Characters of Final Fantasy VI


Characters of Final Fantasy VI
Various characters wandering around the airship Falcon waiting to join the current party.

Square Co., Ltd.'s console role-playing game Final Fantasy VI features fourteen permanent player characters, the largest number of any game in the main Final Fantasy series, as well as a number of characters who are only briefly controlled by the player.

Contents

Concept and creation

Final Fantasy VI was the first game of the series to feature character designers other than Yoshitaka Amano. While Amano drew most of the character artworks, monster designer and graphic director Tetsuya Nomura created the original designs of Shadow and Setzer Gabbiani,[citation needed] and field graphic designer Kaori Tanaka created the original designs of Edgar Roni Figaro and Sabin Rene Figaro.[1] Co-director Kitase wanted to create as many characters that can stand up to be main characters and that the story did not revolve around one character, so each character can have something to bring to the table.[2]

Main playable characters

Terra

Terra Branford, known as Tina Branford (ティナ・ブランフォード Tina Buranfōdo?) in Japanese media, is the first introduced character, a mentally-enslaved Imperial super-soldier gifted with devastating magic. She is tasked to the Magitek-armored assault on Narshe, slaughtering most of the town's militia in pursuit of a recently-unearthed frozen Esper. Upon encountering the creature, her Imperial contigent is annihilated together with Terra's armor. She wakes in Arvis' home, freed of her slave crown and suffering amnesia.[3] Pursued into the depths of Narshe's mines by local forces, she is eventually rescued by Locke (a member of the Returners) and a horde of moogles.[4] After experiencing events in the Figaro kingdom and after another Imperial assault on Narshe to claim the Esper, she eventually learns that she is the daughter of an Esper father and human mother, explaining her natural magical abilities. Brain-washed, extensively trained and manipulated, she had been instrumental in the Empire's subjugation of the other city-states on the southern continent, her powers even decimating fifty Imperial troops in moments.[5] Instrumental in the Returner's strategy to ally with the Espers beyond the sealed gate, Terra succeeds in opening the barrier between worlds and unintentionally unleashes the Espers' devastating obliteration of the Empire.

During the World of Ruin, Terra is found bereft of her fighting spirit, having taken on the mantle of a mother figure for the orphans of Mobliz. Ultimately, she fails to stop the attack of a legendary demon known as Humbaba, requiring the party's intervention.[6][7] Returning later on, the player finds her willing to stand up against Humbaba, joining the player in the fight and avowing to make the world safe for children.[8] At the game's conclusion, expected to fade from existence with the remaining Espers, Terra is informed by the Magicite remnant of her father, Maduin, that so long as some human element of her remains anchored in the world, she will continue to exist.[9]

The character that would become Terra Branford was initially conceived as a half-esper young man in his early 20s.[10] He was a partner and rival of the dark, mysterious Locke Cole.[11] The character's design was eventually changed to that of a half-esper female who is 18 years old in the final version of Final Fantasy VI. Terra was written as a "very passive" character in the first half of the game, in order to show growth as the story progresses. At the end of the game, Terra was supposed to die along with the disappearance of magic, but the development team decided that it would be "going too far" as she had asserted her human side by that point in the story, so the staff decided to have her stay alive, without her magic side.[10]

Terra is the heroine representing Final Fantasy VI in Dissidia: Final Fantasy, redesigned by Tetsuya Nomura (with both blonde hair in her default appearance and green hair in her alternate appearance), where she is voiced by Yukari Fukui in the Japanese version and by Natalie Lander in the English version. She returns in Dissidia 012: Final Fantasy, appearing as a slaved enemy during the first Dissidia's backstory. Terra also makes a cameo in Secret of Evermore and is featured in the technical demo Final Fantasy VI: The Interactive CG Game. Her outfit appears as avatar parts in Kingdom Hearts Re:coded.

Terra was originally designed by Yoshitaka Amano, who drew concept art of her. Tetsuya Nomura, one of the game's graphic directors, redesigned her in chibi form for her representation in the game.[12] Some of the differences is that her ingame appearance has green hair, as opposed to the original blonde. In a 2006 interview, Amano stated that Terra was his favorite character to design in the video game industry.[13] The development team intended for the game to have an ensemble cast, with no unique protagonist; however, since the first half of the game revolves heavily around Terra, the team decided to have the second half start with another character, Celes Chere. Another reason for this shift is that the team wanted Terra's story arc to progress in a new direction after the first half.[14]

Although the character's name is "Tina Branford" in Japanese media, American playtesters "hated the name Tina, almost to a person!", according to the game's translator Ted Woolsey. For this reason, and to avoid "disappointment or confusion" in case a player's name in the United Stated was also Tina, Woolsey renamed the character "Terra" in the North American English version of the game. In retrospect, he acknowledged that some players might also have been named Terra and that some people disliked the name change; however, he noted that the games he worked on "were meant for a broader audience than the one which buys and plays Japanese imports", and that players who know Japanese should play the original versions.[15]

In Dissidia Final Fantasy, a crossover fighting game featuring characters from the series, Terra was chosen by Nomura as the representative hero for Final Fantasy VI. His reasoning was that without her, there would be no female hero character in the game's roster. He also noted that "based on [his] feelings" from Final Fantasy VI's production, he "thought it had to be Terra", as she appeared on the original game's cover art and advertisement. Gameplaywise, Terra is Nomura's favorite character in Dissidia Final Fantasy.[12] Terra returns in the followup game Dissidia Duodecim Final Fantasy. In both games, she is voiced by Yukari Fukui in the Japanese versions and Natalie Lander in the localized versions.

Locke

Locke Cole (ロック・コール Rokku Kōru?, also romanized as Lock Cole) is a thief, though he personally prefers to identify himself as a "treasure hunter."[16][17] He bears a personal vendetta against the Empire for assaulting his hometown, killing his amnesiac love interest Rachel in the course of the attack.[18] Her last word is Locke's name.[19] Driven by the conviction that failing Rachel led to her death, Locke seeks to protect both Terra and Celes as he fights with the Returners against the Empire;[20] Locke is equally compelled to seek a means of restoring Rachel's life.[21]

Celes

Celes Chere (セリス・シェール Serisu Shēru?) is a former general of the Empire, genetically and artificially enhanced into a Magitek Knight following a magic infusion.[22] First encountered in the dungeons below South Figaro, Celes is rescued by Locke before her impending execution over protesting the poisoning of Doma Castle. Later in the journey, Celes is used as a body double for the opera diva Maria to fool Setzer into providing transport in his airship to the Empire's capital of Vector. Within Vector's Magitek Research Facility, Kefka and an elite contingent of Magitek-armored troops attack the party – prompting Celes to warp herself and the antagonizers away, saving her friends. Kefka's claims of Celes operating as a double-agent create a schism with her and Locke, though their mutual trust is restored at the conclusion of the events on Crescent Island. On the Floating Continent Celes again rejects the Empire's plans, denying Gestahl's lust for power and impaling Kefka with her blade after being ordered to slay her comrades for amnesty. Regardless, Kefka succeeds in ravaging the surface of the planet.

Celes is the initial character in the World of Ruin, awakening a full year after the global devastation caused by Kefka's actions. Having been nursed back to health by Cid, the player has the chance to return the favor, either resulting in his death (which leads to a scene of attempted suicide and the discovery of Locke's bandana upon an injured seagull) or his survival (prompting reaffirmation in the belief her friends remain alive). Each outcome results in her departing Cid aboard a home-made wooden raft. Over the remaining course of the game, Locke and Celes gradually develop a relationship.

Co-director Kitase revealed that Celes is his favorite character in the game.[23]

Edgar

Edgar Roni Figaro (エドガー・ロニ・フィガロ Edogā Roni Figaro?) is the young king of Figaro. Years before the game's events, neither he nor his twin brother, Sabin, bear any desire for the crown. Edgar determines the succession with the flip of a double-sided coin to grant his brother's deeper wish for a free life, relegating himself to the burden of rule.[24][25] Edgar later reveals the facts of this rigged gamble to Sabin. As Figaro's monarch, Edgar publicly maintains a strong alliance with the Gesthalian Empire, but secretly provides support and aid to the Returners, a rebel group seeking the liberation of conquered city-states. He fancies himself a ladies' man, earing a reptuation as a die-hard womanizer.[26] While attempting to arrange a meeting between Terra and the Returners' leadership, the Empire's court mage, Kefka, makes a surprise inspection of Figaro, seeking Terra. With Kefka's subsequent torching of Figaro, the alliance between the two nations is broken. Edgar helps Terra make contact with the Returners, reuniting with Sabin along the way, and later helps the party reach the western portion of the northern continent after the Narshe assault by means of Figaro Castle's submerging capability.

During the World of Ruin, he appears disguised as a mercenary thief-for-hire named Gerad (an anagram of Edgar) in order to get back into the sunken wreck of his castle.[27] Thereafter he returns to the player's control.

Sabin

Sabin Rene Figaro, whose name is Macias "Mash" Rene Figaro (マシアス『マッシュ』・レネ・フィガロ Mashiasu "Masshu" Rene Figaro?) in the Japanese version, is the younger twin brother of Edgar.[28] Disgusted by the cold arbitration of his royal succession, Sabin leaves his heritage behind after winning a rigged coin toss to determine whether he or Edgar would not inherit Figaro's throne. He initially trains under the world-famous martial arts master Duncan Harcourt together with Duncan's son, Vargas. As the years of training wear on, Vargas grows increasingly jealous of Sabin's martial prowess, apparently slaying Duncan in a wrathful fit and fleeing to the mountains, with Sabin in pursuit.[29] It is during these events that the Returners, accompanied by Sabin's brother Edgar, encounter him. With Vargas' defeat, Sabin is prompted to join the cause against the Empire, and after a period of separation where he meets Cyan and Gau following the Imperial siege of Doma, he participates in the defense of Narshe.

After the world's devastation, Sabin is the first ally Celes is led to encounter, found supporting the crumbling wreck of a mansion in Tzen after an attack by Kefka's 'Light of Judgment.' He later finds Duncan alive and well in the World of Ruin, having survived Vargas' attack. From him, Sabin learns his final martial technique.

Professional wrestler Chris Sabin adopted his ring name from Sabin's character.[30]

Cyan

Cyan Garamonde, whose name in the original version is Cayenne Garamonde (カイエン・ガラモンド Kaien Garamondo?), is a retainer to the king of Doma, a nation at war with the Empire.[31] Stalwart in the defense of his home against the Empire's assault, he flies into a murderous rage after Kefka poisons Doma's water supply, which kills virtually everyone in the castle, including his wife and child. Launching a suicidal attack on the Imperial siege encampment, Cyan is assisted and rescued by Sabin.[32][33] Shortly thereafter he encounters the spirits of his deceased loved ones aboard the Phantom Train, sending him into a depressed spiral that persists until the game's second half. Cyan later grows close to Gau after finding him on the Veldt, taking a protective, almost fatherly role over the abandoned child.

During the World of Ruin, Cyan sequesters himself atop Mt. Zozo, writing pseudo-love letters under the guise of a deceased Imperial soldier to Lola, a woman in Miranda. This same soldier had previously requested Cyan and company write to Lola on his behalf upon meeting him in Mobliz before the planet's destruction.[34] Later, the player has the chance to bring Cyan to the aging ruins of Doma Castle, wherein spirits that feed upon his depression invade his soul. Cyan then faces his guilt and overcomes it, restoring his faith in himself and his ability to live life. Cyan speaks in a style resembling Shakespearean English, often using words and phrases such as "thou art" and "shalt not" and so on. Likewise, Cyan makes frequent use of the archaic copula verb "gozaru" in the Japanese version, a common feature of the faux-historic dialect used by samurai and ninja in other contemporary Japanese media.

Shadow

Shadow (シャドウ Shadō?) is a paid assassin and mercenary, always accompanied by his faithful dog, Interceptor. Although drawn by Yoshitaka Amano, this character's concept was designed by Tetsuya Nomura.[35] During the first half of the game Shadow operates only on a freelance basis, at times available to the player for a fee and at times appearing in the employ of the Empire. In two instances within the World of Balance, Shadow is forced into the player's party – Crescent Island and the Floating Continent. Shadow's fate is determined entirely by player action on the latter area; should the player have too little time remaining attempting to escape the Continent's destruction, Shadow is presumed to have perished during the collapse of the world. However, if the player has enough time to wait before leaping to the airship, Shadow will eventually accompany the party aboard the Blackjack and be available for permanent recruitment in the World of Ruin.

In the second half of the game, Shadow is found injured within the Cave on the Veldt and is returned to Strago's home in Thamasa to heal. Later on, he may be acquired by betting an item he seeks at the Dragon's Neck Coliseum and winning the ensuing match. Whenever Shadow is placed in the party, his backstory is revealed through dreams and nightmare sequences by using a Tent or resting at an Inn. Shadow's actual name is Clyde (クライド Kuraido?) and he once lived a life of crime with his partner, Baram ("Billy" in the Japanese version). The pair are infamous in the pre-war period before the game begins as bandits and train robbers, but Baram eventually suffers mortal wounds during a failed railway heist. Baram tasks Clyde to finish him off, but Clyde instead panics, fleeing his friend. An indeterminate span of time passes, seeing Clyde collapse from exhaustion upon reaching Thamasa, found by a young woman and her dog. It is heavily implied that Clyde fathers Relm with this woman, eventually departing Thamasa under the guise of Shadow (worth noting with the dog) to escape his guilt over abandoning Baram.

At the game's conclusion, Shadow remains within the crumbling ruin of Kefka's tower, quietly separating from the party and encouraging Interceptor to flee with the others. His final words are directed to Baram: "It looks like I can finally stop running... Come and find me all right?" (Japanese version: "I don't need to flee anymore. Embrace me warmly.")

Shadow was ranked fourth on the list of the top 10 best ninjas in video games by CrunchGear in 2008,[36] and as sixth on a similar list by Machinima.com in 2011.[37]

Gau

Gau (ガウ?) is a feral child who lives among the animals on the Veldt, having survived in this harsh environment nearly his entire life. His powers of speech are poor, barely capable of communicating with others and often growing frustrated with complex sentences (in the Japanese version this frustration is further exaggerated). Initially encountered by Sabin and Cyan, Gau is tempted into the party with a slab of dried meat and returns the favor by presenting the pair with Mobliz' missing Diving Helm, enabling the trio to survive the underwater current of the Serpent's Trench and eventually reunite with the Returners. He grows close to Cyan very quickly, becoming fast friends with him immediately upon their first meeting.

Gau is again encountered on the Veldt in the World of Ruin. In this second part of the game his origins are more thoroughly explored – by taking him to the old man in the lone house west of the Veldt where Sabin's sub-plot first began in the World of Balance, it is learned that this man is, in fact, Gau's father, having tossed him into the wilds shortly after the death of his wife in childbirth and consequently labelling Gau a "demon child".

Setzer

Setzer Gabbiani (セッツァー・ギャッビアーニ Settsā Gyabbiāni?) is a gambler who owns the Blackjack, the only known airship in the world. He is first encountered by the party after being tricked into kidnapping Celes Chere instead of Maria, the opera diva with whom he's enraptured. Capitalizing on Setzer's love of gambling and chance, Celes coerces him into a bet using Edgar's double-faced coin, the result of which is his joining the Returners and committing his airship to their service. In the World of Ruin, Setzer is found lamenting the loss of his ship in a pub. Once reminded of his former bravery, he elects to lead his comrades to the tomb of his long-deceased friend, Daryl. In the depths of the crypt Setzer relives his memories of his and Daryl's romantic rivalry, revealing the restored hulk of her airship, the Falcon, which is turned over to player control.

Setzer also makes a small appearance in Kingdom Hearts II, as the reigning champion of the false Twilight Town's Struggle tournament, where he fights with Roxas, the first playable character of the game. He is either victorious or defeated, depending on the player's ability, and the plot advances either way. Although originally drawn by Yoshitaka Amano for Final Fantasy VI, Setzer was redesigned by Tetsuya Nomura to fit the style of Kingdom Hearts, and is voiced by Ryōtarō Okiayu in the Japanese version and Crispin Freeman in the English version.

Strago

Strago Magus (ストラゴス・マゴス Sutoragosu Magosu?, Straguos Magus) is an elderly gentleman living in the village of Thamasa.[38] He is Relm's grandfather and (together with the other inhabitants of Thamasa) a descendant of the ancient Mage Warriors who fought in the War of the Magi. He joins the Returners in thanks for saving Relm from a burning building, helping them seek the Espers on Crescent Island. He departs Thamasa with Relm, joining the party permanently, after Kefka's brutal attack on his village. Convinced of the worst for his granddaughter in the World of Ruin, Strago enthralls himself to the Cult of Kefka in a fit of depression, snapping out of his trance only when confronted by Relm. Strago later returns to Thamasa with Relm, confronted by an old friend with whom he once hunted the legendary beast, Hidon, and is compelled to seek out and destroy the monster.

Relm

Relm Arrowny (リルム・アローニィ Rirumu Arōnii?) is a ten-year-old artist from the village of Thamasa, the granddaughter of Strago and the youngest character in the game. When the group arrives in Thamasa, she meets them briefly, and they later save her from a burning house. She joins the party after tailing the player in the Esper Cave, despite complaints from Strago, and saves them during a scripted battle against Ultros. In the World of Ruin, Relm is either first found unconscious in the Cave on the Veldt (in the event the player did not wait for Shadow on the Floating Continent) or tasked with a commissioned painting by the grossly-deformed Owzer. Once Relm is recruited in the second half of the game, her presence in the party will snap Strago out of his chanting march at the base of the Cult of Kefka's tower.

Scenes with Relm and Interceptor upon the party's first meeting further imply that she is Shadow's daughter, supporting flashbacks during Shadow's nightmare sequences. A relic unique to Relm, the Memento Ring, directly references her departed mother – Shadow is the only character capable of equipping this item.

Mog

Mog (モグ Mogu?) is a moogle who lives within the caves of Narshe with the rest of his species. He is distinguished from all the other moogles encountered in that he can speak human language, which was taught to him by the Esper, Ramuh, in Mog's dreams. During the game's introductory sequences, he and many other moogles help Terra and Locke escape from Narshe. Later in the story, Mog may be saved from a villainous thief, Lone Wolf, or abandoned for acquisition of an item. Either way, Mog is again encountered in the depths of the moogle's abandoned hollow in the World of Ruin.

Gogo

Gogo (ゴゴ?) is the first of two hidden characters in the game, encountered should the party be engulfed entirely by a creature on Triangle Island called the Zone Eater. A self-described "master of simulacrum," Gogo opts to mimic the party's desire to save the world, thus accompanying them.

Gogo's gender is not known. He or she is so shrouded in clothing that even the body's form is indecipherable.

An enemy named Gogo previously appeared in Final Fantasy V as a boss at the depths of the sunken Waltz Tower, guarding the final crystal shard, which granted the Mime job class.

Umaro

Umaro (ウーマロ Ūmaro?) is a yeti and the second hidden character in the game. In the World of Balance, references to him are made by citizens of Narshe with dubious sobriety, though he can be seen peering out of a cave above the entrance to the mine shafts. He is encountered much later in the game during the World of Ruin, after the group fights him over a Magicite crystal. Should Mog be in the player party, he will convince Umaro to join the group.

Other major characters

This section covers other characters who either play a major role in the plot, or are briefly controllable by the player (but without the full range of options given to the above fourteen characters).

Kefka

The game's main antagonist, Kefka Palazzo (ケフカ·パラッツォ Kefuka Parattso?, Cefca Palazzo in Japanese materials) is a psychotic nihilist who served the Gestahlian Empire as Court Mage until he used the Warring Triad to devastate the world.

Ultros and Typhon

Ultros (オルトロス Orutorosu?), whose name is Orthros in the Japanese version, is a large, talking, purple, carnivorous octopus who appears multiple times as both antagonist and comic relief.[39] Each time he appears to fight the party, he is bent on making a meal out of them, making him the first (and, so far, only) carnivorous antagonist in Final Fantasy history. Typhon (テュポーン Tyupōn?), whose name is Chupon in the original North American Super NES version, is a large, red, two-headed floating monster, who appears as Ultros' "friend" while fighting the party while they are going to the Floating Continent, the final stage of the World of Balance. Typhon doesn't speak often but has a volatile temper, according to Ultros. After the game shifts to the World of Ruin, the two of them end up working as a receptionist and combatant in the Colosseum. Typhon's specific purpose here seems to be discouraging the betting of "useless" items, rather than actually fighting, by snorting the betters out of the arena. Ultros, sometimes under the name Orthros, and Typhon have since appeared in other games: both are optional bosses in Final Fantasy I & II: Dawn of Souls under the names Orthros and Typhon, Ultros is a boss in Final Fantasy IV: The After Years, and as a boss in Chocobo's Dungeon 2 under the name Orthros again. Orthros also makes an appearance in Final Fantasy XII as an elite mark black flan who attacks women, and Typhon appears in Final Fantasy VII as a summon. He also appears, again as a flan named Orthros in Final Fantasy Tactics A2. Ultros appears in Dissidia: Final Fantasy as a summon, again using the name Ultros.

Leo

Leo Cristophe (レオ・クリストフ Reo Kurisutofu?) is one of the three top generals of the Empire, the others being Celes and Kefka. Unlike his compatriots, Leo refused to undergo Magitek infusion. Fiercely loyal and possessed of a strong sense of personal honor, Leo conducts himself with a measure of restraint and ability otherwise absent in the tyrannical ambitions of the Empire. His siege of Doma sought to minimize casualties on both sides of the fighting until Kefka's poisoning of the water supply, and he is the first to espouse the Emperor's later, apparent desires for an end to the war. Leo later leads the Imperial mission to seek a truce with the Espers on Crescent Island, accompanied by both the Returners and the troops loyal to him. This turns out to be a ruse meant not only to lure the Espers into a trap (seeing Kefka reduce them to Magicite to collect for the Empire) but to also eliminate Leo and other Imperial dissidents who might threaten Gestahl's plans. Although more than a match for Kefka's tricks in combat, Leo is eventually – and brutally – cut down after Kefka masquerades as Gestahl, playing on Leo's unswerving loyalty to kill him. He is thereafter buried by the Returners and surviving villagers of Thamasa.

Temporarily controllable only during Kefka's assault, Leo has a special ability called 'Shock' that deals heavy damage to all foes about him by creating a powerful energy field. He is also in possession of powerful equipment and Relics the player is unable to acquire until much later in the game.

Banon

Banon (バナン Banan?) is the leader of the Returners, a group of rebels that opposes the Empire's harsh oppression. The party first meets him in the Returners' secret base, where he plans to have Terra try and speak with the frozen Esper in Narshe. He later accompanies them to the imperial capital of Vector when Gestahl proposes a truce, which eventually turns out to be a ruse. He is last among the ruins of Vector after the Espers destroyed it. His fate after Kefka's rise to power is unknown.

Cid

Cid Del Norte Marquez (シド・デル・ノルテ・マルケズ Shido Deru Norute Marukezu?) is the chief magical researcher of the Empire, and one of the many incarnations of Cid in the series. His pursuits lead to the creation of the Magitek labs and production facilities, together with the development of Magitek armor and soldiers. He is very close to Celes, turning against the Empire upon witnessing her fight against Kefka. In the World of Ruin, he washes up on the same lonely island as Celes, caring for her throughout the duration of her coma. Those others who wash up along with them eventually fall to despair and commit suicide before she awakens. Celes is turned over to the player's control at this point, and Cid's ultimate fate is left to the player's ability to care for him in the sequence that follows. Should Cid die, Celes will discover a letter and the key to Cid's raft after attempting suicide herself. In the event Cid is nursed back to health, he will provide the raft for Celes of his own accord, wishing her farewell.

Emperor Gestahl

Gestahl (ガストラ Gasutora?, Gastra) is the aging, power-hungry dictator of the militaristic Empire.[40] Obsessed with the legends of magical power dating from the ancient War of the Magi, Gestahl seeks the sealed world of the Espers prior to the game's beginning, affording him the capture of dozens of Espers – Terra's father and Terra herself among them. These enslaved few would form the basis for the Empire's Magitek in the years to come, the fruit of this research enabling Gestahl to crush the city-states on the southern continent and expand northward. Later in the game, his second attempt to enter the Esper world proves largely successful, though the culmination of these events lead to his death at the hands of Kefka and the destruction of the world.

Maduin and Madeline

Maduin (マディン Madin?), an Esper, and Madeline (マドリーヌ Madorīnu?, Madonna in US SNES version), a human woman, are Terra's parents. They meet after Madeline accidentally stumbles into the Esper world, and Maduin nurses her back to health. Though other Espers do not trust her, Maduin defends her, and they soon conceive Terra. Eventually Gestahl invades the area, captures Maduin, kills Madeline, and takes Terra with him. Maduin is drained of his magic for twenty years before he is finally reduced to Magicite. Maduin would later be referred to by name as an Eidolon used by Eiko Carol in Final Fantasy IX and as a summon in Final Fantasy Tactics Advance, romanized instead as "Madeen."

The Warring Triad

The Warring Triad (三闘神 Santōshin?), individually known as Fiend (鬼神 Kishin?, Doom in US SNES version), Demon (魔神 Majin?, Poltergeist in US SNES version), Goddess (女神 Megami?), are the beings directly responsible for the War of the Magi and the creation of Espers. After the seemingly endless period of near-apocalyptic destruction their conflict causes, the Triad willfully cease their battle and mutually seal away their abilities, reducing themselves to stone statues. It is the magical balance of these three that maintains harmony throughout the world, though Emperor Gestahl, obsessed with power, seeks the Triad to further his own desires. Gestahl is betrayed and slain by Kefka, who gains control of the Triad and upsets their balance – this singular act virtually annihilates the planet's surface, reducing it to a wasted, chaotic shadow. Drained of their power by Kefka in the time following his ascension, they are awakened as mindless husks that gladly attack the party as the player traverses the mangled spires of Kefka's tower.

Each being is representative of one of three primary magical elements of the Final Fantasy lore: Demon is "Fire", Fiend is "Ice" and Goddess, "Thunder".

Also of note, from Fiend Strago can learn a unique Blue Magic spell, called Force Field, which randomly nullifies elemental attacks.

Reception and legacy

In its review of the Gameboy Advance release, IGN says Final Fantasy VI's "cast of characters is huge and varied, and though several of them do draw from traditional RPG archetypes, this was the game that helped define those archetypes in the first place."[41] In the Gamespy review of the Gameboy Advance Version, it is said that "the large cast of characters, that is one of this game's hallmarks, is most impressive because of their individuality, both from a story and from a gameplay perspective, as well as the amount of effort that was put in to exploring their personalities, motivations, and histories."[42] Nintendo Power described the characters as some of the more memorable Final Fantasy protagonists ever, citing the ending's great character moments.[43]

Several characters from the game have received stand-alone praise, such as Kefka who has been repeatedly named one of the franchise's greatest villains. In 2008, IGN placed him sixth on their list of the "Top 25 Final Fantasy Characters" with similar sentiments,[44] but also included several other characters from Final Fantasy VI on the list. Ultros, who placed twenty-fourth, was praised for bringing "much needed" comic relief for the title, described as being augmented by Ted Woolsey's translation for the North American localization.[45] Celes placed fourteenth, and was stated as providing one of the greatest memorable scenes and musical pieces in the game through the impromptu opera scene.[46] Setzer placed twelfth, described as having "that most crucial of qualities in a hero, an unshakable sense of humor", as well as introducing the Gambler job class that would appear in later titles in the series.[47] Nintendo Power listed Shadow as one of the best ninjas on Nintendo consoles.[48] In an article on Dissidia Final Fantasy, IGN editor Ryan Clements called Terra one of the most recognizable and well-loved characters to join the army of Cosmos.[49] In another poll the same year, eight of the characters–Locke, Edgar, Celes, Setzer, Terra, Shadow, Sabin, and Relm–were named among the fifteen most popular characters in the Final Fantasy series.[50]

References

  1. ^ Reflections With Soraya Saga Part 1 // Siliconera. Siliconera.com (2010-06-04). Retrieved on 2011-01-16.
  2. ^ Final Fantasy: Kitase's Inside Story from. 1UP.com. Retrieved on 2011-01-16.
  3. ^ Arvis: Easy, there! This is a slave crown. The others were using it to control you. It was robbing you of your thoughts – making it so you'd do whatever they told you. Girl: I can't remember a thing... Arvis: Don't worry. It'll all come back to you... In time, that is. Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  4. ^ Arvis: The city guard is pursuing her as we speak. This city has the strength to stand up to the Empire, but it won't use it. The people are just too stubbornly independent to join an underground resistance group like the Returners. I tried to explain that the Empire was controlling the girl, but they wouldn't even listen... Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  5. ^ Banon: Carrier pigeons have kept me informed. I also heard that she wiped out fifty Imperial soldiers in mere minutes... Terra: No, that's not...! Locke: Terra! Edgar: For heaven's sake, Banon! This girl doesn't remember anything! Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  6. ^ Terra: I don't know why these kids need me... And it's not like there's anything forcing me to protect them. It's the strangest feeling... But once that feeling took root inside of me, I lost the strength to keep on fighting. Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  7. ^ Terra: Humbaba...the ancient monster released from the depths of the earth by the cataclysm... I have to protect the village! Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  8. ^ Terra: Thank you... You all helped me understand what it means...to love. I'll fight! I'll make this world a place where life can flourish, and children can grow up in peace! Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  9. ^ Terra: Father...? Maduin: Terra...we must part now. We espers will disappear from this world. You may fade away as well... But, perhaps if the human part of you feels something strong enough, then maybe...just maybe you will be able to remain here as a human. Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  10. ^ a b "FFコロシアム [FF Colosseum]" (in Japanese). V Jump. Shueisha. September 1994. pp. 186–189. Lay summary. 
  11. ^ "FFコロシアム [FF Colosseum]" (in Japanese). V Jump. Shueisha. October 1994. pp. 190–193. Lay summary. 
  12. ^ a b Studio BentStuff, ed (January 29, 2009). "Chapter EX Director Section II Part 6" (in Japanese). Dissidia Final Fantasy Ultimania. Ultimania. Square Enix. pp. 696–699. ISBN 978-4-7575-2488-0. 
  13. ^ Mielke, James; Minamoto, Hiroko (July 20, 2006). "A Day in the Life of Final Fantasy's Yoshitaka Amano". 1UP.com. p. 5. http://www.1up.com/do/feature?pager.offset=4&cId=3152237. Retrieved August 9, 2006. 
  14. ^ "FFコロシアム [FF Colosseum]" (in Japanese). V Jump. Shueisha. January 1995. pp. 208–211. Lay summary. 
  15. ^ Rork, Bob (May 7, 1997). "Bob Rork Woolsey Interview". Chrono Compendium. http://www.chronocompendium.com/Term/Bob_Rork_Woolsey_Interview.html. Retrieved August 9, 2006. 
  16. ^ Arivs: Took you long enough! Busy with all that robbing and plundering, I presume? [...] Locke: I prefer the term "treasure hunting"! Arivs: Ha! Semantic nonsense! Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  17. ^ Studio BentStuff, ed (2008-01-31) (in Japanese). Final Fantasy 20th Anniversary Ultimania. 1: Character. Japan: Square Enix. pp. 152–153. ISBN 4-7575-2206-0. 
  18. ^ Father: Get out of my house! It's your fault Rachel lost her memory! Locke: Wait! Just let me talk to her...! Rachel: Please, just go away! I don't know who you are, but my parents get upset whenever you come here! Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  19. ^ Locke: A year went by... When I finally returned, I found out that Rachel had been killed in an Imperial attack. Her memory had returned just before she died. The last thing she said was...my name. I never should have left her side. I... I failed her... Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  20. ^ Celes: Why are you helping me? Locke: You remind me a lot of someone... What's it matter, anyway? I'm helping you because I want to! Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  21. ^ Locke: You're all safe! Behold... The legendary treasure that can undo death itself... Player character: Is that... magicite? Locke: It is. Legend has it that the Phoenix turned itself to stone ages ago. Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  22. ^ Celes: I was raised to be an Imperial Magitek knight. When I was still very young, I was artificially infused with magic. Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  23. ^ Final Fantasy: Kitase's Inside Story from. 1UP.com. Retrieved on 2011-01-16.
  24. ^ Sabin: Let's leave this place! Let's forget this crazy kingdom, and live our lives how we want to! You said you didn't want to be a king, right? Edgar: A life of freedom, huh...? Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  25. ^ Edgar: Sabin... Let's settle this with the toss of a coin. Dad gave me this one. If it's heads, you win. Tails, I win. The winner chooses whichever path he wants...no regrets, not hard feelings. Okay? Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  26. ^ Locke: Terra... Wait for me... I won't be gone long. ...And watch out for a certain lecherous young king who shall remain nameless. The guy moves in like a hawk! Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  27. ^ Gerad: Look, I'm kind of busy here. I have to get ready. We're leaving for Figaro on the ferry soon. Celes: Don't play dumb with me! Edgar? ...You didn't lose your memory, did you? Gerad: Listen... It grieves me to have to disappoint such a beautiful lady, but I've been Gerad since the day I was born! Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  28. ^ Studio BentStuff, ed (2008-01-31) (in Japanese). Final Fantasy 20th Anniversary Ultimania. 1: Character. Japan: Square Enix. pp. 156–157. ISBN 4-7575-2206-0. 
  29. ^ Sabin: Why, Vargas? Why did you kill Master Duncan? How could you kill your own father!? Vargas: The fool snubbed me, his only son! He chose you as his successor! Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  30. ^ "IGN: Chris Sabin Interview". ign.com. http://sports.ign.com/articles/755/755128p1.html. Retrieved 2007-08-22. 
  31. ^ Studio BentStuff, ed (2008-01-31) (in Japanese). Final Fantasy 20th Anniversary Ultimania. 1: Character. Japan: Square Enix. pp. 160–161. ISBN 4-7575-2206-0. 
  32. ^ Sabin: The Empire killed everyone in Doma, down to the last child... Cyan: Kefka...poisoned them... Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  33. ^ Cyan: I am in thy debt! Sabin: No need for thanks! I'm Sabin, from the kingdom of Figaro. We should get out of here! Cyan: But I must avenge my family and my countrymen...! Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  34. ^ Cyan: I wondered what had become of that poor girl, always waiting for word of her beloved. I decided to pay a visit to Maranda. I learned that she had long since stopped receiving replies, but still sent a letter each day. I could not bear to stand by and do nothing... Square Enix Final Fantasy VI Advance (in English) 2007-02-05
  35. ^ Inoue, Akito. "元Road of SQUARE データベース" (in Japanese). Critique Of Games. http://critiqueofgames.net/data/ros/kai-ff6.htm. Retrieved 2007-02-08. 
  36. ^ CrunchArcade: Top Ten Video Game Ninjas, CrunchGear, March 31, 2008
  37. ^ Top 10 Ninjas in ALL of Gaming!
  38. ^ Studio BentStuff, ed (2008-01-31) (in Japanese). Final Fantasy 20th Anniversary Ultimania. 1: Character. Japan: Square Enix. pp. 166–167. ISBN 4-7575-2206-0. 
  39. ^ Nintendo Power, ed (2004-11-07). Final Fantasy I & II: Dawn of Souls Player's Guide. Nintendo of America. ISBN 1-9302-0655-7. 
  40. ^ Studio BentStuff, ed (2008-01-31) (in Japanese). Final Fantasy 20th Anniversary Ultimania. 1: Character. Japan: Square Enix. p. 176. ISBN 4-7575-2206-0. 
  41. ^ Dunham, Jeremy (2007-02-15). "Review of Final Fantasy VI Advance". IGN. http://gameboy.ign.com/articles/764/764961p1.html. Retrieved 2009-07-26. 
  42. ^ Turner, Benjamin (2006-05-09). "Review of Final Fantasy VI Advance". GameSpot. http://gba.gamespy.com/gameboy-advance/final-fantasy-vi/764893p1.html. Retrieved 2009-07-26. 
  43. ^ Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. p. 46. 
  44. ^ Smith, Dave (2008-05-15). "Top 25 Final Fantasy Characters – Day IV". IGN. http://stars.ign.com/articles/874/874551p5.html. Retrieved 2009-07-26. 
  45. ^ Smith, Dave (2008-05-12). "Top 25 Final Fantasy Characters – Day I". IGN. p. 3. http://stars.ign.com/articles/873/873301p3.html. Retrieved 2009-07-26. 
  46. ^ Smith, Dave (2008-05-14). "Top 25 Final Fantasy Characters – Day III". IGN. p. 2. http://stars.ign.com/articles/873/873945p2.html. Retrieved 2009-07-26. 
  47. ^ Smith, Dave (2008-05-14). "Top 25 Final Fantasy Characters – Day III". IGN. p. 4. http://stars.ign.com/articles/873/873945p4.html. Retrieved 2009-07-26. 
  48. ^ Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. p. 47. 
  49. ^ Clements, Ryan (July 30, 2009). "Dissidia Final Fantasy: Terra". IGN. http://psp.ign.com/articles/100/1009089p1.html. Retrieved August 6, 2009. 
  50. ^ "人気投票 [Popularity Poll]" (in Japanese). V Jump. Shueisha. December 1995. pp. 184–187. Lay summary. 

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