Zap! (video game)

Infobox VG
title = Zap!

developer = GarageGames
publisher = GarageGames
designer =
engine = Torque Game Engine
released = January 5, 2005
genre = Top-down shooter
modes = Single player, Multiplayer
ratings =
platforms = Mac OS X, Linux, Windows
media =
requirements = 64-128 MB RAM, OpenGL/DirectX video card
input = gamepad, keyboard, mouse

"Zap!" is a top-down shooter computer game created by GarageGames. It is a commercial game that comes with a limited playable demo.

In game, the player control a triangular space ship that is able to "zap" other ships by shooting them down. There are seven different game types: Zapmatch, Rabbit, Hunters, Capture the Flag, Retrieve, Zone Control, and Soccer. The game's prepackaged maps have specific gametypes associated with them.

An eighth game type was included with the game named "Hold the Flag". This gametype and its default map weren't released to the public, yet recently, players of the game have made their own maps for this game type.

GarageGames has not further developed the game since 2005. However, there is now an open source project to revive the game, called Bitfighter.


"Zap!" is a top-down shooter; players compete as small ships using a variety of projectile-based weapons. The objective of teams (or single players) depends on the game type; some are simple deathmatches, while other gametypes revolve around retrieving certain items. Many of the game's gametypes are flag-based.

Weapons and equipment

When the game starts, each player spawns near a "loadout zone". In team games, each team has a loadout zone; in solo matches however, players can use any loadout zone. From the loadout menu, each player picks three weapons and two "modules". Modules are non-weapon tools that assist the player. The selected equipment loadout is activated when the player runs over a usable loadout zone.

There are five different weapons and five different modules. The five weapons are:
*Phaser: The most basic weapon. Fires a single shot; has a very high rate of fire.
*Bouncer: Similar to the Phaser, although shots will bounce of walls.
*Three way: A shotgun-like weapon that fires three projectiles in a spread pattern.
*Burster: A projectile that explodes after about two seconds.
*Mine dropper: Drops land mines. In solo matches, mines are only visible to the player that dropped them. In team games, teammate mines can be seen (they can hurt anyone, however).

The five modules are:
*Turbo boost: Gives the player a speed boost.
*Shield generator: Activates a shield.
*Repair module: Can be used on self, teammates, or stationary objects like gun turrets.
*Enhanced sensor: Allows the player to spot invisible ships and enemy land mines, as well as see farther.
*Cloak field modulator: Makes its user invisible.

The player has, in addition to a health bar, an energy bar. Energy is used by firing weapons and activating modules. When nothing is being used, the bar slowly refills itself. If it gets too low however, the bar must refill to a certain threshold before any weapons or modules can be used.


There are twenty-one official maps for "Zap!"; each one is compatible with a certain game type. Most have one or two; Capture the Flag and Zone Control have the most available maps. There is also a level editor built in; levels are saved as basic text files (.txt).

Many of the team-based maps have stationary gun turrets that fire at enemy players. The turret has a health bar; it will stop shooting when it runs out of health. Some permanently belong to one team while others are neutral and can be charged by any player. To take a neutral turret, it must first be drained and then repaired with a Repair Module. The turret will change color to match that of its owners.

Force field emitters are small triangles in walls that emit a laser which can only be crossed by the team that matches its color. Like the turret, force fields can be disabled at their base (and neutral ones can be recaptured). Gun turrets and force field emitters are often stationed near team bases to defend them.

Some maps also have teleporters, which transport the player to a different part of the map (or even an entirely different screen).


Solo matches

Solo match gametypes are free-for-all, non-team based games in which every player is against every other player. In this game, a "zap" is a kill.

;Zapmatch: The most basic gametype; a free-for-all deathmatch game.

;Rabbit: In this game the player attempts to get the "carrot" which is represented by a flag. Once the flag is grabbed by a player, the player turns red, and other plays must zap the red player (called a "rabbit") in order to get the flag for themselves. :The player that is able to hold the flag longest, wins.

;Hunters: In this game every player has a flag attached to their ship. Once a player is zapped the player drops their flag, and re-spawns with a new one. When a player drops a flag other players are free to pick them up. Once about every one minute the "nexus" (a green square somewhere on the field) is opened up for about 15 seconds, at which time a player is able to return the flags they have captured from other players for points. Whoever scores the most points (returns the most flags) by the end of the game wins.

Team games

These are the team-based games of "Zap!".

;Capture the flag: Different colored teams capture their enemy's flag while defending their own. Points are scored by stealing an opponent flag and returning it to their own base (however, the capturing team must have their own flag safe in order to score points).

;Soccer: A white ball must be maneuvered to the opposing teams goal and launched into it to score points. The ball moves when it is shot at. Players can still kill each other, although it does not give them any points.

;Zone control: A single flag is dropped somewhere in the field; multiple "capture zones" are also on the map. By taking the flag and entering a capture zone, that player's team scores a point. If the zone had been previously captured by another team, that team loses a point. If a team has control of every zone at once, they score a "touchdown." All the capture zones and the flag are then reset.

;Retrieve: Multiple flags are scattered throughout the level; one point is scored for each flag brought to a team's base.

;Hold the flag: Each team tries to hold the flag inside of their base for as long as possible. Which ever team holds the flag for longest before time runs out wins. This is similar to Retrieve and Rabbit.

External links

* [ Zap!] Official Product Page at GarageGames
* [ Official Zap! website]
* [ InstantAction] Zap! on
* [] Bitfighter is an open source Zap! spinoff

Wikimedia Foundation. 2010.

Look at other dictionaries:

  • ZAP-70 — is an abbreviation for Zeta chain associated protein kinase 70 (70 is the molecular weight in kDa). The protein is a member in the protein tyrosine kinase family. ZAP 70 is normally expressed in T cells and natural killer cells and has a critical …   Wikipedia

  • Zap — can refer to:* An onomatopoeia, referring to electricity * Zap Comix, a series of underground comics * Zap, North Dakota * Zap! (computer game) * Zap (song) is the name of the instrumental song by Eric Johnson * Raye Hollitt, a cast member on… …   Wikipedia

  • ZAP — Cette page d’homonymie répertorie les différents sujets et articles partageant un même nom. Zap peut faire référence à : Zap, un projet qui vise a ajouter une pile Session Initiation Protocol (SIP) à la base de Mozilla, Zap, une série… …   Wikipédia en Français

  • Zap — puede referirse a: Zap (LGBT), una forma de acción pro LGBT. Zap (Dakota del Norte), una pequeña ciudad en el estado estadounidense de Dakota del Norte. Zap Comix, una publicación emblemática del cómic underground. Zap 210 es un personaje de… …   Wikipedia Español

  • ZAP — steht als Abkürzung für: Zentrale Prüfungen am Ende der Klasse 10 ZAP (Fahrzeughersteller), Fahrzeughersteller ZAP Verlag, juristischer Fachverlag, der der LexisNexis Deutschland GmbH angeschlossen ist. ZAP Fanzine, ein deutsches Hardcore Punk… …   Deutsch Wikipedia

  • zap — [zæp] v past tense and past participle zapped present participle zapping informal [Date: 1900 2000; Origin: From the sound of a sudden sharp blow] 1.) [T] to quickly attack or destroy something, especially using a beam of electricity ▪ Doctors… …   Dictionary of contemporary English

  • Zap — Zap, ND U.S. city in North Dakota Population (2000): 231 Housing Units (2000): 129 Land area (2000): 1.041613 sq. miles (2.697764 sq. km) Water area (2000): 0.000000 sq. miles (0.000000 sq. km) Total area (2000): 1.041613 sq. miles (2.697764 sq.… …   StarDict's U.S. Gazetteer Places

  • Zap, ND — U.S. city in North Dakota Population (2000): 231 Housing Units (2000): 129 Land area (2000): 1.041613 sq. miles (2.697764 sq. km) Water area (2000): 0.000000 sq. miles (0.000000 sq. km) Total area (2000): 1.041613 sq. miles (2.697764 sq. km) FIPS …   StarDict's U.S. Gazetteer Places

  • zap — zap; zap·per; zap·o·did; …   English syllables

  • zap — (z[a^]p), v. t. 1. to shoot, destroy, or inactivate; my TV set was zapped by lightning. [PJC] 2. to bomb with an atomic bomb. Syn: nuke, atomize. [WordNet 1.5] 3. to cook or heat in a microwave oven. Syn: microwave, micro cook, nuke. [WordNet… …   The Collaborative International Dictionary of English

  • ZAP — TV es una empresa chilena de televisión satelital que pertenece en partes iguales a Telefonica CTC Chile y la ANFP. ZAP ofrece una gran variedad de canales de diferentes géneros, aunque aún no con gran cantidad así como DirecTV o DISH Network,… …   Enciclopedia Universal

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”

We are using cookies for the best presentation of our site. Continuing to use this site, you agree with this.