ^ PJ Hruschak (April 10, 2010). "Gamertell Review: Sony Dualshock 3 wireless controller". Gamertell. http://www.gamertell.com/gaming/comment/gamertell-review-sony-dualshock-3-wireless-controller/. Retrieved July 5, 2010. [dead link]
  114. ^ "PlayStation Move motion controller delivers a whole new entertainment experience to PlayStation 3". Sony Computer Entertainment. 10 March 2010. http://scei.co.jp/corporate/release/100311e.html. Retrieved 11 March 2010. "Sony Computer Entertainment (SCE) today announced that PlayStation Move motion controller for PlayStation 3 computer entertainment system, launches worldwide this fall [...] In fiscal year 2010 [ending March 31, 2011], SCE Worldwide Studios will also release more than 20 games that are either dedicated to or supported with the PlayStation Move platform." 
  115. ^ a b Hardy, Mark (10 March 2010). "Introducing PlayStation Move". PlayStation Blog EU. Sony Computer Entertainment Europe. http://blog.eu.playstation.com/2010/03/10/introducing-playstation-move/. Retrieved 2010-03-11. 
  116. ^ Bramwell, Tom (11 March 2010). "PlayStation Move unveiled". Eurogamer. Eurogamer Network. http://www.eurogamer.net/articles/ps3-motion-controller-named-detailed. Retrieved 2010-03-11. "Exact pricing and bundling information will follow soon, but in the meantime we've been told that the Move controller, PlayStation Eye camera and a starter disc with game demos will be bundled for under $100 this autumn." 
  117. ^ "Official US PlayStation Magazine 23 Review for PlayStation: Great Demo Disk". GameFAQs. 2001-10-25. http://www.gamefaqs.com/console/psx/review/R25094.html. Retrieved 2009-08-01. 
  118. ^ Future US Staff. "Playstation: The Official Magazine". Future US. http://www.playstationthemagazine.com/. Retrieved July 5, 2010. 
  119. ^ Future Publishing Staff. "PlayStation Official Magazine". Future Publishing. http://www.myfavouritemagazines.co.uk/gaming/official-playstation-magazine-subscription/. Retrieved July 5, 2010. 
  120. ^ PlayStation Australia Staff (June 16, 2010). "PlayStation News Articles: - Official PlayStation® Magazine". PlayStation.com Australia. Sony Computer Entertainment. http://au.playstation.com/home/news/articles/detail/item153003/Official-PlayStation®-Magazine/. Retrieved July 5, 2010. [dead link]
  121. ^ Ziff Davis Enterprise Staff. "Official U.S. Playstation — Official U.S. Playstation Magazine". Ziff Davis Enterprise. http://www.magazine-agent.com/official-us-playstation/magazine. Retrieved July 5, 2010. 
  122. ^ Future plc Staff. "The Official UK Playstation Magazine". Future plc. http://www.dooyoo.co.uk/magazines-newspapers/the-official-uk-playstation-magazine/. Retrieved July 5, 2010. 
  123. ^ Future plc Staff. "Official Playstation 2 UK Magazine". Media UK. http://www.mediauk.com/magazines/142056/official-playstation-2-uk-magazine. Retrieved July 5, 2010. 
  124. ^ Chris Kramer, Samantha Sackin (March 26, 1997). "PlayStation goes underground; PlayStation UndergroundClub launches with innovative CD-ROM CD...". Business Wire. Sony Computer Entertainment America. http://www.allbusiness.com/marketing-advertising/marketing-techniques/6971480-1.html. Retrieved June 30, 2010. 
  125. ^ Giant Bomb Staff. "PlayStation Underground". Giant Bomb. http://www.giantbomb.com/playstation-underground/92-993/. Retrieved June 30, 2010. 
  126. ^ Mike Fahey (November 24, 2009). "A Holiday Message From The Society Against PlayStation". Kotaku. http://kotaku.com/5411833/a-holiday-message-from-the-society-against-playstation. Retrieved July 5, 2010. 
  127. ^ "Sony Computer Entertainment America introduces the PSone and LCD Screen". http://us.playstation.com/corporate/about/press-release/3.html. Retrieved July 5, 2010. 
  128. ^ a b c d e Majed Athab (June 10, 2008). "Don't Underestimate the Power of PlayStation: 10 best ads". Joystiq. http://www.joystiq.com/2008/06/10/dont-underestimate-the-power-of-playstation-10-best-ads/. Retrieved July 5, 2010. 
  129. ^ Andrew Yoon (May 2, 2007). "Dude, Get Your Own campaign expands to television". Joystiq. http://www.joystiq.com/2007/05/02/dude-get-your-own-campaign-expands-to-television/. Retrieved July 5, 2010. 
  130. ^ Andrew Yoon (December 3, 2008). "Urban PSP campaign moves online". Joystiq. http://www.joystiq.com/2008/12/03/urban-psp-campaign-moves-online//. Retrieved July 5, 2010. 
  131. ^ John Koller (September 28, 2009). "It’s GO Time: PSPgo Available October 1st". PlayStation Blog. http://blog.us.playstation.com/2009/09/28/its-go-time-pspgo-available-october-1st/. Retrieved July 5, 2010. 
  132. ^ Andrew Yoon (November 12, 2008). "Put the whole world in your hands in new PSP ad". Joystiq. http://www.joystiq.com/2008/11/12/put-the-whole-world-in-your-hands-in-new-psp-ad. Retrieved July 5, 2010. 
  133. ^ a b Lee C Kovacs (2010-05-24). "Marcus Rivers Is Kevin Butler for PSP". TheSixthAxis. http://www.thesixthaxis.com/2010/05/24/marcus-rivers-is-kevin-butler-for-psp/. Retrieved 2010-06-16. 
  134. ^ Fran Mirabella III (May 15, 2005). "Pre-E3 2005: PlayStation 3 to Change E3?". IGN. http://ps3.ign.com/articles/614/614280p1.html. Retrieved July 5, 2010. 
  135. ^ Majed Athab (May 30, 2008). "This is Advertising: Top 10 worst PlayStation ads, part 3". Joystiq. http://www.joystiq.com/2008/05/30/this-is-advertising-top-10-worst-playstation-ads/. Retrieved July 5, 2010. 
  136. ^ a b "A First Look At Two of The PS3's Newer, Funnier Ads". Kotaku. August 27, 2009. http://kotaku.com/5346940/a-first-look-at-two-of-the-ps3s-newer-funnier-ads. Retrieved February 9, 2010. 
  137. ^ Sony Computer Entertainment UK (August 26, 2009). "The Game Is Just The Start with PS3". PlayStation.com UK. Sony Computer Entertainment. http://uk.playstation.com/psn/news/articles/detail/item231256/The-Game-is-Just-the-Start-with-PS3/. Retrieved July 5, 2010. 
  138. ^ Zak Islam (June 12, 2010). "PlayStation Move Slogan Possibly Outed". PlayStation LifeStyle. http://playstationlifestyle.net/2010/06/12/playstation-move-slogan-possibly-outed/. Retrieved June 30, 2010. 
  139. ^ Brian Crecente (September 1, 2010). "Eyes Deep In the Magical Playstation Move Dox". Kotaku. http://kotaku.com/5626848/eyes-deep-in-the-playstation-move-tech-dox. Retrieved August 31, 2010. 
  140. ^ "Sony apologizes, changes PS3 ad after Nigerian backlash". Quickjump Network. September 12, 2009. http://ps3.qj.net/Sony-apologizes-changes-PS3-ad-after-Nigerian-backlash/pg/49/aid/134476. Retrieved 2009-12-20. 
  141. ^ Christopher Grant (July 4, 2006). "Sony's racially charged PSP ad". Joystiq. http://www.joystiq.com/2006/07/04/ad-critic-sonys-racially-charged-psp-ad/. Retrieved 2006-07-07. 
  142. ^ Keith Stuart (July 5, 2006). "Sony ad causes white riot". The Guardian. http://blogs.guardian.co.uk/games/archives/2006/07/05/sony_ad_casues_white_riot.html. Retrieved 2006-07-06. 
  143. ^ Staff (December 13, 2006). "Sony: PSP Viral Campaign 'Poorly Executed'". Edge. http://www.next-gen.biz/news/sony-psp-viral-campaign-poorly-executed. Retrieved 2006-13-16. 
  144. ^ Jason Hill (November 17, 2005). "Playing for keeps". theage.co.uk. The Age. http://www.theage.com.au/news/livewire/playing-for-keeps/2005/11/15/1132016799582.html. Retrieved June 30, 2010. 
  145. ^ ViTrue Staff. "The Vitrue 100: Top Social Brands of 2009". ViTrue, Inc.. http://vitrue.com/blog/2010/01/04/the-vitrue-100-top-social-brands-of-2009/. Retrieved June 30, 2010. [dead link]
  146. ^ Joel Johnson (March 5, 2010). "The Return of Sony". Gizmodo. http://gizmodo.com/5475941/the-return-of-sony. Retrieved March 25, 2010. 
  147. ^ Vicky Woollaston (June 30, 2010). "PlayStation 'most followed' brand on social sites". Webuser.co.uk. http://www.webuser.co.uk/news/top-stories/474942/playstation-most-followed-brand-on-social-sites. Retrieved June 30, 2010. [dead link]

External links

Official sites


Wikimedia Foundation. 2010.

Look at other dictionaries:

  • PlayStation 2 — ➡ PlayStation * * * …   Universalium

  • PlayStation 3 — Fabricant Sony Computer Entertainment Type Console de salon Génération Septième Date de sortie …   Wikipédia en Français

  • PlayStation 3 — PlayStation 3 …   Deutsch Wikipedia

  • Playstation 3 — Hersteller Sony …   Deutsch Wikipedia

  • PLAYSTATION 3 — Fabricant Sony Computer Entertainment Type Console de salon …   Wikipédia en Français

  • PlayStation 1 — PlayStation Pour les articles homonymes, voir PlayStation (homonymie). PlayStation …   Wikipédia en Français

  • Playstation — Pour les articles homonymes, voir PlayStation (homonymie). PlayStation …   Wikipédia en Français

  • PlayStation 3 — …   Википедия

  • PlayStation — PlayStation …   Deutsch Wikipedia

  • PlayStation 2 — PlayStation® 2 Fabricante Sony Computer Entertainment Tipo Videoconsola …   Wikipedia Español

  • PlayStation — PlayStation …   Википедия


Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”

We are using cookies for the best presentation of our site. Continuing to use this site, you agree with this.